Our neutral sucks and our aerials all have some landing lag, but are any of them good spacing/approach tools? What are our general tools in neutral aside from dash attack and grab? I've seen dtilt being used but it seems a tad on the slow side for a shortish ranged poke. I don't want to become one dimensional by relying only on options out of a dash but I also don't want to get into the habit of using subpar tools that are easily punished.
Only aerial we should safely be going for is dair while using jumps at the same time, we shouldn't be landing with aerials since they're laggy. If the opponent does something dumb while you're in the air you should land into them with nair, if they miss the tech on the ground you can follow up with a DA and do what you want from there.
MK should be going for DA and DG early in the game, if that isn't working we mix up our approaches using empty hops like Ike. If they shield we fall on them with Mach Tornado and eat their shield if they don't expect it then we got a free 19-23%. Empty hops into grabs is also good too yet another Ike type of play.
Dtilt is our fastest ground move and tied fastest Dtilt in the game, coming out on frame 3 and ends on 4 this also sets up 2 kill moves and another being a stage spike.
We mostly stay at mid range so we can punish people better, alot of characters mid range game is crap so MK tends to beat alot of characters convincingly(pretty much any character that isn't top tier).
Conversely, what are our worst moves? Do we have anything that we simply shouldn't be throwing out in any situation? (IMO perhaps jab or utilt?)
Fair is garbage unless you're following up out of a throw or DA. Utilt is useful after DA at low percents, it can frame trap some characters very well.
DA --> utilt(sometimes twice depending on char) --> Uair(if they don't airdodge they'll get hit by 4 more uairs into Shuttle Loop) --> nair(punish airdodge) --> If they miss the tech you DA and start again.
Drill Rush and Jab also come to mind as moves i never use. That's it really every other move has a better use. Only time use jab is when i miss click lol even so it catches spot dodges....:/
Downsmash is still quick as hell, right? Should I be using it as a punish, or is there always a better option? Frame data on both hits would be cool to look at I suppose. Am I correct in thinking the second hit has better knockback?
Its faster than Mario's and yes the 2nd hit has insane KB, this move also keeps the slide after Perfect Pivoting. You can find MKs frame data on the Mu discussions.
Is nair as good as I think it is?
Yes. The back of it beats moves more reliably and kills really well only losing to bair off stage.
What are our better strings/combos aside from dthrow/dashattack -> uair x100?
There's a ton of combo's Katakiri posted on the General Discussion i'll edit the link in when i find it.
http://smashboards.com/threads/the-...eneral-discussion.370875/page-5#post-18421705
Edit: one last thing, I hear our matchup with Rosalina isn't bad, tips would be appreciated as the second best in my region mains Rosie.
http://smashboards.com/threads/meta...n-critique-thread.371317/page-3#post-18754137
Recent
https://www.youtube.com/watch?v=wrS7O4ew5gY
Old
We haven't done the Rosa MU yet so we haven't shared our tactics properly but these videos give at least a little bit of insight on how MK handles it.
Edit 2: fsmash has early IASA frames, what do you guys follow fsmash with to keep it safe?
Dtilt,Instant DA or another F-Smash just cuz(no joke people run into this despite knowing about how safe F-Smash is).
Hope this was helpful.