TheRetroBitGamer
Smash Rookie
I found a really cool property of the Koopalings' mechakoopa. This phenomenon has been discovered before, but has yet to have had a definitive guide on how to do it.
So the way I found this property is by starting up a match and doing what I always do: double jumping and dropping a mechakoopa in midair, and if I can, pick it up. Well when I did that, I picked it up and threw it down and the mechakoopa bounced off the ground. I was able to dribble it 2-4 times consecutively before it exploded.
How to do it:
Understand that when you deploy a mechakoopa in midair, it enters 3 different animations before it starts walking: tumble, bounce, and startup lag. Knowing this might help some of you. Also, this cannot be done by short-hopping or deploying it from the ground.
Start by jumping or double jumping and while in midair, drop a mechakoopa. It'll enter a tumble animation until it hits the ground, bounces a few times, waits about 30 frames of starting lag, and starts walking. Grab the mechakoopa before it starts walking. As simple as that, you've activated the "bouncy" property. Timing isn't hard at all, but it depends on the trajectory and when you deploy the mechakoopa. Now you'll find that when you d-throw the mechakoopa, it bounces up above and you can jump up and grab it when it does this. You can continue to dribble it (grab and d-throw) until it explodes and no, it won't hurt you. Input throw as d-smash and it'll bounce higher (thank you @ Mr Moosebones )
The set up is admittedly lengthy and its use is situational, but it isn't entirely useless. It has its place in certain situations. I've found that bouncing the MK near a ledge when someone recovers from it really limits their options and could allow you to pressure them into a kill move of your choice. It's also kinda funny, cool, might throw some players off, and adds slight mix up to your MK game.
Please try this and tell me of any neat application for this property.
P.S. It'd be really cool if someone posted a video of this
Edit: This was briefly mentioned in another thread, but deserved a thread on it's own and how to definitively do it.
So the way I found this property is by starting up a match and doing what I always do: double jumping and dropping a mechakoopa in midair, and if I can, pick it up. Well when I did that, I picked it up and threw it down and the mechakoopa bounced off the ground. I was able to dribble it 2-4 times consecutively before it exploded.
How to do it:
Understand that when you deploy a mechakoopa in midair, it enters 3 different animations before it starts walking: tumble, bounce, and startup lag. Knowing this might help some of you. Also, this cannot be done by short-hopping or deploying it from the ground.
Start by jumping or double jumping and while in midair, drop a mechakoopa. It'll enter a tumble animation until it hits the ground, bounces a few times, waits about 30 frames of starting lag, and starts walking. Grab the mechakoopa before it starts walking. As simple as that, you've activated the "bouncy" property. Timing isn't hard at all, but it depends on the trajectory and when you deploy the mechakoopa. Now you'll find that when you d-throw the mechakoopa, it bounces up above and you can jump up and grab it when it does this. You can continue to dribble it (grab and d-throw) until it explodes and no, it won't hurt you. Input throw as d-smash and it'll bounce higher (thank you @ Mr Moosebones )
The set up is admittedly lengthy and its use is situational, but it isn't entirely useless. It has its place in certain situations. I've found that bouncing the MK near a ledge when someone recovers from it really limits their options and could allow you to pressure them into a kill move of your choice. It's also kinda funny, cool, might throw some players off, and adds slight mix up to your MK game.
Please try this and tell me of any neat application for this property.
P.S. It'd be really cool if someone posted a video of this
Edit: This was briefly mentioned in another thread, but deserved a thread on it's own and how to definitively do it.
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