How to find out what copy of Melee you have: Look at the back of your game disk. Near the inner ring, there should be really small text. If it says
DOL-GALE 0-00, you have NTSC 1.0.
DOL-GALE 0-01, you have NTSC 1.1.
DOL-GALE 0-02, you have NTSC 1.2.
If your air doesn't taste like sweet freedom, you probably have PAL.
[collapse="Bowser"]
Properties:
Weighs 117 (All NTSC)
Weighs 118 (PAL)
Abilities:
Can use Flame Cancel (1.0, 1.1 NTSC)
Moveset:
Down Throw is dependent on enemy weight, and does not hit Jigglypuff or Game & Watch (All NTSC)
Down Throw is independent of enemy weight, so it WILL hit Jigglypuff and Game & Watch (PAL)
[/collapse]
[collapse="Captain Falcon"]
Properties:
Weighs 104 (All NTSC & PAL)
Abilities:
Rapid Jab starts automatically after 3 A-button taps, unless canceled (All NTSC)
Rapid Jab will only start after 4 A-button taps (PAL)
Moveset:
Weak Knee (the latter 2/3 of the animation) does 6% damage and has 35 base knockback (All NTSC)
Weak Knee (the latter 2/3 of the animation) does 3% damage and has 30 base knockback (PAL)
[/collapse]
[collapse="Donkey Kong"]
Properties:
Weighs 114 (All NTSC & PAL)
Abilities:
Being hit during Up B causes DK to lose his Giant Punch charge (?All? NTSC)
Being hit during Up B does not affect DK's Giant Punch charge (PAL)
Moveset:
[/collapse]
[collapse="Dr. Mario"]
Properties:
Weighs 100 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Falco"]
Properties:
Weighs 80 (All NTSC & PAL)
Abilities:
Moveset:
Down Aerial spikes during all frames (All NTSC)
Down Aerial weakly sends opponent up and away for the second half of the animation (PAL)
Down Throw allows Fox to tech out (PAL)
[/collapse]
[collapse="Fox"]
Properties:
Weighs 75 (All NTSC)
Weighs 73 (PAL)
Abilities:
Can tech out of Falco's Down Throw (PAL)
Moveset:
Down Smash does 15% damage (All NTSC)
Down Smash does 13% damage (PAL)
Up Smash does 18% damage (All NTSC)
Up Smash does 17% damage (PAL)
Up B does 14% damage (All NTSC)
Up B does 12% damage, and travels a distance halfway between Falco's Up B and Fox's NTSC Up B (PAL)
[/collapse]
[collapse="Ganondorf"]
Properties:
Weighs 109 (All NTSC & PAL)
Abilities:
Moveset:
Down Aerial does 22% (All NTSC)
Down Aerial does 21% (PAL)
Forward Aerial's Base Knockback is 60 (All NTSC)
Forward Aerial's Base Knockback is 40 (PAL)
Neutral Aerial hits frames 7-8, then 16-17 (1.0 NTSC)
Neutral Aerial hits frames 7-8, then 20-21 (1.1, 1.2 NTSC & PAL)
Up B has a throw speed dependent on the opponent's weight
[/collapse]
[collapse="Ice Climbers"]
Properties:
Weighs 88 (All NTSC & PAL)
Abilities:
Can use Freeze Glitch (1.0, 1.1 NTSC)
Moveset:
[/collapse]
[collapse="Jigglypuff"]
Properties:
Weighs 60 (All NTSC & PAL)
Abilities:
Undamaged by Bowser's Down Throw (All NTSC)
Moveset:
[/collapse]
[collapse="Kirby"]
Properties:
Weighs 70 (All NTSC)
Weighs 74 (PAL)
Run Speed is 1.4 (All NTSC)
Run Speed is 1.5 (PAL)
Abilities:
Moveset:
Dash attack does 8%, and has 66 Knockback Growth (All NTSC)
Dash attack does 9%, and has 50 Knockback Growth (PAL)
Forward Aerial's landing lag is 20 (10) frames (All NTSC)
Forward Aerial's landing lag is 18 (9) frames (PAL)
[/collapse]
[collapse="Link"]
Properties:
Weighs 104 (All NTSC & PAL)
Abilities:
Can use Super Jump (1.0, 1.1 NTSC)
?Catching a boomerang cancels the grapple animation allowing an Up B (1.0, 1.1 NTSC)?
