Bones0
Smash Legend
Just when you think this game is out of advanced techniques... Okay, it might not be an actual technique, but it's something I just discovered that can be pretty useful to know. I'm sure someone else has noticed it before, but I've never heard of anyone explaining this as to how to do different things. Basically, it is momentum cancelling your full hop by attacking as soon as you leave the ground. I'm guessing it applies to all characters and jumps, but it's hard to tell with the shorter full hops, and impossible to tell any difference with short hops.
How to see it for yourself:
1. Choose Falco.
2. Choose Battlefield.
3. Stand in the center of the stage.
4. Full hop with the stick and do an aerial with the c-stick when you are half way to the top platform.
5. Full hop again, but this time press the c-stick as soon as you leave the ground.
You will notice that normally you will land on the top platform, but if you cancel your jump's momentum by attacking as soon as you leave the ground, Falco won't land on the top platform. At first I dismissed this as some sort of landing detection issue, but I tried the same sort of thing with Fox in the center of Yoshi's Story, and the results were the same. When I aerial just as I leave the ground, only a small bit of Fox's head is through the platform. When I do it just a split second later, almost twice the amount of his head is showing.
This may seem pretty unimportant, but it can have a pretty significant effect on the spacing of aerials. If you've ever tried to hit someone on a platform and whiffed, it could very well have been because you aerialed too early and ended up cancelling your momentum. I have a feeling this same effect applies to double jumps, but I haven't found a solid way to test it. That could have even greater effects, especially for characters that often aerial onto platforms during juggles, like Marth doing rising uairs to land on platforms. Hopefully this isn't some commonly known thing that I've just never heard of. LOL
How to see it for yourself:
1. Choose Falco.
2. Choose Battlefield.
3. Stand in the center of the stage.
4. Full hop with the stick and do an aerial with the c-stick when you are half way to the top platform.
5. Full hop again, but this time press the c-stick as soon as you leave the ground.
You will notice that normally you will land on the top platform, but if you cancel your jump's momentum by attacking as soon as you leave the ground, Falco won't land on the top platform. At first I dismissed this as some sort of landing detection issue, but I tried the same sort of thing with Fox in the center of Yoshi's Story, and the results were the same. When I aerial just as I leave the ground, only a small bit of Fox's head is through the platform. When I do it just a split second later, almost twice the amount of his head is showing.
This may seem pretty unimportant, but it can have a pretty significant effect on the spacing of aerials. If you've ever tried to hit someone on a platform and whiffed, it could very well have been because you aerialed too early and ended up cancelling your momentum. I have a feeling this same effect applies to double jumps, but I haven't found a solid way to test it. That could have even greater effects, especially for characters that often aerial onto platforms during juggles, like Marth doing rising uairs to land on platforms. Hopefully this isn't some commonly known thing that I've just never heard of. LOL