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Bomberman Explodes In Smash 4! We Await for Results

Do you support Bomberman?


  • Total voters
    255
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Credit to N3ON for this amazing banner!
Thank you to Mario_and_Sonic_Guy for making me the new OP!
BOMBERMAN FOR SSB4!
Welcome to the support thread for Bomberman, THE best new 3rd party character to be in SSB4!

Image made by 8-peacock-8
BIO
Bomberman is the champion from Planet Bomber. After fighting his way through for freedom, he lives among the other Bombermen on his planet. He has fought against numerous upon numerous bad guys, like Black Bomberman, the Five Dastardly Bombers, and Bagular. Bomberman has been known in other media as Cheerful White or White Bomber, he is known as Shirobon in Japan, and he is known as Dynablaster in Europe. He's very heroic, yet very cheerful at the same time (much like his Cheerful White name came from).
Bomberman is the face of the Bomberman franchise, so of course he has appeared in numerous games. One of those games actually featured Wario and is called "Wario Blast: Featuring Bomberman!".



His last game on a home console was Bomberman Live: Battlefest for the Xbox 360. Here's a full list of games he has appeared in:
http://en.wikipedia.org/wiki/List_of_Bomberman_video_games
Bomberman has a multitude of genres that he has appeared in. The main games are very strategic games where you have to blast your opponent before the timer runs out. Here is gameplay footage of a typical Bomberman game:
Of course, he wasn't limited to these kinds of games. He was in a fighting game called Dream Mix TV World Fighters, had numerous spin-off party games with the Bomberman Land games, and action-adventure games like Bomberman 64.
His games are rather close on Nintendo's home consoles. His first game started on the NES and he had numerous upon numerous games on Nintendo's systems. He had 5 exclusive games on the SNES with the Super Bomberman games and 3 exclusive ones on the Nintendo 64 with the Bomberman 64 games and Bomberman Hero. He has a close relationship with Nintendo like Mega Man does and Hudson Soft was rather buddy-buddy with Nintendo. In fact, they helped develop the Mario Party games for years. Unfortunately, Hudson Soft went under and their IPs, including Bomberman, are now owned by Konami. How it affects Bomberman is something I will get to in the arguments.
Bomberman's rather close and historical relationship with Nintendo is a very good reason why he should be included in SSB4. He is a Nintendo all-star even though he is not owned by Nintendo. Bomberman is also quite prominent on Nintendo's consoles.
And a reason he should be in is because he has had 34 games exclusive to nintendo consoles, and he has had 50+ games on nintendo consoles total
That's quite a large number of games he has. He is an important third party character. Without Nintendo, Bomberman wouldn't become as popular as he is and Bomberman is by far one of the most supportive 3rd party characters to Nintendo.
(I should also mention that he also has an anime called "Bomberman Jetters" in case you were interested.)
HOW WOULD HE FIGHT?

Very simple. He uses bombs to attack people. However, he is more than capable of physical combat. As I've stated before, he was in a fighting game called Dream Mix TV World Fighters. Here's gameplay footage of that:


He is not limited to that moveset alone. He has numerous power-ups that he could use in battle. First up, his natural abilities include setting bombs down, holding bombs to enlarge them, throwing bombs, kicking bombs, and using a jetpack for his recovery. Not only that, but Bomberman 64: The Second Attack houses numerous bombs that he could use to his disposal, like the ice bomb, wind bomb, and light bomb. Here's some gameplay footage of that (I apologize the quality, but this is all I could find):
So, Bomberman is more than a versatile fighter that could easily have an entire moveset in Smash Bros. In fact, I bet that he would be one of the easiest characters to get a moveset for how much material they could use from the series. While it's not like Mega Man where he has many abilities from several games, Bomberman still has a lot to work with.

SAKURAI'S CRITERIA

Sakurai has four main criteria for Smash Bros. How does Bomberman fulfill his criteria? Let's find out.
Thanks to this link from GameFAQs
http://www.gamefaqs.com/boards/633202-/63502594
The character's inclusion must make people want to buy the game.
This is Bomberman that we are talking about here! He is one of the most famous third party characters that you can find! He has so many fans that are waiting for his appearance in a Smash Bros. game. Not only would Bomberman fans love to see him, but also Nintendo fans thanks to how close he is with Nintendo. Bomberman would help contribute sales and it could help revive the series. Once you get that trailer going for him, people are going to say, "Bomberman? He looks like a cool character! I wanna buy the game just to play as him and see what he can do!" Which leads into...

The character must be unique.
Bomberman can attack with bombs and physical attacks as well as use all sorts of power-ups from Bomberman games. He has so much that you can do with that you can make him one of the most unique characters in Smash Bros. and definitely one of the most fun. Bomberman could be so unique that people would definitely want to buy this game! I bet Sakurai can easily give Bomberman a workable moveset like he did with the Wii Fit Trainer, a character no one thought of or could even see fight, and Rosalina, a character who we all thought would be a semi-clone of Peach. Bomberman will definitely be one of those characters that people will main in an instant and could have one of the most fun movesets in Smash history.
I know that characters like Link and Samus use bombs, but they don't use bombs extensively like Bomberman does. You cannot say, "Hey! They use bombs! No need for Bomberman!" They aren't using different types of bombs nor do they have a moveset based on bombs. Counting out Bomberman just because those two have bombs in their own moveset is rather a pathetic excuse for not wanting him in the game. Snake also has explosives, but, again, they don't match up to what Bomberman can do. Look at the Dream Mix TV World Fighters footage to see what Bomberman is capable of.