Moveset:
Up B has a lingering semi-spike (Trajectory: 0 degrees) (All NTSC)
Up B sends at the same angle as a strong hit (Trajectory: scales up to 45 dependent on enemy %) (PAL)
[/collapse]
[collapse="Luigi"]
Properties:
Weighs 100 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Mario"]
Properties:
Weighs 100 (All NTSC)
Weighs 98 (PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Marth"]
Properties:
Weighs 87 (All NTSC)
Weighs 85 (PAL)
Maximum Aerial Velocity 0.90 (All NTSC)
Maximum Aerial Velocity 0.85 (PAL)
Abilities:
Moveset:
Down Aerial functions as a spike (All NTSC)
Down Aerial functions as a Meteor Smash (PAL)
[/collapse]
[collapse="Mewtwo"]
Properties:
Weighs 85 (All NTSC & PAL)
Abilities:
Can use Soul Breaker/Stunner (All NTSC & PAL)
Can perform the Shadow Ball Glitch (1.0 NTSC)
Moveset:
[/collapse]
[collapse="Mr. Game & Watch"]
Properties:
Weighs 60 (All NTSC & PAL)
Abilities:
Undamaged by Bowser's Down Throw (All NTSC)
Moveset:
[/collapse]
[collapse="Ness"]
Properties:
Weighs 94 (All NTSC & PAL)
Abilities:
Down Smash can be charged while standing over a ledge (1.0 NTSC)
Up Smash can be charged while standing over a ledge (1.0 NTSC)
Moveset:
[/collapse]
[collapse="Peach"]
Properties:
Weighs 90 (All NTSC & PAL)
Abilities:
Can use Turnip Freeze (1.0, 1.1 NTSC)
Moveset:
[/collapse]
[collapse="Pichu"]
Properties:
Weighs 55 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Pikachu"]
Properties:
Weighs 80 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Roy"]
Properties:
Weighs 85 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Samus"]
Properties:
Weighs 110 (All NTSC & PAL)
Abilities:
Can use Extended Grapple Beam (All NTSC)
Can bomb jump out of grapple beam (All NTSC)
Moveset:
[/collapse]
[collapse="Sheik"]
Properties:
Weighs 90 (All NTSC & PAL)
Abilities:
Moveset:
Up Smash tipper does 17% (All NTSC)
Up Smash tipper does 16% (PAL)
Up Aerial does 12%, and has 120 Knockback Growth (All NTSC)
Up Aerial does 10%, and has 110 Knockback Growth (PAL)
Down Throw allows immediate follow-up into most other moves (Trajectory: 80) (All NTSC)
Down Throw only allows immediate follow-up into dash attack (Trajectory: 60) (PAL)
[/collapse]
[collapse="Yoshi"]
Properties:
Weighs 108 (All NTSC)
Weighs 111 (PAL)
Abilities:
Moveset:
Forward Smash does 16% (All NTSC)
Forward Smash does 17% (PAL)
Up Smash does 14% (All NTSC)
Up Smash does 15% (PAL)
Down Aerial (all hits) does 51% (All NTSC)
Down Aerial (all hits) does 38% (PAL)
[/collapse]
[collapse="Young Link"]
Properties:
Weighs 85 (All NTSC & PAL)
Abilities:
Can use Super Jump (1.0, 1.1 NTSC)
Moveset:[/collapse]
[collapse="Zelda"]
Properties:
Weighs 90 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Miscellaneous Changes"]
Mechanics
When holding B while the game starts, the player is asked for progressive scan (All NTSC)
When holding B while the game starts, the player is asked for 60hz or 50hz (PAL)
Special Videos are removed (PAL)
Distances are measured in meters (PAL)
Distances are converted to feet in English mode (All NTSC) However, the game still processes distances in meters, meaning the accuracy of the distance is only precise to the nearest .1 meter. Therefore, .1, .2 etc. feet is not recognized.
