Toon Link by Zori
Ah, my personal favorite match up. The Toon Link match up is very straightforward. I dare to say that it's the only match up we have where we can go on autopilot and succeed. If you follow a few basic rules, this match up becomes easy.
*Overview*
I will walk you though the basics of the MU.
As soon as the match starts, get on the ground and start tossing. NEVER approach at 0% because TL can downsmash and gimp us very easily. You're not totally safe until about 25%, so just keep chucking. This is a good thing because Pikmin beat subconsciously TL's projectiles. We don't even need to be accurate; just jump and side-b and the job will get done. If a Pikmin hits a bomb, then it explodes in their face. If a Pikmin hits a boomerang, then it cancels it out and they suffer lag. If they shoot arrows, then SOMETHING is bound to hit it before it even touches you.
You can also just shield. They are pretty predictable.
After the TL realizes that his projectiles won't be as effective against us, he will pull out that mighty sword. This is where the MU gets even. His sword is quick and if he does not have a bomb in hand, he can cut up Pikmin into little sushi rolls. His Bair and Nair cover up almost all of his body, so he can get them off with ease. It also has a good amount of priority, so it gives him a few valid approaches.
Now that that's over with, I'm going to give the pro and cons of EVERY move he has, what it can do, and what we can do about it. Let's see how this goes. :]
Nair
What it can do....
Bottom line is that it's quick. It can get Pikmin off very quickly and can be used safely on our shield. It can also trip us if it hits the top of our head at low percentages. Be wary that the Nair is mainly for poking at out shield, and be prepared for what comes after the Nair. Don't try to challenge it, just shield and react accordingly.
What we can do about it....
If spaced correctly, there is little we can do about this move except shield. You can run past him if you see him setting up a Nair and Usmash him from underneath.
Bair
What it can do....
Another quick move in his arsenal, this would be his ideal way of getting off Pikmin because it hits the latched ones and fights off the oncoming Pikmin. It has almost infinite combo potential at any percent, so be on guard for that. Don't worry about getting hit with 2-3 Bairs at low percentages; it's just TL's was of getting easy damage and it prevents us from getting downsmash gimped. Bair can be used for offense and defense.
What we can do about it....
It's another move safe on our shield. They can only use it twice before they have to land, so watch their movements. We don't have any moves that safely beat it, so let them have their fun and **** them when they land. :]
Dair
What it can do....
Dair is not much of a threat in this MU. They can Bair to Dair if we are at low percentages, but otherwise you can see it coming and grab it with ease.
What we can do about it....
Shield Grab
Uair
What it can do....
This move last a loooooooooooooooooong time. Don't try to airdodge this move. Just whistle it or jump completely out the way. If the Toon Link is fishing for a kill, he will have no problem pulling out this move, especially on a platform.
What we can do about it....
If you're under a platform, then hold your ground and shield. He suffers a lot of lag once this long *** attack is over, so you can get back stage control.
Upsmash
What it can do....
Upsmash is their primary kill move. It has a lot of priority and comes out pretty fast. If they hit our shield, they can spot dodge before we can shield grab so don't challenge this move. It can also be used to juggle and pressure us on the ledge.
What we can do about it....
If they upsmash our shield, don't shield grab. Instead, forward smash to beat out their spotdodge. They might also try using uptilt out of spot dodge. Otherwise, you will be able to see this move coming.
Downsmash
What it can do....
Oh god, what can't this move do? Like I stated before, DO NOT approach him at 0%. This move can **** us up in so many ways. It can even kill at high percentages.
What we can do about it....
Spam, Spam, and more Spam.
Forwardsmash
What it can do....
Forwardsmash is a pretty good mindgame. They can delay the second hit for a while, so holding your shield though the whole move is the best idea.
What we can do about it....
We can shield and grab it afterward. This move is not much of a threat if you play it safe.
Uptilt
What it can do....
If they are behind us, it's a very safe move. They will most likely keep using it as it chips at our shield. It can also be used for many follow-ups.
What we can do about it....
We can try to not let them get that close by using more Fsmash, but if they happen to get close just take the hit and DI away.
Forwardtilt
What it can do....
Ummmm... This is a bad move. You can grab it and it's very slow
What we can do about it....
Laught at it.
Downtilt
What we can do about it....
This is one move I don't see a lot of TLs use. It can gimp us very well if it hits the top of our head when we are off stage.
What we can do about it....
Recover lower.
Dash Attack
What it can do....
Another good underused move, it can also gimp us. It's completely unpredictable.
What we can do about it....
Recover lower.
Up-B
What it can do....
On the ground, it can do a decent amount of damage, but thankfully we can smash DI out of it.
In the air, TL's might try to read our DI and kill us off the top with it. It's very hard to pull off, but don't underestimate it.
What we can do about it........
Smash DI on the ground, airdodge in the air.
Jab
What it can do....
This move is not very safe against Olimar, but that doesn't make it useless. Most TLs will jab and use all three hits. They do this because the last hit has some delay, so we will instinctively try to shield grab and they will get the last hit in.
What we can do about it....
We can shield all the way and try to not let them get that close.
Projectiles
What it can do....
They can do everything. The combinations I have seen with projectiles are endless. They combo into each other and when a TL has a full comprehension of how to mix projectiles with his sword, you never want to get hit. I'm not going to go into great detail on this because it would be near impossible, but an example would be a TL throwing an boomerang behind you and running up and charging an upsmash. Sound dumb, but it's not. Our first reaction is "I'm going to shield and when he releases the smash, I'll grab him". You shield for 3 seconds and your shield is half its size, but then the boomerang he threw earlier hits you in the back of the head while you receive a fully charged upsmash. You have to watch out for things like that. Watch their patterns and you will be okay.
What we can do about it........
Play it smart. Depending on how and when the projectile is used, you need to react accordingly. Shielding is always the best option.