The character must fit into the style of Super Smash Bros.
3rd party characters are hard to implement to truly fit within the worlds of Smash. Bomberman could easily do this however. Looking at the aesthetic and art style of SSB4, Bomberman can easily fit in with the cartoony, bright, and colorful worlds that are present in Super Smash Bros. His art style screams classic Nintendo and would be able to fit in along side Mario, Luigi, and Link. So, I find him to be one of the most easy third party characters to fit in with the rest of the cast.

They must contribute to the game balance.
This is one that I can't properly answer as game balance is difficult to discuss. Bomberman would be a very strategic character. You have to know what kind of bombs that you want to use, whether you want to throw them or lay them, and have to worry that you don't have a certain misjudgment where you don't hurt yourself in the process. He could be a character that has good ranged attacks or a character that can fight you close quarters.


ARGUMENTS

Credit to N3ON for these.

Konami already has a character.
Wanna know how Snake got in Brawl? Sakurai is friends with Hideo Kojima, the creator of Metal Gear Solid, and he requested that Solid Snake to get added in Melee… though this didn't happen and he got in when Brawl was in development. He got in by personal request. How did Sonic and Mega Man get in? Fan demand and popularity. Millions of people wanted to see these two in Smash Bros.
Bomberman can easily get in if his demand keeps on growing. The most wanted 3rd party newcomer was Mega Man, but that doesn't mean that Bomberman is ruled out. If there is enough noise, Bomberman will be added or at least considered by Sakurai. While Konami now owns the license, he is still a Hudson Soft character by heart. Hudson Soft is currently being re-organized by Konami and I bet that there are people in not only the Hudson division, but also the Konami division that want to see Bomberman in Smash Bros.
I heard that Konami has been dismissing the Wii U, but I don't find this to impede Bomberman's way. Again, the Hudson division still exists and I bet that they will pull through for his inclusion in Smash Bros. Bomberman has to fight between Snake and Simon Belmont, however.
Also, just because Snake is in Brawl doesn't mean that he represents Konami as a whole. For example, Mega Man was put in as a Capcom representative and we eventually got Ryu as a DLC character. What this means that Bomberman might not hinder Snake getting in Smash. In fact, Bomberman and Snake could appear at the same time.
If anything, Snake is less of an issue at this point. Since Konami is going mobile, it will prove to be much harder for any Konami character to get in, Snake and Bomberman included.
Which leads me into...

Since Konami is going mobile, Bomberman will face some trouble getting in.
This is something that I can't deny, but it affects nearly all Konami characters. However, the one thing that will save Bomberman is ballot support.
If Bomberman has enough support on the ballot then maybe, just maybe, Sakurai will see that Bomberman is a character with an infinite amount of potential. Presenting that while voting is going to be a major factor of putting these characters in the first place.
Now, this is an argument that I honestly cannot counter completely and I have to acknowledge the fact that Konami's issues will affect his chances, but I must stress the importance of the ballot. It will be the thing that will save him.

Bomberman has lost the majority of his popularity due to lack of games and lack of titles in development.
Mega Man doesn't have any games right now and the series is in a pretty dormant state. Despite this though, there are tons of Mega Man fans that begged for his inclusion in SSB4. How does this relate to Bomberman? Well, Bomberman may have a lack of games in development, but this shouldn't hinder Bomberman by any means. Sure, it's important that his games aren't in development, but he still has a lot of hardcore fans that are eagerly waiting for his appearance in a Smash Bros. game. Bomberman may be in a certain limbo right now, but his popularity has not waned too much. A lot of people love him and want to see him succeed. Some day, Konami may release a Bomberman game to revive the interest in the series.

If Bomberman didn't get included in Brawl when he had games and popularity, why would he be included now?
Popularity and importance. Bomberman is by far one of the most popular third party characters out there and is extremely iconic. I bet if you have never heard of Bomberman, you can recognize his iconic, familiar, and cutesy design. I already established how important he is to Nintendo; he has had multiple upon multiple games that were released across Nintendo's systems and handhelds. Bomberman would not be around and be discussed about to this day without Nintendo. Sakurai has mentioned that third party characters are "special cases" that are in "leagues of their own." We have Snake and Sonic in Brawl and we currently have Sonic, Mega Man, Pac-Man, and Ryu in this game. Is Bomberman in a league of his own? Of course! He might not be as popular as Sonic, Mega Man, Pac-Man, or maybe even Ryu, but he is incredibly influential as those two that I think that he warrants an inclusion in Smash Bros.
He's a Nintendo all-star despite not being owned by Nintendo.
If you think that Bomberman is an unpopular candidate...
OBJECTION!
First, I should say that he is a pretty longstanding character, having a legacy that spans for many, many years. His large presence on Nintendo consoles is what also helps his case as being a popular candidate, and I have proof!
If There Were a Smash 2 Poll
According to Source Gaming, this is what the Melee poll looked like. Now, Bomberman doesn't have a significant amount of votes, most likely because the idea of 3rd party characters wouldn't come into fruition until Brawl. However, Bomberman did receive 5 votes, that's more than the 3 votes that Sonic and Mega Man both received! While this is old information, I still think it is relevant towards this discussion as it really homes in on his popularity.

MOVESETS

Brawler610's Moveset
[COLLAPSE=Brawler610's moveset]
Neutral Special: Bomb Throw: Bomberman would throw a bomb. It would cause decent knock back and it has some range. If you hold the special move button down, you can hold the bomb and it will get bigger. This will, in turn, cause a better explosion, but the throwing range is worse. Not only that, but the time to detonate the bomb becomes longer and other players can pick it up; the bomb could be as heavy as a barrel or crate. This is a mostly high risk and high reward move if you decide to make the bomb bigger and it's rather situational.

