I'll be honest, I've never played a competent Kirby before. I hardly ever see anyone play him. My gut feeling tells me that Meta Knight slaughters him, but I am not at liberty to say. What does the Kirby boards say.
@
ItoI6
@
Katakiri @
Fye
@
ZTD | TECHnology
@
warionumbah2
We win this MU, it's just not as free as many would believe.
The neutral is annoying because Kirby does outrange us and has slightly better tools for walling us out. His Smashes come out reasonably fast and have surprisingly potent reach for a character of his frame.If you aren't keen on powershielding you have to be patient then. As @
Fye
stated, once we actually do get in, Kirby has little answers. His close range game is pretty mediocre and his ground speed is lacking, giving us a bit of an edge there.
The thing that really tips the MU in our favor for me is the punish game. Kirby has strings and reliable Smashes that you need to look out for. But our strings are devastating on Kirby. Although Shuttle Loop out of shield is really strong in this MU, I woudl rather try to keep it fresh around 80-90 + because our combos into Shuttle Loop will kill him around that percent. I also find it very easy to chain Up Airs on him at lower percents due to his floatyness .It's not very difficult to rack damage on him and Tornado punishes on lightweight characters are really brutal.
Off stage game is pretty even. It's really hard for both characters to actually force the other in a truly bad situation when both of them have a bunch of jumps. Our recovery is better but it's not really a big advantage here. It just means we get more room to mess up.
However, I also feel like we have an easier time landing. Our Dair is more reliable for deterring approaches and our Dimensional Cape gives us a more reliable way of mixing up our landings since Kirby's mobility is lacking. While Kirby has Stone, it's a huge commitment and extremely punishable when not used correctly.
If I had to toss a ratio on it, I'd say 60:40 our favor. Kirby wants to do a lot of the same things we do, but just not as well. But he's not totally free. Kirby punishes hard if you're careless and walls out pretty well. Not letting Kirby have Tornado should also be a priority but Metaknight punishes Mach Tornado quite well. But due to the fact that its a massively damaging punish, you'll want to be sure to just avoid that scenario anyway. But even so, our punish game is superior and we have more advantageous states outside of neutral (which is pretty lackluster for both sides anyway). I typically, camp this one out pretty hard and mix in spacing tools. F-Tilt is pretty useful in this MU. Once we've established a strong lead and have to make Kirby approach, this MU gets kind of rough for him. The whole MU is really awkward and boring though. It's just a bunch of baiting.