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Yeah, and not to mention his neutral A(?) I think it is, it's where he continuously smashes the ground with pretty good range.Its his gyro. And ROB ***** everyone lol
Are you serious with DK?Pit is an obvious choice. Projectiles give Meta Knight problems. Thankfully, Pit is one of my mains. The shield could be used as an offensive weapon (this is a pro's tactic). Arrows are typical. I dont need to say anything else about this magnificient Angel ^^
Zelda causes trouble with Din's Fire. As we all know, Brawl's Din's fire has greater explosion range and is easier to control. Zelda's kill moves (The lightning kicks, U-Smash, F-Smash, U-Air and sometimes D-Smash) have chances of KOing Meta Knight before he hits the 100% line, especially U-air. Her teleportation, when used a lot (This is my strategy) can cause frustration for Meta Knight. The Projectile is the main reason.
Though I think Donkey Kong is 100% Meta Knight counter, he's still a decent counter. With all those KO moves, the Meta Knight player had better know how to avoid the moves before he gets to the 100% line, or lights out. DK's F-Smash and U-Smash are 2 dangerous attacks that can KO Meta fast.
Similar to DK's, Bowser is a Tank and it takes a while for Meta Knight to KO him. If Bowser's Power attacks connect, Meta Knight will be in trouble. Bowser is only effective in close-combat, and without Projectiles, Meta Knight must engage the Tank. Fire breath causes trouble when used correctly. In this matchup, skill can play a major factor in achieving victory. A pro Bowser could level even a pro Meta Knight if that Meta does not have much defensive skills.
I dont know why I'm mentioning a character I hate, but Pikachu... yea. His Thunder does good when Meta Knight is Gliding. I know this because my Pit suffered from some Pika Thunders by gliding (Even though i still say Pit is a counter to Pika). Pika's Projectile is also trouble.
A Link player that has mastered his projectiles can pose a threat to Meta Knight.
Marth outranges Meta Knight, but i dont want to talk about this guy, because I dont like him.
That's all I can give you. May it help you well.
This is the Admiral, Over and Out.
Dont underestimate the Ape or the Flame Tank. They can be harder than you think. If my Meta Knight lost to a DK (he did before), then DK is good to use, though he aint the best to use. I'd stick with Pit and Zelda on countering Meta Knight, and occasionally use Bowser to keep my Bowser Pride.Are you serious with DK?
DK can get gimped so easily his vertical recovery doesnt stand a chance
I was just making sure you realized that Marth didn't have that much range on Meta Knight.Marth and Meta are tied for best approach IMO.
You said combo. My brain just exploded. There are no "combos" in Brawl. Airdodge denies it.
Does it make me sad? Yes it does. But it is so.
Meta has trouble vs camping characters just like Marth does. In this match Marth can camp right in Meta's face and MK will have a hard time with him.
If Marth aggro's Meta then it's even. But if Marth camps him and plays smart then MK is at disadvantage.
I mean what options does MK have to approach that Marth doesn't besides his dash attack that are viable in high level play? Also Marth has better aerials for approach because they actually do set up for a combo that isn't escapable at lower percents.
I'm not overestimating Marth, Notice how I said he ahs slight advantage. If you want to see gross overestimation talk to gimpyfish who thinks that Marth ***** MK, which I do not believe.
Also if you compare all of thier attacks Marth has more range on everyone and that's all that matters really. Yes, Marth has less range then in melee. So what? This isn't a melee and brawl comparison. This is match-up analysis.
The main reason MK is at disadvantage is that Marth can camp him which allows Marth to control the match and Marth will kill MK early while MK will struggle to kill Marth.
Personally I dont have trouble with pit. MK beats Pit once in the air. However a character like DDD that has the KO potential and awesome airs poses a bigger threat to MK. Only thing, he is slow and its easy to air dodge just about anything he can dish out. But DDD airs vs MK, DDD wins. For the most part, the hardest characters fo MK would have to be characters with good recovery. Its so easy to take someone to thier death or dair a few times after you knock em off the stage to get kills.I would have to say that Marth isn't a bad matchup for MK, but he certainly isn't a good one either. He is fairly neutral. A good MK versus a good Marth will probably lead to a lot of dodging and air time.
Wolf is actually a good matchup for MK... while he is on the ground. Once he gets off the stage however, MK gimps ftw.
PIT is pretty much an MK with kill power and projectiles. This means he is a awful matchup for the MK player. The only advantage MK would have is when Pit ends up under the stage and has to use him Up-B. Thats an easy gimp.