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Matchup of the Day Thread

DvarakElt

Smash Apprentice
Joined
Oct 20, 2012
Messages
84
Location
North York
Well, I want to see a matchup chart, so I'm going to get started making one. However, I don't play all the characters in the game, so I need everyone's help to make it happen.

Here's how it works:
Once a day I'm going to post a link to a survey featuring a character.
If you have experience playing against that character, please fill out the survey.

You will be asked which character you main and how you think the matchup is.
You will not be able to select the featured character. For the purposes of this excercise miror matches will be assumed to be 50-50 :)
If you play multiple characters you can do the poll multiple times with different characters. Please do not spam.

In a little over a month I will analyse and publish the data.
I will provide:
Raw Data
A Matchup Chart
A Tier List based on raw numbers. (Just for fun)

FIRST PRIORITY MATCHUPS: ( <20 responses )

SNAKE: http://obsurvey.com/S2.aspx?id=5baf1deb-aedd-41f8-b7ce-e2f2c4a6619c
SONIC: http://obsurvey.com/S2.aspx?id=ced84f10-8dd7-40c7-bb90-f0d60d79a4ba
TOON LINK: http://obsurvey.com/S2.aspx?id=ff5816f3-0586-4697-b4a6-6cef74663ddd
WARIO: http://obsurvey.com/S2.aspx?id=d5bb678b-8196-4490-98e0-e1c91e03fc3a
WOLF: http://obsurvey.com/S2.aspx?id=7dfabc5c-e688-4b7c-bac9-023c8b3bfb40
ZELDA: http://obsurvey.com/S2.aspx?id=42957409-9b98-4f8a-b8a9-951f22bec74b
ZERO SUIT SAMUS: http://obsurvey.com/S2.aspx?id=7b7bc051-e8fe-4174-86df-6e636eacdaa1

SECOND PRIORITY MATCHUPS: ( <100 RESPONSES )

Dedede -> http://obsurvey.com/S2.aspx?id=BB524B06-90FA-4AB6-B1AC-B98A000D21C8
Diddy Kong -> http://obsurvey.com/S2.aspx?id=D98858BC-EC43-45C3-A7B4-7163E2B32568
Donkey Kong -> http://obsurvey.com/S2.aspx?id=9994445E-517A-4463-BD4A-43B24B8F9045
Falco -> http://obsurvey.com/S2.aspx?id=2d3911e8-6f8f-427a-b619-35844f1e5b6f
Fox -> http://obsurvey.com/S2.aspx?id=e70b56b9-9996-4279-8b97-acbe928b73a4
G&W -> http://obsurvey.com/S2.aspx?id=105bac2e-51fb-44fc-9b81-3ebd0b3c9bd0
Ganon -> http://obsurvey.com/S2.aspx?id=59a3a3ef-4508-45d7-bb00-fcbcfa91718e
Ike -> http://obsurvey.com/S2.aspx?id=4ffd47d8-df3b-4468-8272-4ccc564e8730
Ivysaur -> http://obsurvey.com/S2.aspx?id=cce8d972-b84c-41b9-acdd-74224b5729c2
Link -> http://obsurvey.com/S2.aspx?id=81e0e86e-794a-4259-b05f-726a7945fe10
Jigglypuff -> http://obsurvey.com/S2.aspx?id=d5288149-d651-4e77-9b8a-57729346431b
Lucario -> http://obsurvey.com/S2.aspx?id=4e52af19-550b-4166-8bcc-400e3873a95a
Lucas -> http://obsurvey.com/S2.aspx?id=FE66EFAF-0030-44D0-A4DB-2F773B6D6880
Mario -> http://obsurvey.com/S2.aspx?id=7725D41A-6401-4E00-B4FB-BDFB3D5743BF
Luigi -> http://obsurvey.com/S2.aspx?id=8591DCDB-025D-4C11-92C9-95C3EA2478E7
Marth -> http://obsurvey.com/S2.aspx?id=4A5B87F1-A1FC-4926-B2DC-9C3F12C20379
Peach -> http://obsurvey.com/S2.aspx?id=6bf65270-59de-4ee7-a392-7ee3ece9454c
Ness ->http://obsurvey.com/S2.aspx?id=68D4BD80-2056-4F55-A383-D9451EF00FDD
Pikachu -> http://obsurvey.com/S2.aspx?id=923e1980-f8e6-4d7c-8d56-f194aa86b266
Pit-> http://obsurvey.com/S2.aspx?id=C2D6F981-8C74-4B4C-994B-663E3C51EB83
R.O.B.-> http://obsurvey.com/S2.aspx?id=180e2e65-cb9a-4c1e-b456-6d7aeb403f6e
Shiek-> http://obsurvey.com/S2.aspx?id=62ffb4d7-907a-46dd-aab1-e458a8cddee0
Squirtle-> http://obsurvey.com/S2.aspx?id=021020eb-90e4-47db-bf99-10f73b722dcf
THIRD PRIORITY MATCHUPS:

Bowser -> http://obsurvey.com/S2.aspx?id=853bfa34-3770-45c0-9b3d-b6101c58c8a1
Captain Falcon -> http://obsurvey.com/S2.aspx?id=c74df78b-433f-49c8-a560-c8a1d2be2a6c
Charizard -> http://obsurvey.com/S2.aspx?id=9c753e66-cd45-4e8d-ade1-c726f3807538


Thanks for your co-operation!
 

Translucent

Smash Journeyman
Joined
May 20, 2012
Messages
354
By 0-100 Bowser unloseable, do you mean for bowser it's unloseable or for my character it is?
 

DvarakElt

Smash Apprentice
Joined
Oct 20, 2012
Messages
84
Location
North York
That means Bowser cannot lose.
The first Number is your characters chance of winning, the second one is Bowsers.
 

Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
What's the difference between strongly favored and very strongly favored?

Similarly, what's the difference between favored and strongly favored?

I think I'll just put the Zard matchup as a +/- 0 to avoid all this confusion.
 

DvarakElt

Smash Apprentice
Joined
Oct 20, 2012
Messages
84
Location
North York
The numbers are percentages. I.E. 10-90 Bowser Very Strongly Favoured means that if you and a bowser of equal skill were to play a whole bunch of matches your character would only win about 10% of the time.

So if the Strongly, Very strongly stuff confuses you, just think of the first number as your chance of winning, and the second number as bowser's chance of winning any arbitrary match.
 

Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
So if it's 10-90 Bowser, YOUR character has a 10% chance of winning, not Bowser.

OK, just wanna be clear.

:phone:
 

BJN39

Smash Data Ranger
Moderator
Joined
Aug 14, 2012
Messages
5,047
Location
The Zelda Boards
The numbers are percentages. I.E. 10-90 Bowser Very Strongly Favoured means that if you and a bowser of equal skill were to play a whole bunch of matches Bowser would only win about 10% of the time.

So if the Strongly, Very strongly stuff confuses you, just think of the first number as your chance of winning, and the second number as bowser's chance of winning any arbitrary match.
Wait, you say bowser strongly favored, but say he wins only 10%.

But 10-90 on the poll is non-bowser char will lose.

???

Edit: Ninja'd
 

Limeee

Smash Champion
Joined
Feb 5, 2009
Messages
2,797
Location
Edmonton, Alberta
i like the idea of this thread, if it gets popular enough we can get some interesting and well organized data

subbed

:009:
 

No U

Smash Journeyman
Joined
Oct 2, 2008
Messages
247
Location
Boise ID
Lucas vs. Bowser is 65-35 imo. Lucas can really zone him out with pkf and convert anything into an insane combo since booser's so big. ofc booser can gimp and 3 shot my boy but I feel like Lucas has superior approaches and death combos if played optimally.
 

Stunts

Smash Journeyman
Joined
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Messages
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Training Room
Lucas vs. Bowser is 65-35 imo. Lucas can really zone him out with pkf and convert anything into an insane combo since booser's so big. ofc booser can gimp and 3 shot my boy but I feel like Lucas has superior approaches and death combos if played optimally.
Interesting. The funny thing is I say it's 60-40 :Bowser. I usually end up crawling through Lucas' PKF. I also use his super armor to his advantage; SideB can really be used to Booze's advantage, along with his arials, all his arials have a usage. Since Lucas' big head pokes through his recoveries, even tethers, I think Dtilt is one of Bowser's safest moves on him. With addition with Boozer's BnB, I find it hard to except the match is in Lucas' favor.
 