If a hitbox stales below 1% damage (e.g. Samus Up B, Peach Up B, Zelda Forward Smash initial hits) hitlag is 0 frames, making SDI & Trajectory DI impossible (1.0, 1.1 NTSC)
The name tag's on-screen position lags by one frame (All NTSC)
The name tag temporarily disappears after death (PAL)
The name tag input allows upper-case English, Japanese characters (Hiragana and Katakana), and some symbols (All NTSC)
The name tag input allows some non-English letters, lower-case letters, and some symbols (PAL)
The watermark behind character percent is more transparent in (PAL) than in (All NTSC)
The stock icons above character percent are smaller and positioned slightly lower in (PAL) compared to (All NTSC)
If time runs out during a Versus match, and each player has the same number of stocks, the game will be decided by a Sudden Death match with each player possessing the same number of stocks they had before the time ran out (1.0 NTSC)
If time runs out during a Versus match, and each player has the same number of stocks, the game will be decided by a Sudden Death match with each player possessing 1 stock (1.1, 1.2 NTSC)
Stages
Rainbow Cruise (All NTSC) was renamed Rainbow Ride (PAL)
The three Past Stages don't have "64" in their names in the stage select menu (All NTSC)
The three Past Stages have "64" in their names in the stage select menu (PAL)
Target Test
The target icons in Target Test are smaller and positioned slightly lower in (PAL) compared to (All NTSC)
Home-Run Contest
The Home-Run Contest stage ends at 4556.6ft (1388.8m) in Feet Mode, and 1518.8m (4983.1ft) in Meters Mode (1.0 NTSC)
The Home-Run Contest stage ends at 11347.2ft (3458.5m) in Feet Mode (1.1, 1.2 NTSC), and 3457.9m (11345.2ft) in Meters Mode (1.1, 1.2 NTSC & PAL)
The Home-Run Contest stage lacks a Feet Mode (PAL)
The Sandbag cannot be hit after landing on the Home-Run field (PAL)
Multi-Man Melee
Training
The pause text's font is different between (PAL) and (All NTSC)
The menu's "Total damage" display is on two separate lines (PAL)
The menu has adaptive width (All NTSC)
The menu is fixed (PAL)
Event Matches
Classic
Adventure
All-Star
Trophies
Daisy's trophy has a third eye in the back of its head (1.0 NTSC)
Tamagon trophy is only available in Japan & hackable in All NTSC
Items
[/collapse]
DOL-GALE 0-00, you have NTSC 1.0.
DOL-GALE 0-01, you have NTSC 1.1.
DOL-GALE 0-02, you have NTSC 1.2.
If your air doesn't taste like sweet freedom, you probably have PAL.
[collapse="Bowser"]
Properties:
Weighs 117 (All NTSC)
Weighs 118 (PAL)
Abilities:
Can use Flame Cancel (1.0, 1.1 NTSC)
Moveset:
Down Throw is dependent on enemy weight, and does not hit Jigglypuff or Game & Watch (All NTSC)
Down Throw is independent of enemy weight, so it WILL hit Jigglypuff and Game & Watch (PAL)
[/collapse]
[collapse="Captain Falcon"]
Properties:
Weighs 104 (All NTSC & PAL)
Abilities:
Rapid Jab starts automatically after 3 A-button taps, unless canceled (All NTSC)
Rapid Jab will only start after 4 A-button taps (PAL)
Moveset:
Weak Knee (the latter 2/3 of the animation) does 6% damage and has 35 base knockback (All NTSC)
Weak Knee (the latter 2/3 of the animation) does 3% damage and has 30 base knockback (PAL)
[/collapse]
[collapse="Donkey Kong"]
Properties:
Weighs 114 (All NTSC & PAL)
Abilities:
Being hit during Up B causes DK to lose his Giant Punch charge (?All? NTSC)
Being hit during Up B does not affect DK's Giant Punch charge (PAL)
Moveset:
[/collapse]
[collapse="Dr. Mario"]
Properties:
Weighs 100 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Falco"]
Properties:
Weighs 80 (All NTSC & PAL)
Abilities:
Moveset:
Down Aerial spikes during all frames (All NTSC)
