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(Moncton, NB, Canada) Hub City Smash presents: Smash Arena #3!

jerflip

Smash Apprentice
Joined
Jul 5, 2012
Messages
96
Location
Moncton, NB, Canada

Hub City Smash is proud to present its third Melee & Brawl tournament!





The tourney will be held in the Vinyl room at Spin-It. Spin-It is a local business that sells and rents a huge selection of movies, albums, video games, collectibles and more. Be sure to support them by checking out their stuff.


What: Super Smash Bros. Melee & Brawl tournament
Where: Spin-It (467A Main Street, Moncton)
When: February 2nd, 2014 @ 12:30 PM
Entry fee: $5 for Melee, $5 for Brawl (you may enter both)

Spin-It: https://www.facebook.com/spinitrecordsandvideo
Hub City Smash: https://www.facebook.com/groups/hubcitysmash


MELEE RULES

4 stocks, 8 minute time limit, no items, pause disabled
Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land
Counter-pick stages: Pokémon Stadium
First stage is decided by banning from the starter stages in P1-P2-P2-P1 order.
Following stage is decided by winner banning one stage from all stages and loser choosing.
Winning player is not character-locked for the next match, but has to pick before loser selects character.
In matches that are best of five (semifinals and grand finals), there are no stage bans.
Wobbling is legal. Freezing and infinite stalling are not legal.


BRAWL RULES

3 stocks, 8 minute time limit, no items, pause disabled
Starter stages: Battlefield, Final Destination, Lylat Cruise, Smashville, Yoshi’s Island (Brawl)
Counter-pick stages: Battleship Halberd, Pokemon Stadium 1, Castle Siege, Delfino Plaza, Frigate Orpheon
First stage is decided by banning from the starter stages in P1-P2-P2-P1 order.
Following stage is decided by winner banning one stage from all stages and loser choosing.
Winning player is not character-locked for the next match, but has to pick before loser selects character.
In matches that are best of five (semifinals and grand finals), there are no stage bans.
Meta Knight’s infinite dimensional cape tactic is banned.
All infinites and chain grabs are legal.
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned. Stalling is defined as intentionally making the game unplayable, such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you. This includes glitches that crash the game.


GENERAL RULES

DSR: A player may not counter-pick a stage they have won on in the current set.
Gentleman’s Clause: Any stage can be played on if both players agree to it. This rule takes priority over DSR.
No scrooging (traveling under the stage repeatedly). Players may travel under the stage only once from one ledge to the other.
Coaching in between matches is allowed. Coaching during matches is not allowed.
Players must attend their matches when they are called. If you are late to a match, the following applies:
5 minutes late - results in a match loss
10 minutes late - results in a set loss
These times will be enforced to make sure that each player enjoys the event in a timely manner.
 
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