Ripple
ᗣᗣᗣᗣ ᗧ·····•·····
- Joined
- Sep 4, 2006
- Messages
- 9,633
an answer would still be appreciatedis it possible to add invincibility frames to moves?
what about giving characters more aerial momentum or changing jump speed?
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an answer would still be appreciatedis it possible to add invincibility frames to moves?
what about giving characters more aerial momentum or changing jump speed?
it's most likely possible, just hasn't been figured out yet... :/an answer would still be appreciated
so has the only thing that has been figured out so far been audio and visual hacks?it's most likely possible, just hasn't been figured out yet... :/
pretty much :/so has the only thing that has been figured out so far been audio and visual hacks?
not actual physics change?
decade? lol, do you realize how many people said it'd be impossible to hack brawl so that we could change animation into something else smooth?yeah you guys are really jumping the gun with that "balance" thread. It's nice to see discussion and i'm sure it will be appreciated once this kind of stuff will be able to be edited. but don't expect anything big like what you guys are suggesting withing the next .....decade. with pessimism you're always happy with the result. yay
Do you check to see if your ISO freezes in Dolphin? If it freezes in Dolphin, it will freeze on your wii. It's VERY rare that it will run in dolphin but freeze on your wii.my hacked ISO keeps freezing
That's what I call "DBZ style" ! ^^
Worst idea ever ! imo ^^My idea of one diferent melee is, erase the bottom tier chars and put new chars(Meta Knight, Diddy Kong, King Dedede,Sonic(edited the psa with new psa), Wario and Snake)
DBZ was not the thing to pop into my head.That's what I call "DBZ style" ! ^^
Pl**Aj.datanyone knowz where are located animations file ?
or they belong to PSA too ?
I don't know. I know the Melee I've got is v1.2, and the custom Melee I have floating around is also v1.2... I haven't downloaded anyone's yet, I should probably do that and run a test, assuming their Melee's a different version from mine.Do the version of the disc & the version of the iso on the card have to match? (version 1.0/1.1/1.2 of melee)
hmm...And what do you guys think about having a thread just for technical difficulties, so it doesn't interfere with this thread?
new wii drives cannot read burned discs.(hearsay) I heard the new Wii's can, but you need to use some Lego Indiana Jones method...
Try retro melee opening and 8-bit remix menu theme of melee to cover it up, that is what I did :D (For the menus anyway, not once you select something.) ugh those beeeeeeeeeeeeeps are gonna make me think it froze every time
[for the SD media launcher lol]
<?xml version="1.0"?>
<!DOCTYPE binary_file_format SYSTEM "BinaryFileFormat.dtd">
<binary_file_format name="DAT" type_name="" comment="" expr="" default_byte_order="big" default_read_only="false" default_char_set="ansi">
<define_struct type_name="node" comment="" expr=""><data type="int" name="root_offset" format="unsigned" len="4" display=""/>
<data type="int" name="string_offset" format="unsigned" len="4" display=""/>
<jump offset="string_offset + hdr.reloc_tbl + (hdr.num_offsets*4) + (hdr.num_nodes*8) + 32" comment="" origin="start">
<data type="string" name="name" format="ascii" display=""/>
</jump>
<jump offset="root_offset + 32" comment="" origin="start">
<data type="none" name="tmp" len="4"/>
</jump>
</define_struct>
<define_struct type_name="data_offset" comment="" expr="">
<data type="int" name="data" format="unsigned" len="4" display=""/>
</define_struct>
<struct name="hdr" type_name="" comment="" expr="">
<data type="int" name="file_size" format="unsigned" len="4" display="" domain="this > 0"/>
<data type="int" name="reloc_tbl" format="unsigned" len="4" display=""/>
<data type="int" name="num_offsets" format="signed" len="4" display=""/>
<data type="int" name="num_nodes" format="signed" len="4" display=""/>
<data type="int" name="unk1" format="unsigned" len="4" display=""/>
<data type="int" name="unk2" format="unsigned" len="4" display=""/>
<data type="int" name="pad1" format="unsigned" len="4" display="hex"/>
<data type="int" name="pad2" format="unsigned" len="4" display="hex"/>
</struct>
<jump offset="hdr.reloc_tbl + 32" comment="" origin="start">
<struct name="reloc_tbl" type_name="" comment="" expr="">
<for name="data_offset" count="hdr.num_offsets || hdr.num_offsets - 1" stop_test="hdr.num_offsets == 0" type_name="" comment="">
<struct name="offset" type_name="" comment="" expr="">
<data type="int" name="offset" format="unsigned" len="4" display=""/>
<jump offset="offset + 32" comment="" origin="start">
<data type="none" name="tmp" len="4"/>
</jump>
</struct>
</for>
<for name="node_offset" count="hdr.num_nodes || hdr.num_nodes - 1" stop_test="hdr.num_nodes == 0" type_name="" comment="">
<use_struct name="node" expr="{this.name}" type_name="node" comment=""/>
</for>
</struct>
</jump>
<data type="none" name="none"/>
</binary_file_format>
Melee attributes: https://spreadsheets.google.com/ccc...DVDdISGViaGg5Qmc&hl=en&authkey=CN7nm-UD#gid=0Which attribute is which??
I want to give Yoshi another jump.
not for a long time anyways :/i recently saw something on SRK that claimed to be a mix between SSB and SF (not character wise, but gameplay wise)
and that got me thinking that having super meter would be the **** in melee, cuz it would be like smashballs, but not random like smashballs... doubt we will get anywhere near close enough to make something like that happen, but it sounds kool.
I don't use anything that's really well known and talked about... (like AIM, Skype, MSN, etc...)Tcll do you have contact information outside of smashboards? like AIM, Skype, ect?
I have my site in my last post if you have any Q'sI'm not gonna read 200 pages of nonsense to see if any of this has already been asked, so pardon my rudeness.
How long, on average, would it take for someone with slim to no hacking experience to hack Melee?
Is there anyone on YIM/MSN/AIM that would be willing to walk me through any questions I may have? And by that, I, of course, mean walk me through the whole process.
Is there like a "catch-all" file or something of the like that has everything complicated already completed?
Thanks guys.
Even though the only thing I've ever hacked was limbs off a tree? Looks like a lot of reading to me. That, alone, might take more than an hour. :sI have my site in my last post if you have any Q's
but yea... I'd have to say, about an hour at most...
eh... hacking is extremely easy as a matter of factEven though the only thing I've ever hacked was limbs off a tree? Looks like a lot of reading to me. That, alone, might take more than an hour. :s