Down Aerial weakly sends opponent up and away for the second half of the animation (PAL)
Down Throw allows Fox to tech out (PAL)
[/collapse]
[collapse="Fox"]
Properties:
Weighs 75 (All NTSC)
Weighs 73 (PAL)
Abilities:
Can tech out of Falco's Down Throw (PAL)
Moveset:
Down Smash does 15% damage (All NTSC)
Down Smash does 13% damage (PAL)
Up Smash does 18% damage (All NTSC)
Up Smash does 17% damage (PAL)
Up B does 14% damage (All NTSC)
Up B does 12% damage, and travels a distance halfway between Falco's Up B and Fox's NTSC Up B (PAL)
[/collapse]
[collapse="Ganondorf"]
Properties:
Weighs 109 (All NTSC & PAL)
Abilities:
Moveset:
Down Aerial does 22% (All NTSC)
Down Aerial does 21% (PAL)
Forward Aerial's Base Knockback is 60 (All NTSC)
Forward Aerial's Base Knockback is 40 (PAL)
Neutral Aerial hits frames 7-8, then 16-17 (1.0 NTSC)
Neutral Aerial hits frames 7-8, then 20-21 (1.1, 1.2 NTSC & PAL)
Up B has a throw speed dependent on the opponent's weight
[/collapse]
[collapse="Ice Climbers"]
Properties:
Weighs 88 (All NTSC & PAL)
Abilities:
Can use Freeze Glitch (1.0, 1.1 NTSC)
Moveset:
[/collapse]
[collapse="Jigglypuff"]
Properties:
Weighs 60 (All NTSC & PAL)
Abilities:
Undamaged by Bowser's Down Throw (All NTSC)
Moveset:
[/collapse]
[collapse="Kirby"]
Properties:
Weighs 70 (All NTSC)
Weighs 74 (PAL)
Run Speed is 1.4 (All NTSC)
Run Speed is 1.5 (PAL)
Abilities:
Moveset:
Dash attack does 8%, and has 66 Knockback Growth (All NTSC)
Dash attack does 9%, and has 50 Knockback Growth (PAL)
Forward Aerial's landing lag is 20 (10) frames (All NTSC)
Forward Aerial's landing lag is 18 (9) frames (PAL)
[/collapse]
[collapse="Link"]
Properties:
Weighs 104 (All NTSC & PAL)
Abilities:
Can use Super Jump (1.0, 1.1 NTSC)
?Catching a boomerang cancels the grapple animation allowing an Up B (1.0, 1.1 NTSC)?
Moveset:
Up B has a lingering semi-spike (Trajectory: 0 degrees) (All NTSC)
Up B sends at the same angle as a strong hit (Trajectory: scales up to 45 dependent on enemy %) (PAL)
[/collapse]
[collapse="Luigi"]
Properties:
Weighs 100 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Mario"]
Properties:
Weighs 100 (All NTSC)
Weighs 98 (PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Marth"]
Properties:
Weighs 87 (All NTSC)
Weighs 85 (PAL)
Maximum Aerial Velocity 0.90 (All NTSC)
Maximum Aerial Velocity 0.85 (PAL)
Abilities:
Moveset:
Down Aerial functions as a spike (All NTSC)
Down Aerial functions as a Meteor Smash (PAL)
[/collapse]
[collapse="Mewtwo"]
Properties:
Weighs 85 (All NTSC & PAL)
Abilities:
Can use Soul Breaker/Stunner (All NTSC & PAL)
Can perform the Shadow Ball Glitch (1.0 NTSC)
Moveset:
[/collapse]
[collapse="Mr. Game & Watch"]
Properties:
Weighs 60 (All NTSC & PAL)
Abilities:
Undamaged by Bowser's Down Throw (All NTSC)
Moveset:
[/collapse]
[collapse="Ness"]
Properties:
Weighs 94 (All NTSC & PAL)
Abilities:
Down Smash can be charged while standing over a ledge (1.0 NTSC)
Up Smash can be charged while standing over a ledge (1.0 NTSC)
Moveset:
[/collapse]
[collapse="Peach"]
Properties:
Weighs 90 (All NTSC & PAL)
Abilities:
Can use Turnip Freeze (1.0, 1.1 NTSC)
Moveset:
[/collapse]
[collapse="Pichu"]
Properties:
Weighs 55 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Pikachu"]
Properties:
Weighs 80 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Roy"]
Properties:
Weighs 85 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Samus"]
Properties:
Weighs 110 (All NTSC & PAL)
Abilities:
Can use Extended Grapple Beam (All NTSC)
Can bomb jump out of grapple beam (All NTSC)
Moveset:
[/collapse]
[collapse="Sheik"]
Properties:
Weighs 90 (All NTSC & PAL)
Abilities:
Moveset:
Up Smash tipper does 17% (All NTSC)
Up Smash tipper does 16% (PAL)