Side Special: Bomb Lay: Bomberman leaves a trail of bombs on the ground. As you run and tap the special move button, Bomberman would lay a bomb on the ground; you can leave up to as many as 3 bombs as possible. It can be used in the air, but the bomb goes straight down. You can hold these bombs and make them bigger. The bombs don't explode on impact and take 5 seconds to detonate.

Down Special: Bomb Kick: Bomberman kicks a bomb towards an opponent. When the bomb hits an opponent before it explodes, it will cause minimal damage and even stun them for a bit. However, the opponent can also pick up and throw the bomb. You can make these bombs bigger. This is a power-up Bomberman can get in numerous games.

Up Special: Jetpack: Bomberman has to charge up his jetpack and then go high into the sky! It causes some damage, but it's mainly used as a recovery. It works much like Diddy Kong's Rocketbarrel Boost as you need to charge it to get maximum height. This move originated from Bomberman Blast.

Final Smash: Light Bomb: This bomb appeared in Bomberman 64: The Second Attack. The mechanics of the bomb work differently than it did in that game. Bomberman would detonate the bomb and the explosion follows wherever Bomberman goes. Those caught in the blast radius will not be able to get out until the Final Smash is done; the attack is essentially a moving version of Ho-Oh's attack. Bomberman is also invincible during this time. The Final Smash ends after 10 seconds.
[/COLLAPSE]

8-peacock-8's Moveset
[COLLAPSE=8-peacock-8's moveset]

Neutral Special: Bomb throw/Bomb Pump

Bomberman throws a bomb if you just tap the "B" button. If you hold the "B" button Bomberman will charge the bomb and make it larger and stronger.

Forward Special: Speed Up!

Bomberman charges forward at high speeds and smashes into his opponents.

Down Special: Remote Bomb

Bomberman will set a bomb on the ground that he can detonate when you tap the "B" button.

Up Special: Jet Pack

Bomberman puts on a jet pack and flies off. (Works like Diddy's up special and has the same distance. Except it doesn't need to charge up)





Final Smash: Looie/Rooey

Bomberman gets on Rooey and rides him around the stage dropping multiple bombs on the battle field. Occasionally he'll pull out Power Bombs. (The Power Bombs have the largest range but they have a small chance of appearing.)




[/COLLAPSE]

jaytalks's Moveset
[COLLAPSE=jaytalks's moveset]Bomberman can create a maximum of three bombs at a time.

A - Bomb (creates Bomb, holds in hand). Small damage with creation.
A - (While holding bomb) Throws bomb, no explosion until fuse ignites.
A tilt - Throw Bomb farther (explosion)
A while running - Leave Bomb behind while doing a shove motion in front.
A tilt - Throw Bomb up (explosion
A down - Kick. Can kick bombs on the ground to make the explode.
A down (while holding a bomb) roll bomb.

Special:
Neutral: (no bomb) Boxing Glove Punch (Can knock away projectiles)
Neutral: (bomb) Pump it up! Enlarges bomb. The larger the bomb, the hard to throw.
Forward: (no bomb) Side Rocket
Foward: (bomb) Throw bomb farthest
Up: Rocket (drops bomb if holding it.
Down: Remote bomb (created). Do the command once more to drop. Drops regular bombs if created.

Smash attacks:
A up (while holding a bomb): Mega explosion. Throws bomb up, creating large than normal explosion.
A up: Miniture explosion. Use minature bomb to create an explosion in his hand.
A forward: (while holding a bomb): Mega explosion. Throws bomb forward, creating large than normal explosion.
A forward: Miniture explosion. Use minature bomb to create an explosion in one his hand, like Mario.
A down (while holding a bomb): Mega explosion. rolls bomb on the ground, creating large than normal explosion.
A down: Kick fest: Does a spinning kick that launches opponent or any bombs around him.

Aerial Attacks:
If holding bomb
A Throw
A foward: far throw
A up: Up bomb throw
A down: Lower bomb throw

No bomb
A: Create bomb
A : Kick
A Kick flip
A: Double kick toward ground.

Throws:
Nothing special about throws

Final Smash:
Bombs Away! (Bomberman sudden death mode)
Bombs are dropped from the sky. Bomberman turns into a ghost and can jump on any of his opponent to control their movement for a short time. From Bomberman 64.
[/COLLAPSE]

ryuu seika's Moveset
[COLLAPSE=ryuu seika's moveset]His jumps should definitely be the zero gravity style Bomberman Hero ones, making him floaty on the way up, allowing him to still drop bombs on people without getting caught in them. Down or Neutral B would therefore be the Bomb Drop. Probably down so that Neutral can be throw.
So currently my specials look like:

