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Melee SFX Update (05/07/17): Brawl Link? Melee Link?!! Alt Link Modz!

What should I do with Melee Announcer voice?

  • Replace only the clips that play during matches

    Votes: 8 23.5%
  • Replace only the characters' Announcer clips

    Votes: 0 0.0%
  • Replace everything that is able to be replaced

    Votes: 9 26.5%
  • Make all of these ^ options available

    Votes: 15 44.1%
  • Dun kurr (Don't care lol)

    Votes: 2 5.9%

  • Total voters
    34
  • Poll closed .

Amazerommu

Smash Lord
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uh Amazarommu, sorry to bother but, what happened to the Samus thing i sent you? :T
Oh em geeeeeeee! I forgot all about that! I do remember looking at it and not finding anything that could've caused the sound to get cut short the way it did... It was an issue with the entry sfx right? And... something else? Send me things again and I'll look at 'em when I can!
 

ライオン

Smash Cadet
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Amazerommu, I have a question. How does one raise the volume of a character's voice? I would like to do this for Zero Suit Samus because she speaks way too quietly in Project M. I can barely hear her speak when she taunts.
 

Amazerommu

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Amazerommu, I have a question. How does one raise the volume of a character's voice? I would like to do this for Zero Suit Samus because she speaks way too quietly in Project M. I can barely hear her speak when she taunts.
I do actually agree with this. Her voice is too low. Not sure why that was allowed... BUT! To fix it! Extract all her voice files. up the decibels a bit, plug back into .brsar, export .sawnd file. Add to SD Card in appropriate folder. Done! There's also another thing you could do but that... that would require way more explanation and tutorial than I'd care to... and also the above mentioned way is eas.... well no it's not necessarily easier... easier to explain lol. I'll increase her voice whenever I get around to doing the Melee-esque version of her sfx.

uh Amazarommu, sorry to bother but, what happened to the Samus thing i sent you? :T
Also I haven't forgotten about this! I've just not had the time to mess with it and test it! I'll see if I can't make time within the next week! (Also... admittedly this is partially due to Dragon Age Inquisition.... Nobody told me it would do the things it has done to me...)
 
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Juken

Smash Ace
Joined
Mar 31, 2014
Messages
590
Just noticed that the sound Ness makes after finishing his jab combo blatantly cuts out and makes a click noise. I think that could do with being fixed.
 

Amazerommu

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Messages
1,147
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Just noticed that the sound Ness makes after finishing his jab combo blatantly cuts out and makes a click noise. I think that could do with being fixed.
Hmmmmm... Well that's what this whole thing is trying to fix. See below:
(y) <-- I wish that thing worked here... Why is there no thumbs up emote?


It won't of course.
... I'll just continue doing what I do... and hope that @ Riddlrr Riddlrr , or anybody really, can provide me a way to fix that annoying popping that occurs after editing some .sawnd files. Seems kinda lame my ideas can be taken for the better of someone else's project, but we can't get an already known solution for a somewhat common coding issue. It would really make my life so much easier lol. I could do even more stuff with the little bit of room in Mewtwo's .sawnd file to bring him closer to his Melee self. It would also make improving the sound quality of the modz overall a bit easier... Imagine a flawless looping Ocarina Taunt, no popping? I'd be able to fix vPM Link taunt then. All... I... need... is... a... fix!

PMBR HALP! Err... plz?

Also: Melee Bass with echo? Nobody's answered that question yet lol. It would be really easy to do... like.... stupid easy... and I think it could make them sound just a taaaaad bit more like Melee with a certain bit of echo.
Maybe if enough people ask them, they'll finally put out a way to fix this issue.
 

ライオン

Smash Cadet
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I do actually agree with this. Her voice is too low. Not sure why that was allowed... BUT! To fix it! Extract all her voice files. up the decibels a bit, plug back into .brsar, export .sawnd file. Add to SD Card in appropriate folder. Done! There's also another thing you could do but that... that would require way more explanation and tutorial than I'd care to... and also the above mentioned way is eas.... well no it's not necessarily easier... easier to explain lol. I'll increase her voice whenever I get around to doing the Melee-esque version of her sfx.


Also I haven't forgotten about this! I've just not had the time to mess with it and test it! I'll see if I can't make time within the next week! (Also... admittedly this is partially due to Dragon Age Inquisition.... Nobody told me it would do the things it has done to me...)
Okay, thanks! This doesn't sound too difficult. Although I'm not sure which program I would use for this. Do I use BrawlBox or something like Super Sawndz?
 

Amazerommu

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Messages
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Okay, thanks! This doesn't sound too difficult. Although I'm not sure which program I would use for this. Do I use BrawlBox or something like Super Sawndz?
Oh also use a sound editing software like Audacity (what I use) to increase the decibels of her voice clips.
 
