Massive
Smash Champion
th... THE MADNESS.^with pokeballs on high?
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th... THE MADNESS.^with pokeballs on high?
What is said point? I think it's the fact that FoD is resourse intensive, IC's have a high tendency to desync the game, and Pokeballs for the most part are random and can cause desync. If you've played any Smash 64 online, you'd know that choosing random is an auto desync from the game.You completely missed the point of everything that was posted above you.
but it's okay.
RIGHT now? It's kinda janky.Can the guys that are working on it (if you haven't already), give like a very brief description of just like, how good it looks and plays right now? I think everyone would want to know if this can be something we can actually judge play around, as opposed to just being something to pass the time with.
If you've already discussed this, just link me Also, instead of just giving numbers, could you describe it in layman's terms? I'm dumb.
Except that one of those require more skill and more effortI don't understand how people can consider themselves PC gamers if they don't build their own rigs... it boggles my mind.
It's like a car guy who doesn't pump his own gas.
you only need to build a rig once every 3 years at the very minimum (my rig is 5 years old)Except that one of those require more skill and more effort
Alright, it's official, I'm holding monthly online tournaments called Bedroom Warriors. ;Donline bedroom warriors pride tournaments?~ lol
Any frame questions, really ANY questions, at all, should be asked of Magus.Hey, can anyone think of ANY in-game character animation that is at some point initiated midway through instead of on frame 1?
I doubt it. Are you asking so that you could cut that frame out to make it feel normal? I might actually prefer having the first frame cut from each move's startup anyway. It'd make it slightly easier to react to stuff I guess, but it seems like a small price to pay if it makes the whole game feel more like the offline version. How noticeable is 1-2 frames anyway? Like how much do most HDTVs lag?Hey, can anyone think of ANY in-game character animation that is at some point initiated midway through instead of on frame 1?
He's actually looking for a handle to exploit to find the action state data.I doubt it. Are you asking so that you could cut that frame out to make it feel normal? I might actually prefer having the first frame cut from each move's startup anyway. It'd make it slightly easier to react to stuff I guess, but it seems like a small price to pay if it makes the whole game feel more like the offline version. How noticeable is 1-2 frames anyway? Like how much do most HDTVs lag?
http://i.imgur.com/oyRTs.pngthat project sounds awesome. im waiting for online melee pretty since it released on console. is there a trailer, screenshots... any material that confirms the facts ?
Here's random guesses. Indeed Magus could help.Hey, can anyone think of ANY in-game character animation that is at some point initiated midway through instead of on frame 1?
We can easily read current action state, the issue is finding a pointer that allows us to change the current action to something else.Are you looking for a pointer that is current action?
I believe virtually every charging special move has both air and ground animations that are interchanged as the character's state changes. This means a function may exist to initiate an animation at frame X instead of frame 1, making our lives much easier.dk's punch charge might do that too
Hey, give me the lowdown! Where is it?As a bonus, I also recently discovered the location of Melee's random seed, the value which is used in calculating random events including Peach's turnips and Luigi's misfires. Our plan in a future alpha is to hijack this seed and replace it with a custom one designed to remain synchronized between both clients.
0x4D5F90Hey, give me the lowdown! Where is it?
Also, is it appropriate to assume you (or Massive) are familiar with Dolphin's debug mode?