Doq
Smash Lord
So I had brought up the idea in the Melee, Hacks, and You thread of a AIO mod repository and patcher for Melee. I also stated that I started development of it. Here I'll outline development and releases of this program, which will be called Projekt Neko, up until its stable release.
As you have probably read in the title of this thread, upon completion of Projekt Neko, it will be merged with the Melee Toolbox project and will be called Melee Library Autopatcher.
The goal of Melee Library Autopatcher is it will be a modular application, similar to DRGN's Melee Code Manager, but for file replacement instead of code. Melee Library Autopatcher will check for a library update at startup, and will apply it if it exists. It uses the power of GCr to make these changes directly to your image when you're ready to apply.
Checklist of items planned for Projekt Neko (by priority):
Really Important
[x] Implement file patching code
[x] Add support for grabbing library updates from the Internet
[ ] Upload library updates to the Internet, will probably host library files personally.
Important
[x] Make it pretty with ASCII art like Melee Toolbox
[ ] Compile all known characters, stages, and music
Not very Important
[x] Clean up code. A lot of Melee Toolbox leftover code remains.
Wishlist
[ ] Detection of which Melee you're using (SDR, 20XX, MNCB, vM)
[ ] Support for files larger than what the image defines
Why the name "Projekt Neko"?
I have an obsessive addiction to catgirls. Don't judge me.
lgi
As you have probably read in the title of this thread, upon completion of Projekt Neko, it will be merged with the Melee Toolbox project and will be called Melee Library Autopatcher.
The goal of Melee Library Autopatcher is it will be a modular application, similar to DRGN's Melee Code Manager, but for file replacement instead of code. Melee Library Autopatcher will check for a library update at startup, and will apply it if it exists. It uses the power of GCr to make these changes directly to your image when you're ready to apply.
Checklist of items planned for Projekt Neko (by priority):
Really Important
[x] Implement file patching code
[x] Add support for grabbing library updates from the Internet
[ ] Upload library updates to the Internet, will probably host library files personally.
Important
[x] Make it pretty with ASCII art like Melee Toolbox
[ ] Compile all known characters, stages, and music
Not very Important
[x] Clean up code. A lot of Melee Toolbox leftover code remains.
Wishlist
[ ] Detection of which Melee you're using (SDR, 20XX, MNCB, vM)
[ ] Support for files larger than what the image defines
Why the name "Projekt Neko"?
I have an obsessive addiction to catgirls. Don't judge me.
lgi
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