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Amazerommu

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Last edited:

ライオン

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I... mayhaps will have a thing soon (maybe tonight-ish?) that someone can help me to test? Eeeeh? Eeeeeeeeennngh? It's that Roy thingy for Codex's PM Fix thread... I cannot currently test things which is the reason thingies for such... things..

Edit: Anyooooonne test this! https://www.dropbox.com/s/h3wlq1oxykueodc/Fix-Only Roy.zip?dl=1
I just got to try this out. I'm not sure what exactly you changed, but the only fix I could find is Roy now saying "Hoh!" even if you wavedash quickly (within the first few frames). Before this fix he would wavedash silently. I'm not sure if you posted a change list, so I'm not exactly sure what I'm looking for.

I found two problems:
1) The jab sword swing sound makes some sort of click sound. This also applies to f-tilt, and some of his Side-B sword swings.
2) The game crashes when I use Blazer (Up-B).

Note that this was tested with your Melee SFX mod installed (7.sawnd).
 

forbidden12

Smash Cadet
Joined
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Messages
71
When i play Roy some of his attacks have a strange sound in the backround that sounds like a laser :/
 

AuraShaman

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Excuse me? Would it be alright if I gave some criticism?

First off, I'd like to say I love that you're doing Melee voices for Project M. As to me, the only ones helpful to me are the alt voices like Meleedorf, or the clone engine characters with their echoed star KO voices. I actually want the PM Dev team to take notes from this!

But, now here's my big gripe...

I don't know why, but I really hate that Project M is trying to be nostalgic with its SFX. It peeves me that I can't do anything to get rid of the old slash sounds of Link and Marth. And when I tested the alt Ganondorf SFX pack, I found it was replaced with more nostalgia-related SFX instead of just sticking to voices. And Bowser's SFX pack; he sounds so quiet except for his actual voice! Why can't there just be some things that are modern?


I guess what I'm asking is can there be an option for alt voice packs like Ganon and Falco, but with their Brawl SFX intact? If that makes any sense.
 
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Obskore

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Joined
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Messages
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Excuse me? Would it be alright if I gave some criticism?

First off, I'd like to say I love that you're doing Melee voices for Project M. As to me, the only ones helpful to me are the alt voices like Meleedorf, or the clone engine characters with their echoed star KO voices. I actually want the PM Dev team to take notes from this!

But, now here's my big gripe...

I don't know why, but I really hate that Project M is trying to be nostalgic with its SFX. It peeves me that I can't do anything to get rid of the old slash sounds of Link and Marth. And when I tested the alt Ganondorf SFX pack, I found it was replaced with more nostalgia-related SFX instead of just sticking to voices. And Bowser's SFX pack; he sounds so quiet except for his actual voice! Why can't there just be some things that are modern?


I guess what I'm asking is can there be an option for alt voice packs like Ganon and Falco, but with their Brawl SFX intact? If that makes any sense.
i think that the SFX you're talking about are universal and apply for everyone (hit SFX)
unless you're talking about char-specific swing sounds and other stuff
 

AuraShaman

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i think that the SFX you're talking about are universal and apply for everyone (hit SFX)
unless you're talking about char-specific swing sounds and other stuff
Not hit SFX, I'm talking SFX like Wizard's Foot (which is now near silent).
 

NhgrtPlayer

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Joined
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Messages
47
Hi @ Amazerommu Amazerommu I saw that you were able to make Slot Specific sounds ? Can you tell me how you did that plz ? I'd like to put Lucina's voice over 1 costume of Marth
 

Juken

Smash Ace
Joined
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Messages
590
I wonder if this mod will break entirely with 3.6. They are adding that knockback sound from this mod into the game...
 

AuraShaman

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i think that the SFX you're talking about are universal and apply for everyone (hit SFX)
unless you're talking about char-specific swing sounds and other stuff
Yes, char-specific.

On a side-note to the developer of these packs, I just realized you haven't done Kirby or Ice Climbers! D:

Also, what if you did a Young Link SFX pac for Toon Link? He actually has had those voices in games like Minish Cap and Four Swords, so I think it would be a cool addition that nods such a fact.
 

Obskore

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Yes, char-specific.

On a side-note to the developer of these packs, I just realized you haven't done Kirby or Ice Climbers! D:

Also, what if you did a Young Link SFX pac for Toon Link? He actually has had those voices in games like Minish Cap and Four Swords, so I think it would be a cool addition that nods such a fact.
there's Brawlee Luigi and Bowser, so i think the Toon Link part can be worked out the same way
 

Amazerommu

Smash Lord
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Jan 4, 2013
Messages
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Holy gawd so many things! I'M NOT DEAD!! YAAAAAAAY! Just busy with other slightly more pressing things atm

I just got to try this out. I'm not sure what exactly you changed, but the only fix I could find is Roy now saying "Hoh!" even if you wavedash quickly (within the first few frames). Before this fix he would wavedash silently. I'm not sure if you posted a change list, so I'm not exactly sure what I'm looking for.

I found two problems:
1) The jab sword swing sound makes some sort of click sound. This also applies to f-tilt, and some of his Side-B sword swings.
2) The game crashes when I use Blazer (Up-B).

Note that this was tested with your Melee SFX mod installed (7.sawnd).
I guess this slightly not as loud Roy will have to wait for another day. I can't fix the clicky sounds unless PMBR gives me some kinda something as to how to fix it. I've looked into it myself a bit but... no luck.

When i play Roy some of his attacks have a strange sound in the backround that sounds like a laser :/
Lasers? Uummmmm has anyone else had this problem?

Sorry to be a bother, but how do you make sounds for alt costumes?
Hi @ Amazerommu Amazerommu I saw that you were able to make Slot Specific sounds ? Can you tell me how you did that plz ? I'd like to put Lucina's voice over 1 costume of Marth
It involves adding an extra "If" event into each subroutines voice thingy and telling it that if a specific costume is used, to play different sound effect. I can go into moar detail later.... maaaaaaaaybe...

Waiting for dem Samus sounds~
She'll exist eventually. I applaud your very... *very* patient patience... lol

How do I get rid of the melee sfx for a character and switch it back to project m sfx
Just get the old pac file and replace the pac file of the corresponding character. Delete any associated .sawnd files too.
To clarify... doing this thing only gets rid of some Melee SFX for each char. The general sfx are still used by a lot of Brawl .pac files, so you won't be able to get rid of the Melee SFX completely unless you get rid of 7.sawnd in addition.

Melee chants anyone?
they're in
Are you sure? I still hear the normal ones,lemme test
You have to download each individual character to get their Melee chant. The chants are in each chars .sawnd file.

Excuse me? Would it be alright if I gave some criticism?

First off, I'd like to say I love that you're doing Melee voices for Project M. As to me, the only ones helpful to me are the alt voices like Meleedorf, or the clone engine characters with their echoed star KO voices. I actually want the PM Dev team to take notes from this!

But, now here's my big gripe...

I don't know why, but I really hate that Project M is trying to be nostalgic with its SFX. It peeves me that I can't do anything to get rid of the old slash sounds of Link and Marth. And when I tested the alt Ganondorf SFX pack, I found it was replaced with more nostalgia-related SFX instead of just sticking to voices. And Bowser's SFX pack; he sounds so quiet except for his actual voice! Why can't there just be some things that are modern?


I guess what I'm asking is can there be an option for alt voice packs like Ganon and Falco, but with their Brawl SFX intact? If that makes any sense.
If you hear near silence... it may mean you forgot to do something. I have also mentioned before of doing voice-only mods, but that's after I finish what the main goal of this project is... And as for the other thing...

i think that the SFX you're talking about are universal and apply for everyone (hit SFX)
unless you're talking about char-specific swing sounds and other stuff
Not hit SFX, I'm talking SFX like Wizard's Foot (which is now near silent).
I noticed this sound in particular was kinda quiet and intend to fix it as such. Also along these lines I have been... BEEEEEEEEEN meaning to increase the volume of the not-slash general hit sfx. Just busy things and such. Ya know...?

I wonder if this mod will break entirely with 3.6. They are adding that knockback sound from this mod into the game...
We'll see. I don't think it will. For one my sounds are... crisper in most cases. Mewtwo's Disable/Confusion sounds are prime examples of this.

Yes, char-specific.

On a side-note to the developer of these packs, I just realized you haven't done Kirby or Ice Climbers! D:

Also, what if you did a Young Link SFX pac for Toon Link? He actually has had those voices in games like Minish Cap and Four Swords, so I think it would be a cool addition that nods such a fact.
there's Brawlee Luigi and Bowser, so i think the Toon Link part can be worked out the same way
This is also already a thing I have planned (after the main part of the project is done, meaning all Melee chars. I was even considering doing an alt voice... not sure which way it would go tho (Brawl voice for original or Outset costume...?)

Someone plz find me a coder so we can have 100% alt voices...? Plz? Actually everybody just spam PMBR until they help me with this thing (Don't actually do this...)

(I haven't forgotten about Mario's things either. It's all on my list... And it will all probz be fixed some time after 3.6 is released)

Biggest reply... oooooh man
 

Amazerommu

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Did Ridllhr ever tell you how to fix that crackling issue?
Nupe! @ Riddlrr Riddlrr plz halp!

Please do *_*
I'll try to do this when 3.6 comes out. Or maybe if I end up getting work done on something soon, I'll do it then.

Edit: Oh yeeeeaaah... I'm an idiot and the Add-Ons I made for the full mods don't work. It'll be fixed... eventually.
 
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JohnTwo

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