Wii U is around the corner and with some good news, I'm talkin' about the next Super Smash Bros game. So I started to think: What would I change about brawl? I've got some ideas (like everyone else, I guess), but then I thought: What would I change about OLIMAR? more ideas came to me, and I ask you guys, What would you change about oli's moveset, and I'm talking 'bout moveset only, not about knockback and damage, otherwise olimar's jab will deal 36% damage or so.
I'm starting with oli's weakness, recovery. one matter keeping olimar out of high tiers.
I'm not saying to let olimar use pikmin chain infinite times, or maybe I am. That'd be cool, but it won't be fair (sadly), what i'm saying is to make it work kind of Falcon Dive or Ganon's Dark dive, where if the up special hits an enemy, to be able to repeat the up special, that way Olimar won't be so...(i'm missing a word here)... weak? against edge-guarding. sorry, english isn't my mother language.
So that's my idea, but again, what would YOU guys...VULNERABLE!!! that's the word I was looking for... change about olimar's moveset?
(Damn you Wii U, because of you, I won't be playing pikmin 3 in my Wii)
I'm starting with oli's weakness, recovery. one matter keeping olimar out of high tiers.
I'm not saying to let olimar use pikmin chain infinite times, or maybe I am. That'd be cool, but it won't be fair (sadly), what i'm saying is to make it work kind of Falcon Dive or Ganon's Dark dive, where if the up special hits an enemy, to be able to repeat the up special, that way Olimar won't be so...(i'm missing a word here)... weak? against edge-guarding. sorry, english isn't my mother language.
So that's my idea, but again, what would YOU guys...VULNERABLE!!! that's the word I was looking for... change about olimar's moveset?
(Damn you Wii U, because of you, I won't be playing pikmin 3 in my Wii)