PokéfreakofBACON
Smash Ace
- Joined
- Jul 3, 2015
- Messages
- 860
- NNID
- PokefreakofBACON
- Switch FC
- SW-7469-1948-3865
I don't play Brawler as much as I do Gunner, but the lack of thread for Brawler said someone's gotta make it.
TL;DR:
Shot-put is the only neutral b worth using seriously.
Burning Dropkick is usually the best side B.
Thrust uppercut is objectively the best up b. (probably)
Don't use feint jump.
The best sets are 1231 and 1233.
(This post will be edited with more combos/kill setups/etc. when they are found.)
Neutral B is a no-brainer. Shot-put (neutral 1) is the only option for a projectile this character has. The other two options are not bad by any means at all, but a projectile is just so useful it's not worth giving up unless you just wanna style on your opponent. Without Shot-put, you just lose neutral against zoners.
Side B has three good options. Burning Dropkick (side 2) is the best option for horizontal recovery. The other two are also useful for recovery, but are mainly good for offensive uses. Suplex (side 3) is a command grab similar to Incineroar's side b, except it also has an option to take your opponent with you to the blastzone. Onslaught (side 1) doesn't go through shields, but is more powerful if it hits. There's also an increased rage effect with this move, I'm not entirely sure how it works. Burning Dropkick is probably the best overall, as it still has good offensive capability despite mainly being a recovery move.
For up B, helicopter kick (up 2) isn't anywhere near as good as it was in 4, so it's probably a better choice to go for a good recovery move. The other 2 specials are pretty much equal in terms of height gained, but Thrust Uppercut (up 3) gets a little more horizontal distance, and has a safer hitbox for discouraging edgeguards. It also seems to have a better kill potential than Soaring Axe Kick (up 1), so it seems like it's the objectively best choice, unless I'm missing something. It also true combos out of down throw, like mario's up b, as well as just being a good combo finisher in general.
For Down B, feint jump (down 2) is just awful. It's decent for recovery, but not much else. The other two options have completely different uses, and are both good. Counter throw (down 3) is a weird counter that doesn't work unless your opponent is close to you when they hit you, but otherwise is a good counter. Head-On Assault (down 1) is great for landing, and can be used when you have the stock lead to catch getup option from ledge and get a kill. I'd say head-on assault is just a little better than counter throw, but the option is mainly up to whether you'd rather be able to land a little more easily, or have a subpar counter.
Side B has three good options. Burning Dropkick (side 2) is the best option for horizontal recovery. The other two are also useful for recovery, but are mainly good for offensive uses. Suplex (side 3) is a command grab similar to Incineroar's side b, except it also has an option to take your opponent with you to the blastzone. Onslaught (side 1) doesn't go through shields, but is more powerful if it hits. There's also an increased rage effect with this move, I'm not entirely sure how it works. Burning Dropkick is probably the best overall, as it still has good offensive capability despite mainly being a recovery move.
For up B, helicopter kick (up 2) isn't anywhere near as good as it was in 4, so it's probably a better choice to go for a good recovery move. The other 2 specials are pretty much equal in terms of height gained, but Thrust Uppercut (up 3) gets a little more horizontal distance, and has a safer hitbox for discouraging edgeguards. It also seems to have a better kill potential than Soaring Axe Kick (up 1), so it seems like it's the objectively best choice, unless I'm missing something. It also true combos out of down throw, like mario's up b, as well as just being a good combo finisher in general.
For Down B, feint jump (down 2) is just awful. It's decent for recovery, but not much else. The other two options have completely different uses, and are both good. Counter throw (down 3) is a weird counter that doesn't work unless your opponent is close to you when they hit you, but otherwise is a good counter. Head-On Assault (down 1) is great for landing, and can be used when you have the stock lead to catch getup option from ledge and get a kill. I'd say head-on assault is just a little better than counter throw, but the option is mainly up to whether you'd rather be able to land a little more easily, or have a subpar counter.
TL;DR:
Shot-put is the only neutral b worth using seriously.
Burning Dropkick is usually the best side B.
Thrust uppercut is objectively the best up b. (probably)
Don't use feint jump.
The best sets are 1231 and 1233.
(This post will be edited with more combos/kill setups/etc. when they are found.)
Last edited: