So, as you guys know, Pit is a punish character. Personally, how I play against Pit, is to zone him a bit with short hopping lemons, metal blades and the occasional sticky bomb. I never want to rush into Pit, because Pit is a punishing character..and I mean PUNISHING for Mega Man. If Pit grabs Mega Man at the start of the match, that's a free down throw > up smash for him.
I try not to rush into Pit, but if I see a punish during the start of the match, I'm going to grab him > down throw > Fair most likely. If a Mega Man likes to use down throw into Uair, Pit can easily just jump out of it. I also suggest not using Pit's shields until you see a side-smash from Mega Man. Using it against something like a saw blade is most likely asking Mega Man to punish with a grab. Also, for some reason a lot of Pits seem to have trouble grabbing me.. I don't know why, but they always seem to grab past me accidentally.
Pit's arrows get extinguished by lemons, BUT they do go over metal blades I believe.
The best advantages that Pit has against MegaMan is his punish game. Mega Man's smashes are extremely punishable, but watch out for up smashes, they have a bit of a vacuum if you fly too closely to him, but if you catch him doing it, feel free to forward smash him or down smash him. Also, do NOT use Pit's side B at high percentages unless you know for SURE that Mega Man's going to get hit. Doing this while MegaMan's blocking is unsafe and will uppercut you and take a stock off you at as early (I believe) as around 90% or higher.
Both MegaMan and Pit have pretty good aerial game, but depending on who strikes first + spacing will also decide who gets hit. Mega Man's Bair seems to have quite a bit of priority on Pit's attacks, but if Pit uses his fair first, Mega Man should get hit. Both MegaMan and Pit's fairs are really weird when used at the same time and sometimes it'll leave you asking yourself, I wonder why that didn't hit? Other times you'll get the hit against MegaMan. Also, this has happened to me quite a bit, but if a MegaMan's flown off stage by a f-smash, but isn't dead, try to hit him with an arrow, it could send him into the blast zone.
So let me sort this out a little.
Pit Strengths
- Well timed airs
- Well timed punishes
- Speed
- Foot stools
- Good "In Your Face" attacks
- Well timed shields can punish Mega Man's side smash and U air
Pit Weaknesses
- Trouble with getting zoned
- LEMONS LEMONS LEMONS
- Whiffed dash grabs/pivot grabs
- Side B can be punished with a shoryuken
- Mistimed shields can be punished by grabs
Overall match up ratio is about a 5:5 I'd say.