Up B - Bomber Jet: Bomberman's rocket pack appears and carries him upwards about 1.5x his own height. During this action, he can be tilted up to 25 degrees in either direction but sadly, bombs cannot be used ¹. On contact with another player, the rockets will explode for small-medium damage and knockback, not harming Bomberman but ending the move. This will also happen if he is attacked, blocking the hit but making him fall.
Forward B - Bomber Skates: Bomberman grabs a small roller skate iconned square from some hidden pocket and suddenly he has skates. They carry him forward at alarming speed, during which time he cannot stop but has his fall speed halved. He will only travel about 2 stagebuilder block lengths before the move ends but, during this time, he will pass through anything but solid objects, impervious to any obstacles below, doing small-medium damage to anyone he passes through, voiding any pitfall traps and instantly triggering any explosives with no harm to himself. Furthermore, if he collides with a foe at the very end of this motion, he will do fairly large knockback, as opposed to the regular, flinching variety. Be careful with this move though, it's easy to fall off the stage and getting hit in the head will result in the character being downed.
Neutral B - Bomb Toss: If there is a grabbable item infront of him, Bomberman will pick it up, otherwise the move will spawn a bomb for him. After a charging period, the item, whatever it may be, will be thrown in an arc and destroyed on contact. This means explosions if it's a bomb. Since it involves an item, however, the move may be stopped with a well timed grab or, more interestingly, it could potentially go infinite with two bombermen ² and a non-bomb item.
Now for the charge. While Bomberman's bombs and links are pretty much the same (maybe even interchangeable, who knows), Bomberman has the ability to pump his up. This is done by holding the button down during this special item throwing move. You see, rather than affecting the damage and knockback properties of the move itself, the charge comes in 3 stages. Un/barely charged leaves the bomb as is, merely pausing the countdown for the brief period in which Bomberman is holding it. Partially charged replaces the bomb entirely, giving him a bigger, better one (countdown reset). Greatly charged pumps it up to full strength, again, replacing the medium bomb. The new item has a P on it just because. These bomb changes affect both knockback, damage and range of the explosion. Medium bombs, if caught and used for this move, will only change when the pumped up bomb would otherwise be produced.
With each charge stage, the item trajectory will change to mimic the way bomb weight affects his throw in the games. Note that this will happen regardless of what item the white bomber is actually holding. Finally, fully charging the move will cause whatever item he has to glow red and be thrown immediately, with a distance a tiny bit further than that of the normal pumped up bomb throw but not really worth the extra wait.
Down B - Bomb Drop: Bomberman will spawn a bomb that is much like (or perhaps even the same as) Link's. If he is on the ground, he will literally lay it, otherwise he will go into a sitting pose and have it appear in his hands, only for him to drop it as he restraightens his little bomber legs. Either way, it is a quick move, with the aerial version being just a tad slower.
Final Smash - Danger Cannon: A large cannon rises from the bottom of the screen until the operational section's base rests just above the stage in the background. The sound it makes is that of the cannon's emergence in Super Mario 64 but, make no mistake, this is not that cannon. This cannon's appearance is styled after those in the multiplayer of various games such as Bomberman Generations. Once it has fully risen, Bomberman will hop stylishly from the stage into the turret seat, then angling it up towards the top of the screen and every bomb he has placed will go off immediately. From here, the player may control the crosshair's left/right location before pressing any button to shoot. This will launch two middle-sized bombs in rapid succession, only for them to combine at the top of their arc into a Dangerous Bomb. This is a bomb roughly 4.5 times the diameter of Bomberman's standard bombs with a skull across the front and it falls slowly indeed. On the off chance that it collides with a player, they will take medium damage and huge knockback. More importantly, though, the eye sockets of the bomb will glow when it makes contact with the stage, signalling the imminent explosion. When this happens, a pulse of fire about 1.5 Bomberman widths long and 0.8 widths wide will be sent out in all 4 directions from the middle of the bomb, trailing an aftereffect in the air and shooting out a new pulse at a right angle to the first approximately once every stagebuilder block width. Note that these new pulses will not spawn more since to do so would be unnecessary to produce the desired crosshatched pattern of a traditional Bomberman level. These pulses don't move too fast but they're faster than the bomb was and will change play across the entire stage when in effect. If a player is hit by them, they will take massive damage and medium knockback in the direction of the pulse, making sure they are lined up to be hit by it again and potentially pushing them all the way past the stage's blast zones. Once all the fire pulses have cleared the screen, the afterimage fades away and Bomberman hops back to his previous position on the stage, cannon sinking back down behind him.
Extra Note: Any one Bomberman may not have more than 2 bombs out at any one time ³. Attempting to spawn another will instead spawn a small puff of grey dust, as it does in some Bomberman games. This is not, in any way, to be considered a fart.

The bomb kick and similar would be a result of his non-special moves being used on the bomb spawned by the Bomb Drop.

¹ No, he doesn't use bombs with the jet in game, those are actually the same torpedoes he has in the Bomber Sub.
² Bomber Kirby is not a viable bomberman substitute since his lower shoulder height drastically affects the range of the move.
³ 2 because it is what Diddy is limited to with his bananas and also because, in games where he has more than one bomb to start, it is the lower limit for Bomberman's bomb capacity.

Dash Attack - Line Bomb: Bomberman drops from his dash into a slide kick. This doesn't detract from his body height as much as some characters (he doesn't angle as low) so it's not particularly safe and it doesn't keep characters away from him since it has no knockback and only minor damage. If you have two bombs out, the move ends here. Next, a bomb drops just behind the character's head. Don't worry, the move makes him immune to bombs and the drop will cause the move to continue a little longer. Now, once the bomb has gone just over half way to the ground, we reach the second end point. If Bomberman has two bombs out now, the move will end, though the bomb already dropped will continue to fall. Finally, we get to the full move. A second bomb will drop and, since all of these bombs will explode the instant they touch the ground, Bomberman can even spawn a third before the move ends, carry on his kick until the second hits ground.
Regardless of where the move ends, there will be a couple of frames where a perfectly spaced use can hit for actual knockback before the vulnerable standing up animation. This is unlikely to be allowed to hit by the opponent but, should it do so, Bomberman will do little damage or knockback on the first ending, a tiny bit more damage and a decent amount of knockback on the second or a larger but still pitiful amount of damage on the third, accompanied by potentially fatal knockback. This will all occur at roughly 40 degrees upward from horizontal.
Note that, as items, these bombs may be grabbed and thrown back at the character, though they will not hurt him until the vulnerable ending animation.

Forward Smash - Bomb Kick: A simple, chargeable kick with absolutely no bend to the leg at any point. Its damage is ok and its knockback is mediocre, with the angle varying based on the point of contact. These features get better with charge but are never amazing. The hitstun is ok but the end time isn't great, making its primary use the ability to interact with items. Items will receive greater knockback than characters from this move and, unlike with characters, this move cannot launch them off the stage. Charge time will effect the speed with which they travel.

Down Smash - Block: Contrary to what its name might imply, this is not a counter move. It does have defensive use but such use requires strategic planning, as you will soon see.
To start the move, Bomberman spins and, while doing so, drops to one knee, facing towards or away from the camera. As this motion nears its end, he pushes outward with both hands and blocks like those seen in his multiplayer stages come to his aid, working a lot like Olimar's pikmin do in his down smash. They are roughly the same size as his bombs but are not grabbable or left lying around. They vanish as the move ends and, while their range will depend slightly on the charge, their damage and knockback will not, since they push rather than fire enemies. The blocks may also be broken if hit, either by an item or by another player. When this happens they will not reappear if the move is used again with a time window of, oh, I don't know, 12 seconds? During the last few seconds, however, that dust puff signifying a block spawn will show as a visual effect. It may also spawn an item (~35% chance) when broken. Should it do so, a clever opponent will get first dibs on it if nearby since Bomberman has to finish the move before he can pick it up but, with clever placement of bombs, our hero can use this item spawning to his advantage, trading off part of his defence for a potential game changer.
When one or both blocks are missing, this move has a much shorter range and that nolonger scales with knockback. His body is now exposed and, while his hands do fairly large damage and knockback (charge based), they have a tiny hitbox that is often beaten out by other things. They can also shove items but, with the superior "Bomb Kick" in his arsenal, that isn't really a practical application for Bomberman.

Up Smash - Power Upper: Quite frankly, I have no idea where this move comes from but it appears to be a moveset staple in that other fighting game you linked video of so here goes.
Bomberman drops into a slight crouch, pulling his fist back and entering a charging state where his hand will glow with some sort of energy, as well as turning bluer over time. After the charge, he will perform a powerful uppercut with a slight leap to it, though the move cannot end while he's in the air so this is only for effect. Its damage and knockback aren't bad and scale with the charge but nor are they as great as many other U smashes. This move will not kill at decent percents by itself. So, what's special about this move that makes it viable? It has a hitbox below the actual attack that will drag players and even items up into it. This both means it can be used over a ledge to edgeguard at the high percents where the knockback might be fatal and, more importantly, to fling bombs. U smash to D special to U smash, while not guaranteed to hit if your opponent has good horizontal movement, is a powerful tactic.

Down Tilt - Remote Bomb: Bomberman, in his crouched state, quickly whips out a silver remote control, potentially hitting with it for tiny damage and flinching knockback. It has only one button on it, big and red. He pushes this and the end of the aerial electrifies, doing slightly more damage and a good bit of hitstun. These hitboxes are tiny so the move alone isn't much use. More importantly though, this causes every one of Bomberman's bombs to detonate immediately. A surprise tactic with great potential effect.
[/COLLAPSE]

ToothiestAura's Moveset
[collapse=ToothiestAura's moveset]
General:

This Moveset attempts to capture the strategic feel of the Bomberman games (both classic and new). It is based mostly on the Classic NES title and Bomberman 64, my two favorite titles in the series.

To keep Bomberman balanced, I feel his bombs need to be somewhere in between Link's bombs and Bomb-Ombs in terms of knockback (Possibly reaching Bomb-Omb strength if pumped). He should also be limited to approximately 3 bombs on screen at once (including remote bombs).

Special Moves:

Standard Special: Bomb Kick
Bomberman's most iconic move. While he's over a bomb Bomberman's kicks it in the direction he's facing. But here's where it gets intersting: This doesn't only work for his own bombs - it works for all bombs. He should be able to kick Link's bombs, Megaman's Crash Bomber (if it's on the ground), X-Bombs and other bombs including items without them exploding on impact. The Kirby version of this move would be similar to his Olimar power in that he automatically puts down a bomb and kicks it.

Side Special: Bomb Toss/Bomb Pump
Based on Bomberman 64 where Bomberman could "pump" his bombs. Normally this move would just throw a bomb in a lazy arc, but if used over a bomb (This time it has to be Bomberman's) he will "pump" the bomb making it stronger, larger and giving it a bigger blast radius. The drawback to pumping a bomb is that it gets heavier and therefore will go less distance when thrown or kicked with each successive pump. Naturally, there's a limit to how much a bomb can be pumped. It is important to note that Bomberman's bombs won't hurt him (save for when the Villager pockets them to use against him or if they are reflected).

Down Special: Remote Bomb/Detonator
Similar to Snake's Down Special from Brawl, though arguably more strategic. This bomb will look mostly like a Bomberman's normal bombs and can be picked up, thrown and kicked. It can be used in conjunction with his other bombs, but would be unable to be pumped.

Up Special: Bomb Jump
Also based on Bomberman 64 where Bomberman couldn't jump and one had to use bombs creatively to explore the multiplayer arenas. Simply put, he places a bomb below him and lets the explosion carry him upward. In the air this would be a meteor smash.

Final Smash:
I have two ideas here - one is more creative and one I feel is far simpler to implement.

Final Smash Idea 1: Bomberman Classic
For a short amount of time (I guess however long Warioman stays transformed) Bomberman gains the classic bombs from his NES title. These do very large amounts of damage and will explode in pillars of fire in all four directions (three if they detonate on the ground). This includes his remote bombs. These bombs can also not be pumped. The Pillars of fire will also appear on any of his non-special moves involving his bombs. Bomberman should also be immune to damage during this time.

Final Smash Idea 2: Death Bomb
(Not sure if that's what they're called) Bomberman summons a giant bomb which deals massive damage and knockback. Essentially an instant kill if it can't be avoided.

