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Mii Fighter Archetype Ideas

Kirby Dragons

Smash Hero
Joined
Aug 30, 2014
Messages
5,015
Location
Another Dimension
There are three types of Mii Fighters.
  • :4miibrawl: Brawlers
  • :4miigun: Gunners
  • :4miisword: Swordfighters
But what if there were more? This thread is for posting your ideas for types of Mii Fighters, as well as their movesets.

Here are some of mine.
Mii Elemental
Fights using several elements. Has a head on fire, and electrical hands.
:GCB:Flame Ball: The Elemental shoots a large, chargeable fireball.
:GCB:Giga Vine: Usable on the ground only. The Elemental creates a large vine to come out of the ground and hit opponents, also acting as a wall.
:GCB:Metallic Fist: The Elemental coats his fist in metal and throws a powerful punch.
:GCL::GCB::GCR:Flood: The Elemental fires a beam of water that does little damage, but great knockback, also leaving behind puddles that others can slip on.
:GCL::GCB::GCR:Shocking Wave: The Elemental fires a wave of electricity that can be charged up.
:GCL::GCB::GCR:Shining Trap: The Elemental creates a blot of light in front of him. It can be used to ensnare an opponent, spinning them around for a few seconds before they are released.
:GCU::GCB:Rock Rise: The Elemental rises upwards on a rock, with the direction controllable.
:GCU::GCB:Spatial Warp: The Elemental teleports. This goes in the direction pressed. Up by default.
:GCU::GCB:Ice Jet: The Elemental jets upward a short distance on a trail of ice that freezes opponents.
:GCD::GCB:Blow Back: The Elemental uses a gust of wind to blow back and reflect a projectile.
:GCD::GCB:Time Freeze Counter: A counterattack where Elemental freezes someone in time and kicks them.
:GCD::GCB:Plank: Elemental picks up a wooden plank as a throwing item.
Ultra Darkness: Elemental fires a massive beam of darkness.
Mii Prankster