DvarakElt

Smash Apprentice
Joined
Oct 20, 2012
Messages
84
Location
North York
Check back tommorow.
I figure it's easier to cycle the character you are against so that you can fill out a few surveys a day, instead of waiting days for your character to show up than filling out 20-30 surveys.

And of course it dosen't matter haw bad Bowser beats Bowser, it still counts a 50-50. :)
 

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Smash Journeyman
Joined
Sep 1, 2012
Messages
427
I'll cover most of Bowser's negative matchups for now, and possibly fill in some data on positive ones tomorrow.

Falco/Fox 110 / -10 Bowser - The only winning strategy is the pick a new character :(

Sheik 65 / 35 Bowser - Sheik's speed only factors into dodging Bowser's crushing attacks, she doesn't dps enough to have effective work on Bowz, but you still gotta be sharp to avoid getting tilted to death, and avoid fair like the ****ens.

Marth 65 / 35 Bowser - I'd even approach an 70/30 split, but Bowser has enough tools in special teams (edgeguarding, etc. anything not neutral/center stage) to make it doable, just very meticulous to space out that bloody sword.

Falcon 80 / 20 Bowser - One word. Knee****. Falcon's move delay is negligible against the even slower Booz, making every hit a crushing smackdown. Out mobilized, out kneed.

Squirtle 70 / 30 Bowser - Speed and tininess keep the little guy on top in the matchup. Typically most players are terrible with either of these two so far, and while I've found a certain affinity for both I give this one handily to the constant spacing and bashing of squirtle's fast in and out moves. Until Squirtle's tech skill is really explored more thoroughly I think most people will have a 50/50 or 60/40 in Squirt's favor, but the capacity to harass Bowser with proper control is there for Squirtle to really dominate.

Lucas 50 / 50 Bowser - Lucas has the ability to really abuse Bowser's size, but not without really being inside Bowser's punish zone. This one is really back and forth, but Lucas isn't fast enough to have a clear win in most situations, nor does Bowser have the tools to get inside Lucas's floaty spacing game. Not necessarily a very exciting match to be certain.

Ness 60 / 40 Bowser - The difference here is PK Fire over Lucas's Freeze. The multi-hit just demolishes your crouch armor and you end up at the tip of a bat very easily if you're not playing around the world to stay away from his attacks. Unfortunately, Bowser is not well suited for general avoidance and spacing when Ness (surprisingly) has the spacing advantage.

Zelda 60 / 40 Bowser - Her distance and knockout power are a distinct change up from the prior matchups, She has a tonne of effective tools for keeping away and getting damage in until that disney or fair puts him down. However, while her constant recovery is impressive, Boozer's shock and awe approach to damage puts Zelda in a near constant state of recovery, if not a state of dead.

Peach 65 / 35 Bowser - She can harass Bowser like hell, but doesn't have a tonne of kill potential on him, however the extensive metagame surrounding Peach gives her a distinct advantage over the big guy. He can keep her flying around, but the long-range game wears down on Bowser, especially if she hits those bonus damage attacks.

Ike 80 / 20 Bowser - Ike is a total butt and his sword is too big not to kill everything on the screen.


will add more as I a) play against more toons, and b) play more bowser instead of focusing on falcon and sheik to dial in melee mechanics like shuffling and platforming.
 

Chaos_Blasta

Smash Journeyman
Joined
Feb 18, 2008
Messages
288
Location
Mexico
I'll cover most of Bowser's negative matchups for now, and possibly fill in some data on positive ones tomorrow.

Falco/Fox 110 / -10 Bowser - The only winning strategy is the pick a new character :(

Ike 80 / 20 Bowser - Ike is a total butt and his sword is too big not to kill everything on the screen.
Something feels very wrong with the ratings of these 2 MUs.

Okay, Fox is definitively something like 70-30 but it's definitively not unwinnable in any way. Falco doesn't have as much mobility or speed compared to fox and his regular approach method is stuffed by just crawling.

And i personally love the Ike matchup. It's like the Marth MU (which i kinda agree on beind bad for Bowser), except better in every way because Ike is much slower and is much more susceptible to pressure compared to Marth, and Bowser is very good at dealing pressure.
 