Smash Moves:

Forward Smash:
To avoid similarity to Mario's Side Smash this will not involve an explosion. It should be some sort of punch.

Down Smash:
Bomberman detonates two bombs - one either side of him.

Up Smash:
Bomberman thrusts a bomb upward and detonates it.

It is important to note that bombs used in the smashes are not treated as projectiles.

Grabbing & Throwing:

Forward Throw:
Bomberman should through his opponent weakly and follow up immediately with a bomb.

Backward Throw:
Bomberman should through his opponent weakly and follow up immediately with a bomb.

Downward Throw:
Bomberman throws his opponent on the ground, tosses a bomb after them and then kicks them downward again as they bounce up from the explosion.

Upward Throw:
Bomberman uppercuts his opponents and follows up with handstand kick. (No bombs here, I feel they may be getting played out by this point).

Aerial Moves:

Neutral Aerial:
Bomberman pulls out a bomb and detonates it while holding it close to himself.

Forward Aerial:
???

Back Aerial:
???

Upward Aerial:
???

Downward Aerial:
???

Basic Moves:

Combo:
This should be something along the lines of 2-3 weak punches/kicks and ending with a quick bomb.

Forward Tilt:
???

Upward Tilt:
???

Downward Tilt:
???

Dash Attack:
???


Moves noted as "???" are done so because they probably shouldn't involve bombs and I'm getting into the territory of very generic attacks.[/collapse]

mibthebladefighter's Moveset
[COLLAPSE=mibthebladefighter's moveset]B : Bomb Drop - How he leaves bombs down in classic games and in all games really. (Staple Move)

B(hold for second) : Bomb Throw/Toss(Power Glove) - Tosses the bomb but you can also move during animation

Can also pick up the bombs with A as they were an item to retoss

B(full charge) : Pump Up - After holding it for while , you can toss huge bomb with bigger Explosion or the P Bomb , if you look at like Dream Mix TV World Fighters.

Side B : Rubber Bomb - Bounces along randomly and where it stops is anyone's game and can be unpredictable.

Dangourous Bomb : Can happen when two rubber bomb's manage to colide via kicking and causes unusual blast

Up B : Louies - The Kangaroo like animal that he had in older games that can be used to jump or take a hit , in his game they were disposable creatures that Bomberman used to keep himself from dying or utilized their abilities and jumping one could be useful one as recovery.

Bomberman doesn't really need them at all as he had several abilities like jump shoes , wings and jetpack to make himself get a distance and there is always more pets that he had then just those to choose from.

Down B : Remote Control (Bomb) - something that bomberman plants on the ground but its visible and he can kick it to make it slide around.It would be like Snake's Down B in a way but a huge mobile object that is not stuck in one location and could be used for maneuvers.

I could see someone kicking it off stage then activating the explosion making sure that someone can't make it back on the ledge or using it on people that just like to rush in.

Up Smash : Wind Bomb/Hurricane Bomb - Can drag opponent upwards from a vortex , if they are hit by it. Bomberman can just throw it upward and its lands in spot that he was standing in , which he can run away from.Its power and range depends on the charge.

Down Smash : Line Bomb/Mine Bomb - Could go for something like Snake with Mine Bomb or go with Line Bomb that places out multiple bombs and could show him trying to put them all out in front and behind him.

Side Smash : Bomb Kick - Can kick bombs that will collide into opponent with an impact and works with forming the Dangerous Bomb.

Dash or Tilt attack : Bomb Punch

(Not really getting into A moves as they could be regular attacks or more weapons and not really main highlight of moveset , probably needs punchs and kicks to have balance in the moveset.)

Final Smash : Countdown - blocks will land all on the stage as in Bomberman games , when the game doesn't have a winner when the time is running out.[/COLLAPSE]

Hmmmm's Moveset
Jab Combo: Two punches, and a kick.

F-tilt: A strong jab

D-tilt: Bomberman jumps slightly from the force of palming the ground. Hits enemies on both sides.

U-tilt: Bomberman jabs the air above him.

Neutral Air: Bomberman spreads out his body in an angel-like pose.

Forward Air: Bomberman kicks in front of him, reminiscent of his jump kick in Dream Mix TV

Down Air: Bomberman pauses for a split second, and descends quickly with a knee jab, and an explosion will occur upon contact with the enemy, reminiscent of his move in Dream Mix TV

Up Air: Bomberman kicks in front of him, and spins counter-clockwise for a full flip.

Back Air: Bomberman does the same as his forward air, except backwards.

Forward Smash: Bomberman holds a bomb in front of him, and it explodes

Down Smash: Bomberman charges a bomb below him, and it explodes, rising him up a little bit.

Up Smash: Bomberman pulls out a wire with a fuse at the end, big range and power.

Neutral Special ~ Bomb Throw: Bomberman pulls out a bomb. He can then throw it in front of him, above him, or below him. The bomb will detonate upon contact with a surface or an enemy, causing an explosion.

Side Special ~ Wire Run: Upon pushing and holding the side-b input, Bomberman takes out a wire and runs, leaving a trail. When the side-b input is let go, Bomberman will let go of the wire and the fuse will start. If the fuse contacts the enemy, it will inflict massive damage and knockback. Bomberman is also vulnerable while running with the fuse.

Down Special ~ Bomb Set: Bomberman lays a bomb. The bomb will start black, and turn red until it explodes. It usually detonates in five seconds.

Up Special ~ Giant Bomb: Under Bomberman, a giant bomb appears. The bomb will explode, sending Bomberman flying. If the button is held, the direction can be chosen.