Fights using pranks. Is armed with a prank book.
:GCB:Pie to Face: The Prankster becomes armed with a pie, and throws it in three seconds. The angle the pie is thrown in can be adjusted during the seconds. If the pie lands on someone's face, it will do a little bit of damage, as well as creating a large smudge of cream on the screen of the player, following them around. This is more convenient when playing against someone using a different screen.
:GCB:Knockback Seltzer: Identical to F.L.U.D.D.
:GCB:Clown Nose Burst: The Prankster squeezes a clown nose, creating a massive shockwave similar to the POW Block, but slightly more focused.
:GCL::GCB::GCR:Joy Buzzer: The Prankster uses a joy buzzer to zap a mass amount of electricity through an opponent.
:GCL::GCB::GCR:Trick Box: A counterattack where the Prankster climbs into a box, then jumps out of another box to attack.
:GCL::GCB::GCR:Soda Shake: The Prankster shakes a soda can and sticks it forward, handing it to someone near them. The can will then explode if they cannot button mash it off in time, doing them massive damage and knockback.
:GCU::GCB:Peanut Can: The Prankster fires a stretchy peanut out of a can upwards to use as tether recovery, also a weak attack.
:GCU::GCB:Stink Bomb: The Prankster uses a stink bomb to blast himself upwards and create an explosion, as well as a cloud that acts like poison.
:GCU::GCB:Head Arrow: The Prankster puts on a piece of headgear making it look like an arrow was shot through his head, then chargeably shoots himself upwards as an attack and recovery.
:GCD::GCB:Whoopee Bomb: The Prankster equips a throwing whoopee cushion that explodes on contact. However, he can fall for it himself.
:GCD::GCB:Bucket of Water: A bucket of water falls down in front of the Prankster, doing damage the closer it is to the victim's head. If it lands on their head, it will do 50 damage and extreme knockback.
:GCD::GCB:Vomit Slip: The Prankster drops a puddle of "fake" vomit that others can slip on.
Sticky Note Smash: A trapping Final Smash where the opponent bombards the victim with several sticky notes.
Mii Magician
Fights using magic tricks. Armed with a wand and top hat, also a hanky for grabs and tether recovery.
:GCB:Doves: The Magician sends three doves to come out of her hat and fly in different directions as an attack.
:GCB:Card Trick: The Magician fires a barrage of cards out of her hat.
:GCB:Saw in Half: The Magician grabs the opponent, puts them in a box, and saws them in half, separating their legs from their torso. The legs walk, dash, and jump, as well as conduct any attacks involving legs. The torso grabs and does attacks involving the upper body.
:GCL::GCB::GCR:Coin Trick: The Magician creates two large coins in front of her, one over the other. The bottom coin will be replaced with an opponent near the Magician, and the top coin will fall on them.
:GCL::GCB::GCR:Wand Swirl: The Magician swirls her wand, reflecting projectiles and doing damage.
:GCL::GCB::GCR:Breath of Fire: The Magician breathes a stream of fire.
:GCU::GCB:Disappear: The Magician vanishes, then reappears in any direction. Unlike other teleporters, the Magician will simply appear in the same spot if no direction is pressed.
:GCU::GCB:Trick Sword: The Magician rises up while swinging a sword that extends, increasing its range.
:GCU::GCB:Rabbit Hop: The Magician gets onto a rabbit that hops upward in an arc.
:GCD::GCB:Bowling Ball: The Magician drops down a bowling ball that has the mechanics of a Green Shell.
:GCD::GCB:Hat Vacuum: The Magician sucks in items and people for a few seconds using her hat.
:GCD::GCB:Thumb Confusion: The Magician removes her thumb, confusing anyone around her, and making them very lightweight for a couple seconds.
Magic Box: The Magician traps someone in a box, that spins around in three sections while knives fly in. The box will then explode to launch.
Mii Athlete
Is a strong and fast character, with armbands.
:GCB:Soccer Ball Kick: The Athlete kicks a Soccer Ball with extreme force.
:GCB:Strike!: The Athlete bowls a very powerful bowling ball.
:GCB:Home Run: The Athlete hits a ball that flies high into the air, doing a little damage.
:GCL::GCB::GCR:Tennis Racket: The Athlete swings a tennis racket to reflect projectiles and deal a little damage.
:GCL::GCB::GCR:Golf: The Athlete holds up a club, then uses it to hit a ball that will fly like Home Run. While holding up the club, A or B can be held down to cycle through a water hazard, a sand trap, wind, and a golf cart. Once the ball is swung, whatever the cycle was on will appear. The water hazard can extinguish fire and acts as a pit, the sand trap slows down anyone in it, and the wind blows away people and items. The Athlete can climb into the golf cart and ride around, ramming foes. It moves quick through the cycle and is hard to get, but is powerful and lasts a long time.