Kink-Link5

Smash Hero
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Messages
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Location
Hall of Dreams' Great Mausoleum
The numbers are percentages. I.E. 10-90 Bowser Very Strongly Favoured means that if you and a bowser of equal skill were to play a whole bunch of matches your character would only win about 10% of the time.

So if the Strongly, Very strongly stuff confuses you, just think of the first number as your chance of winning, and the second number as bowser's chance of winning any arbitrary match.
How do you win "about 10%" of the time. If the matchup is that strongly in Bowser's favour you won't be winning any matches against him lol.

Besides which, matches don't win tournaments, sets do.

Chance of winning a match makes no sense as a criteria. brb going to randomly assign arbitrary matchup numbers.
 

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Smash Journeyman
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Messages
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those two are mostly bitter exaggerations towards the demon master who schools me on a regular basis. i dont think they are unwinnable, but my god are they the most miserable i've dealt with so far. Ike being played like Marth would make for an easier MU without question. Ike being played like a defensive slow/large char like bowz makes this matchup grueling and brutal. Approaching becomes a nightmare when you have someone who can play the MU with the weaknesses you mentioned in mind. Marth being more selective and having a major boost via priority and armor is a scary wall to break through. My first impression of Ike was to play him as you would Marth, but his strength absolutely lies in doing the opposite and treating him like a campy fgt who has your *** covered.

Falco's mobility compared to Fox doesn't lend to Bowser being any more capable of escaping shine pillars, and he otherwise deals more consistent damage between lasers/dairs/utilts. His kills might take longer but it's not much correlation when you're just as easily combo'd for the few extra hits it takes to catch up to KO time. It doesn't help that I play against one of the best Falco's in the region, but I do plan on revisiting this matchup after another good session exchanging notes with him. Still a soul crushing string a defeats on my end =/
 

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Smash Journeyman
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How do you win "about 10%" of the time. If the matchup is that strongly in Bowser's favour you won't be winning any matches against him lol.

Besides which, matches don't win tournaments, sets do.

Chance of winning a match makes no sense as a criteria. brb going to randomly assign arbitrary matchup numbers.
Play 10 matches. Number of wins per 10 matches, over averaged by number of 10 match test periods, gets you that number. if across a large test group bowser wins on average 1 out of 10 matches, it's a 90-10 split. It is not a chance thing, it is a general rule of thumb to gauge how creativity and skill gap are going to effect your likelihood of success.
 

Kink-Link5

Smash Hero
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You don't play ten matches in a set, and you aren't going to be winning the match in any of those 10 if you have a 9:1 odds of losing. For all effective purposes and for the purposes of examining matchups in a competitive (As in, tournament) enviornment, a "10:90" matchup is unwinnable.

Where's the option to put 42:58 as the ratio? You know, for when you play 100 matches, you'll win 42 of them?
 

DvarakElt

Smash Apprentice
Joined
Oct 20, 2012
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Location
North York
You don't play ten matches in a set, and you aren't going to be winning the match in any of those 10 if you have a 9:1 odds of losing. For all effective purposes and for the purposes of examining matchups in a competitive (As in, tournament) enviornment, a "10:90" matchup is unwinnable.

Where's the option to put 42:58 as the ratio? You know, for when you play 100 matches, you'll win 42 of them?
In science and applied mathematics there is a thing known as artificial precision. Essentialy 42:58 has no advantage over 40:60 because it's impossible to know that precisely.
 

DvarakElt

Smash Apprentice
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Kink-Link5

Smash Hero
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There is a way to satisfy me, you're just not the man to do it hrmph >:T

I just see matchups in a broader spectrum than devising lines in marginally different bad matchups. There's "even enough," "counterpicks," and "realistically unwinnable" matchups to me. It's just a matter of describing matchups in more meaningful ways than a set of loosely different numbers, and reflects more on the nature of the game being more about knowing what goes INTO the matchup than speculating how to roughly gauge "how tough" the matchup is.

A scale of -2 to +2 would be adequate is all I mean.
 

DvarakElt

Smash Apprentice
Joined
Oct 20, 2012
Messages
84
Location
North York
In reply to Kink:

I'd do that but it would make my statistics messy, less reliable, and harder to draw meaningful conclusions from. Outliers would also be more of a problem.