Final Smash ~ Bomberman Madness: The stage disappears and the retro Bomberman arcade stage appears. The enemies are frozen in place and Bomberman has infinite bombs. However, Bomberman only has 10 seconds to eliminate his enemies and not get blown up himself!

PALETTE SWAPS

Image found by 8-peacock-8

ASSIST TROPHIES

Brawler610's Idea: Pommy


This adorable Charabom originated from Bomberman 64: The Second Attack and played a major role within that game.

What could he do as an Assist Trophy? Hmm… I was thinking that there could be a certain charm with him. While he isn't a bomb user, I suppose he can lay down bombs and use remote bombs to detonate them; this was an ability that he could give to you in Bomberman Generation (he is basically the Remote Bombs power-up). Not only that, but I was thinking that he can do some slight punches with a more powerful punch at times. However, Pommy is a coward and refuses to help Bomberman in boss fights in The Second Attack. So, I think that he could cower in fear at times. He could be a strategic Assist Trophy, a good damage dealer, or he could be pretty useless. What he does is random and each one happens with a 33% chance.

youngsora1's Idea: Sirius

SIRIUS

Sirius flies around dropping bombs from above. Randomly flies into the opponents. In the final attacks he will charge a giant laser and then fire it.

jaytalks's Idea: Louie


You can ride on Louie and he can attack! While on Louie you're unable to take damage, but if Louie takes enough hits, he runs away. After about 10 seconds, the character jumps off Louie and he disappears.

8-peacock-8's Idea: Max


Max will appear and throw Hyper Plasma Bombs at opponents. he will jump around and finish off his assault with a fully charged Plasma Bomb.



STAGES
8-peacock-8's Stage Ideas
[COLLAPSE=8-peacock-8's stage ideas]
Stage ideas.

1. Bomb Factory: The iconic stage from the first Bomberman game. (The stage works like it does in Dream Mix TV world fighters and SSF2) The hazards for this stage are bombs spawning and exploding.


The stage takes place in the area. However, bombs will spawn and bricks will also drop from the sky onto a spot on the arena. The bricks can be used as platforms along with the bombs. Unfortunately the bombs will have full power and will cover the entire distance of the stages. The bomb factory will resemble it's appearance in Bomberman Live.
Stage Music:
Bomberman Theme
Normal Battle (Bomberman Blast)
Vs. Boss (Super Bomberman)
Redial (Bomberman Hero)
Landlord (Bomberman Hero)
Crush Bombers Battle (Bomberman Generation)
Arena Zone (Wario Blast)
Area 3 (Super Bomberman)
Bomberman 64 Main Theme
Black Forest (Bomberman 64)
Battle With Sirius (Bomberman 64)
Angel (Bomberman 64 The Second Attack)
The Five Dastardly Bombers (Super Bomberman 2)
Vs. Wario (Wario Blast)
Main Theme of Bomberman Generation

2. Planet Bomber: The location is set in a town on Bomberman's home planet. In the background you can see the other multicolored bombers and even a few notable characters. (Pretty Bomber, MAX, Mujoe, etc.) The stage hazards are bombs randomly being tossed into the arena at random times.
[/COLLAPSE]

POSSIBLE CHARACTER ICON

Credit to The Official Smash Bros. 4 Character Logo / Icon Database and Requests Thread!

SIGNATURE ICONS
By Frostwraith


MUSIC

[COLLAPSE=Music]
Redial (Bomberman Hero)
Zip (Bomberman Hero)
Stage Select (Bomberman 64)
Green Garden (Bomberman 64)
Blue Resort (Bomberman 64)
Rainbow Palace (Bomberman 64) (I absolutely love this song; definitely my favorite song in the series)
Masker (Bomberman 64)
Angel (Bomberman 64: The Second Attack)
Normal Battle 1 (Bomberman Blast)
Area 1 (Super Bomberman)
Title (Super Bomberman)
Masker (Bomberman 64: The Second Attack)
Alcatra I (Bomberman 64: The Second Attack)
Battle Mode (Bomberman Jetters)
Boss Battle (Bomberman Generation)
Planet Quarry (Bomberman 93)
Planet Techno (Bomberman 93)
Battle (Bomberman 64)
Boss (Super Bomberman)
Stage Theme (Bomberman)
vs. Boss (Fan Made)
Title Screen (Bomberman 64: The Second Attack)
Thantos (Bomberman 64: The Second Attack)
Aquanet (Bomberman 64: The Second Attack)
Stage 01 (Saturn Bomberman Fight!!)
Foehn (Bomberman Hero)
Landlord (Bomberman Hero)
Mimesis (Bomberman Hero)
Supplement (Bomberman Hero)
Area 2 (Super Bomberman)
Area 3 (Super Bomberman)
Area 5 (Super Bomberman)
Ending (Super Bomberman)
The Five Dastardly Bombers (Super Bomberman 2)
Battle 1 (Super Bomberman 2)
Dark Bomber/Bagura (Bomberman Wars)
Boss Battle (Wario Blast)
Fire Zone (Wario Blast)
Arena Zone (Wario Blast)
Boss Battle (Super Bomberman 5)
Bomber Castle (Bomberman Fantasy Race)
Main Theme (Bomberman Generation)
Tentasia (Bomberman Generation)
Opening (Bomberman 64)
Black Fortress (Bomberman 64)
White Glacier (Bomberman 64)
Red Mountain (Bomberman 64)
Battle With Sirius (Bomberman 64)
Flow World (Bomberman Jetters)


[/COLLAPSE]

BOMBERMAN'S BOMBERS (SUPPORTERS)
Join the Bombers!


CLICK YES ON THE POLL AT THE TOP AND YOU ARE A SUPPORTER! CLICK THE NUMBER OF VOTES AFTERWARDS TO SEE WHO IS SUPPORTING!