:GCL::GCB::GCR:Serve: The Athlete will do one of two volleyball serves randomly. The first one is a fist serve that knocks the opponent upwards, but does little damage. The second one is a palm serve that knocks the opponent forwards, doing moderate damage.
:GCU::GCB:Slam Dunk: The Athlete leaps up with a basketball, then slams downward in a powerful attack.
:GCU::GCB:Tackle Football: The Athlete will soar upwards and tackle someone, stunning them and doing damage.
:GCU::GCB:Pole Vault: A minigame appears where a line zooms up and down a bar. If the Athlete stops the line while it's in green, he can pole vault to anywhere on the stage.
:GCD::GCB:Weightlifting: The Athlete lays down and begins weightlifting. By button mashing, the Athlete will slowly raise and lower one weight, increasing his attack power by 5 permanently, even if he gets a KO.
:GCD::GCB:Gymnast Leap: The Athlete bends, then leaps in any direction. He can do a split kick during the leap.
:GCD::GCB:Lacrosse: A counterattack. The Athlete will catch the attacker in a lacrosse stick, then throw a large ball at them to launch.
Triathlon: The stage becomes a pool, that the Athlete can swim through quickly, hitting foes with its arms. The stage then becomes a mountain that the Athlete bikes on, ramming foes with the bike. The stage becomes a track, where the Athlete can run and deal damage with his feet, also jump extremely high.
Mii Wingman
Has wings that it can use for various purposes.
:GCB:Feather Gun: The Wingman fires forward a barrage of feathers.
:GCB:Twister: The Wingman spins into a twister, like Mach Tornado.
:GCB:Feather Swirl: Feathers swirl around the Wingman, dealing minor damage and reflecting projectiles.
:GCL::GCB::GCR:Slice Wing: The Wingman flies forward quickly, slicing with its wing.
:GCL::GCB::GCR:Light Loop: The Wingman flies in a circle, creating a loop of light as a projectile.
:GCL::GCB::GCR:Avian Attacker: The Wingman begins a combo that doesn't end until an attack misses.
:GCU::GCB:Take Flight: The Wingman flaps its wings several times to fly high into the air.
:GCU::GCB:Upper Wing: The Wingman flies up, using its wing as a sharp weapon.
:GCU::GCB:Hangglider: The Wingman flies in a loop and then glides. Identical to Brawl's Shuttle Loop, but without damage.
:GCD::GCB:Gust: The Wingman creates a gust to blow things away.
:GCD::GCB:Chainsaw: The Wingman's wing becomes a chainsaw for up to ten seconds, causing damage on contact. This has to recharge for three times the amount of time it was used.
:GCD::GCB:Crash!: Usable only in the air. The Wingman crashes downwards as a powerful attack.
Ca-Caw Call: Birds will fall from the sky, crashing into opponents.
Mii Psychic
Uses psychic abilities, including psychic elements, mainly in her smash attacks. She floats in her dash, and is armed with a spoon.
:GCB:Psy Ball: Identical to Shadow Ball.
:GCB:Psy Wave: The Psychic fires a wave of psychic energy that focuses mainly on pushing, but does decent damage. It even grows the further it travels.
:GCB:Psychic Spoon: The Psychic launches her spoon, which will travel in a circle, always coming back to her. She can control it while its out, and has more power the more its charged at the beginning.
:GCL::GCB::GCR:Psychic Fire: The Psychic throws down a ball of psychic fire that becomes a fire wave when it hits the ground.
:GCL::GCB::GCR:Spoon Smash: The Psychic enlarges her spoon and does a powerful swing with it.
:GCL::GCB::GCR:Psychic Quake: Usable only on the ground. The Psychic creates an earthquake that knocks opponents upward.
:GCU::GCB:Telekinesis: There are two versions of this move. When used on the ground, the Psychic will use telekinesis like a grab on a person or item, throwing them in any direction. When used in the air, the Psychic will use telekinesis on herself, rising upward and changing the course of projectiles to below her.
:GCU::GCB:Teleport: Identical to Mewtwo's teleport.
:GCU::GCB:Spoon Spin: The Psychic will spin around with her spoon, rising upward.
:GCD::GCB:Precognition: A counterattack where the Psychic sees into the future using precognition.
:GCD::GCB:Mind Attack: The Psychic will hold out her hand, and anyone in front of her at that time will take massive damage.
:GCD::GCB:Spoon Flurry: The Psychic does a rapid attack with her spoon, aimed in any direction.
Psychic Power: The Psychic will fly up and create a large ball of psychic energy around her.
Mii Zookeeper
Fights using different animals. Has a zookeeper hat and a songbird on his hand.
:GCB:Bird Song: The songbird will use a chargeable sonic scream.
:GCB:Snake: The Zookeeper whips forward a snake that bites someone, injecting poison that does rapid damage.