15 points apart would probably be better in all honesty, but 15 doesn't go into 100 evenly making things messy again.

20 points apart is stretching it for me, and it doesn't let me have an even matchup without an offset. (Some variant of this would probably have been my second choice.)

25 points is basically what you described, and it just makes the data harder to work with. because trends arn't nearly as pronounced.

Trust me. I do stuff like this as a job.

Tell you what. I'll make a special matchup chart for you at the end.
 

Kink-Link5

Smash Hero
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I just have a problem with it because this sort of thing isn't what you'd want to apply hard numbers to. I throw around the word arbitrary sarcastically sometimes, but I mean it regarding the grey difference in matchup ratios. It's fine and you don't have to do anything; I'll just cover matchups as 50:50, 30:70, and 0:100, along with their parallels as it's more reflective of what to expect in an actual setting where the numbers are meant apply.

On the record, I'm not a fan of matchup numbers in general, since they never tell you anything about the matchup itself or what either character has to do in it. I just think if they're going to be there, they should be split along much more clear lines.
 

DvarakElt

Smash Apprentice
Joined
Oct 20, 2012
Messages
84
Location
North York
That's fine,
I just really like using actual number estimates because it makes working with the responses a lot easier, and my work more transparent.
 

Kink-Link5

Smash Hero
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Hall of Dreams' Great Mausoleum
I think the responces would be fine to work with using a 5 point system still. Some people will think the matchup is +/- 0, and some might think it's +1, giving you an average between the two. In the same light, it removes the risk of outliers making a large difference, compared to having a large concentration around 32:68 offset a large amount by someone listing the matchup as 100:0.

There's no real way of knowing how it would effect averages without testing it though.
 

NightShadow6

Smash Journeyman
Joined
Feb 2, 2009
Messages
291
Location
WNY
I'd have to say that Charizard/Falcon is 40-60.

Each character can do some nasty things to each other, but Falcon's mobility just outclasses zard.
(That knee is devastating on such a big target)
 

bubbaking

Smash Hero
Joined
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Messages
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Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
This game isn't so balanced that its MUs fit under 5 tiers. 7 tiers is a minimum.

Kink, why don't you just treat the ratio system as an 11-tiered MU value system? Because that's essentially what it is. If your only gripe is with it being 'arbitrary ratios' instead of a tiered system, well there you go. Dvarak practically made it a tiered system with his labels next to the ratios.
 

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Smash Journeyman
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Sep 1, 2012
Messages
427
The silly argument here that either +/- scale or x/x scale is the same bloody thing and completely useless when taken for concrete evidence of a matchup. the only thing that matters is the two people playing if youre going to ask whos going to win. the applied averages and matchup charts are more useful for people who havent played much and are interested in finding out which characters will be the harder matchups. the idea is to compare the char's strengths and weaknesses and dovetail the information together.

if you think that anyone here is saying BOWSER WINS ONE OUT OF TEN MATCHES AGAINST X WITHOUT QUESTION you're missing the point completely.

edit- also, if you are capable of breaking down the matchup chart and why it is not evidence but simply a newbie's guide to seeing the trends, then you're also capable of not needing a matchup chart.
 

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Smash Journeyman
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Well then let's dismiss all ranking systems by ignoring the discussion around why things get ranked.
 

Kink-Link5

Smash Hero
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Or you could have an actual conversation instead of throwing a tantrum.

A 90:10 matchup doesn't mean a 10% chance of winning, it doesn't indicate how many matches will be won out of 10, what does it indicate to you traffic.-san?
 

bubbaking

Smash Hero
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Actually, that's what 90:10 means. You're supposed to win 9 out of 10 times against someone of a similar skill level. That's why I personally think the worst MUs in Smash are 70:30 and not something more drastic. Stages play too big a part for any MU to be much worse than 70:30 in a non-vBrawl game.
 

GMaster171

Smash Ace
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Aug 26, 2012
Messages
676
Location
Halifax, NS
I put in 50-50 for Ness, they both kinda ToD eachother, but with Ness' improved abilities its much better now than it was in Melee. Its Ness' grab combos vs Falcon's... anything combos, whoever gets grabbed or offstage first is the dead one. Its just as easy for Ness as it is for Falcon, using f-throw and fair.
 
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