Up Aerial does 12%, and has 120 Knockback Growth (All NTSC)
Up Aerial does 10%, and has 110 Knockback Growth (PAL)
Down Throw allows immediate follow-up into most other moves (Trajectory: 80) (All NTSC)
Down Throw only allows immediate follow-up into dash attack (Trajectory: 60) (PAL)
[/collapse]
[collapse="Yoshi"]
Properties:
Weighs 108 (All NTSC)
Weighs 111 (PAL)
Abilities:
Moveset:
Forward Smash does 16% (All NTSC)
Forward Smash does 17% (PAL)
Up Smash does 14% (All NTSC)
Up Smash does 15% (PAL)
Down Aerial (all hits) does 51% (All NTSC)
Down Aerial (all hits) does 38% (PAL)
[/collapse]
[collapse="Young Link"]
Properties:
Weighs 85 (All NTSC & PAL)
Abilities:
Can use Super Jump (1.0, 1.1 NTSC)
Moveset:[/collapse]
[collapse="Zelda"]
Properties:
Weighs 90 (All NTSC & PAL)
Abilities:
Moveset:
[/collapse]
[collapse="Miscellaneous Changes"]
Mechanics
When holding B while the game starts, the player is asked for progressive scan (All NTSC)
When holding B while the game starts, the player is asked for 60hz or 50hz (PAL)
Special Videos are removed (PAL)
Distances are measured in meters (PAL)
Distances are converted to feet in English mode (All NTSC) However, the game still processes distances in meters, meaning the accuracy of the distance is only precise to the nearest .1 meter. Therefore, .1, .2 etc. feet is not recognized.
If a hitbox stales below 1% damage (e.g. Samus Up B, Peach Up B, Zelda Forward Smash initial hits) hitlag is 0 frames, making SDI & Trajectory DI impossible (1.0, 1.1 NTSC)
The name tag's on-screen position lags by one frame (All NTSC)
The name tag temporarily disappears after death (PAL)
The name tag input allows upper-case English, Japanese characters (Hiragana and Katakana), and some symbols (All NTSC)
The name tag input allows some non-English letters, lower-case letters, and some symbols (PAL)
The watermark behind character percent is more transparent in (PAL) than in (All NTSC)
The stock icons above character percent are smaller and positioned slightly lower in (PAL) compared to (All NTSC)
If time runs out during a Versus match, and each player has the same number of stocks, the game will be decided by a Sudden Death match with each player possessing the same number of stocks they had before the time ran out (1.0 NTSC)
If time runs out during a Versus match, and each player has the same number of stocks, the game will be decided by a Sudden Death match with each player possessing 1 stock (1.1, 1.2 NTSC)
Stages
Rainbow Cruise (All NTSC) was renamed Rainbow Ride (PAL)
The three Past Stages don't have "64" in their names in the stage select menu (All NTSC)
The three Past Stages have "64" in their names in the stage select menu (PAL)
Target Test
The target icons in Target Test are smaller and positioned slightly lower in (PAL) compared to (All NTSC)
Home-Run Contest
The Home-Run Contest stage ends at 4556.6ft (1388.8m) in Feet Mode, and 1518.8m (4983.1ft) in Meters Mode (1.0 NTSC)
The Home-Run Contest stage ends at 11347.2ft (3458.5m) in Feet Mode (1.1, 1.2 NTSC), and 3457.9m (11345.2ft) in Meters Mode (1.1, 1.2 NTSC & PAL)
The Home-Run Contest stage lacks a Feet Mode (PAL)
The Sandbag cannot be hit after landing on the Home-Run field (PAL)
Multi-Man Melee
Training
The pause text's font is different between (PAL) and (All NTSC)
The menu's "Total damage" display is on two separate lines (PAL)
The menu has adaptive width (All NTSC)
The menu is fixed (PAL)
Event Matches
Classic
Adventure
All-Star
Trophies
Daisy's trophy has a third eye in the back of its head (1.0 NTSC)
Tamagon trophy is only available in Japan & hackable in All NTSC
Items
[/collapse]
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