:GCB:Bird Fly: The songbird will fly around while controlled by the joystick, pecking anyone it comes to.
:GCL::GCB::GCR:Penguin: A penguin will toboggan into someone. This can be charged.
:GCL::GCB::GCR:Bear: A bear appears and grabs someone, doing a few claw attacks before throwing them.
:GCL::GCB::GCR:Monkey: A monkey gives the Zookeeper a Banana Peel.
:GCU::GCB:Kangaroo: The Zookeeper rides on a kangaroo that hops upward, and puts any projectiles that touch it or the Zookeeper in its pouch. When this move is used again, any projectiles it collected will be launched forward.
:GCU::GCB:Bird Carry: The songbird will fly and, controlled by the joystick, latch onto someone, carrying them upwards for a few seconds. The Zookeeper can use this on himself for recovery.
:GCU::GCB:Frog: The Zookeeper will use a frog's tongue as tether recovery and an attack.
:GCD::GCB:Bird Peck: The Zookeeper will launch the songbird forward to latch onto someone and peck them thrice.
:GCD::GCB:Chameleon: The Zookeeper will pull out a chameleon to turn him invisible to everyone, even the player playing him. This lasts for any amount of time.
:GCD::GCB:Dolphin: A dolphin will leap into an arc and attack.
Dragon: A dragon will fly onto the stage and do various attacks.
Mii Child
Fights using toys and activities that children and teens would do. Armed with a skateboard that he uses for several of his normal attacks.
:GCB:
Around the World: Like Ness' up smash, but with a wider range.
:GCB:Action Figure: The Child holds up an action figure to fire several darts from its chest.
:GCB:Cell Phone: The Child uses his cell phone to call a friend, and they form an Ice Climbers duo for a minute. This can only be used once a stock.
:GCL::GCB::GCR:Skateboard: The Child zooms around on his skateboard, able to do powerful flips by pressing A. If this is used in the air, the Child will do a high flip.
:GCL::GCB::GCR:TV Trap: A TV appears in front of the Child, and anyone that was near it when it was spawned will become paralyzed.
:GCL::GCB::GCR:Sharpen Pencil: Similar to Timber. In the first stage, the Child sets up a podium. In the second stage, the Child sets an electric pencil sharpener on the podium and plugs it in. In the third stage, the Child sharpens a pencil, turning it into a battering weapon with no knockback, but great damage. After the pencil is sharpened, the podium and sharpener can be knocked at opponents.
:GCU::GCB:Bubblegum: The Child blows a gum bubble, and can fly up like Balloon Trip. At the end of the move, the bubble will pop, creating five pieces of gum that become throwing items, and stick to opponents, also allowing them to grab when they are near something.
:GCU::GCB:Parkour: The Child will flip upwards, and can do kicks by pressing A, sending him upwards even more.
:GCU::GCB:Book Burn: The Child puts a book under himself. For three seconds, the Child can place more books under himself by button mashing. At the end of the three seconds, the Child will light the books, creating a fire that pushes him up and damages nearby foes.
:GCD::GCB:Sleep: The Child will climb into bed for fifteen seconds, restoring health until he is woken up by being attacked. If this is started in the air, the bed will fall and meteor smash.
:GCD::GCB:Paper Airplane: The Child will equip a paper airplane, which is a slow throwing item.
:GCD::GCB:Power-Up: The Child will use one of five Mario power-ups. The first is a Fire Flower, with a 50% chance of appearing. The Child uses Fireball. The second is an Ice Flower, with a 20% chance of appearing. The Child uses Ice Ball. The third is a Blue Shell, with a 20% chance of appearing. The Child becomes invincible while ducking. The fourth is a Super Star, with a 9% chance of appearing. The Child gains temporary invincibility. The fifth is a Mega Mushroom, with a 1% chance of appearing. The Child grows gigantic, and becomes extremely powerful, doing massive damage on contact. When he shrinks, a 1-Up will appear for each person that got a KO during that time.
Complain: The Child will complain, creating focused sound waves.
 

Arcadenik

Smash Legend
Joined
Jun 26, 2009
Messages
14,152
NNID
Arcadenik
Too many Mii types.

I want Wandering Heroes if we are going to get many Mii types. At least with Wandering Heroes, they would have different movesets depending on their shirt color. They come in 12 shirt colors.

If you are not sure who the Wandering Heroes are, they are cats, dogs, and rabbits from StreetPass Mii Plaza: Find Mii I & II. Choosing the species do not affect movesets. Only choosing the shirt color will affect what kind of moveset the Wandering Hero will have.



 
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