ORIGINAL POST
From what I understand, the original poster, Konami_rep, copied and pasted Bomberman's support thread from Brawl into here.
So, here is the link to the Bomberman support thread for Brawl:
http://smashboards.com/threads/the-official-bomberman-thread.124213/

You know the drill. Say that you'll support this and I'll add you to the list, make some signature icons and put them in your signature, make some random petition, spread the word, and make some movesets and I'll add yours to this post!

Please show your support for Bomberman!

Thank you!
Now enjoy this cheesy commercial that uses the Spiderman tune!
 
Last edited by a moderator:

Konami_rep

Smash Rookie
Joined
Jul 30, 2012
Messages
1
http://www.smashboards.com/showthread.php?t=124213

As you see above, this is a blatant copy of the last thread you people had for smash bros brawl

As my name implies, I work at Konami. I'm not a rep, I'm an employee. I'm going to say this to you all, once and only once

Konami of Japan has given us the heads up to Viral Market Bomberman and test the waters here in the west.

Rather than beat around the bush, I'm going to lay this out for you all. Since apparently, no on in the company cares for that matter and are going to do the least of their will to cause some support

Tweet Konami's Twitter page: https://twitter.com/Konami/

Saying that you want Bomberman for the new Smash bros. If we get enough tweets and my boss notices it, we'll send Konami of Japan the word and you guys will get to see some traction

If not, don't expect Bomberman any time in the future. This sounds harsh. This sounds bogus. So do as you please

I am well aware I will get banned. I am well aware this could get deleted. But I'm just giving you guys the heads up.

I'd rather blatantly say something than viral market something under such a vague pretense. It sounds twisted but that's how business works, and the company I work for seems to be lacking traction as well in terms of twitter

Spread the word and get other people to twitter. Just say something along the lines that you want Konami to put Bomberman in Smash bros. Be sure to include a common hashtag you all can agree with so it seems like this would be a movement that some random people tweeting

Feel free to quote me on this. As for now, I'll be leaving this newly made account

You copy+pasted the Bomberman 4 Brawl thread? Isn't that plagiarism?
Its not mine, as I pointed out in this post. Apparently according to your rules, I cannot make a thread without a posted "move set" unless it'll get locked

what did you want me to do?
 

Jhonnykiller45

Smash Journeyman
Joined
Jun 8, 2012
Messages
416
Location
Brazil
Okay, so, if we bother Konami enough, they'll hear us out and attend to our wishes ?
And, if you really work for Konami, what the hell do you care for Smash Bros., or even Nintendo for that matter ?
Also, Snake already represents Konami. We don't need another rep from there.
 

Opossum

Thread Title Changer
BRoomer
Joined
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Messages
33,981
Location
This Thread
NNID
OpossumGuy
3DS FC
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Switch FC
SW 2859 6322 5208
:rolleyes:

I find it funny that he claims to be from Konami and yet makes no reference to Snake...seems legit.
 
D

Deleted member

Guest
NOTICE!
DUE TO A GLITCH, THIS POST HAS MOVED DOWNWARD AND I WAS NO LONGER THE OWNER. OPOSSUM HAS MADE ME THE OWNER ONCE AGAIN AND THIS POST HAS BEEN COPIED AND PASTED BACK IN THE OP.
THIS POST WILL REMAIN UNEDITED UNTIL THIS GLITCH HAS BEEN FIXED!


Credit to N3ON for this amazing banner!
Thank you to Mario_and_Sonic_Guy for making me the new OP!
BOMBERMAN FOR SSB4!
Welcome to the support thread for Bomberman, THE best new 3rd party character to be in SSB4!

Image made by 8-peacock-8
BIO
Bomberman is the champion from Planet Bomber. After fighting his way through for freedom, he lives among the other Bombermen on his planet. He has fought against numerous upon numerous bad guys, like Black Bomberman, the Five Dastardly Bombers, and Bagular. Bomberman has been known in other media as Cheerful White or White Bomber, he is known as Shirobon in Japan, and he is known as Dynablaster in Europe. He's very heroic, yet very cheerful at the same time (much like his Cheerful White name came from).
Bomberman is the face of the Bomberman franchise, so of course he has appeared in numerous games. One of those games actually featured Wario and is called "Wario Blast: Featuring Bomberman!".



His last game on a home console was Bomberman Live: Battlefest for the Xbox 360. Here's a full list of games he has appeared in:
http://en.wikipedia.org/wiki/List_of_Bomberman_video_games
Bomberman has a multitude of genres that he has appeared in. The main games are very strategic games where you have to blast your opponent before the timer runs out. Here is gameplay footage of a typical Bomberman game:
Of course, he wasn't limited to these kinds of games. He was in a fighting game called Dream Mix TV World Fighters, had numerous spin-off party games with the Bomberman Land games, and action-adventure games like Bomberman 64.
His games are rather close on Nintendo's home consoles. His first game started on the NES and he had numerous upon numerous games on Nintendo's systems. He had 5 exclusive games on the SNES with the Super Bomberman games and 3 exclusive ones on the Nintendo 64 with the Bomberman 64 games and Bomberman Hero. He has a close relationship with Nintendo like Mega Man does and Hudson Soft was rather buddy-buddy with Nintendo. In fact, they helped develop the Mario Party games for years. Unfortunately, Hudson Soft went under and their IPs, including Bomberman, are now owned by Konami. How it affects Bomberman is something I will get to in the arguments.
Bomberman's rather close and historical relationship with Nintendo is a very good reason why he should be included in SSB4. He is a Nintendo all-star even though he is not owned by Nintendo. Bomberman is also quite prominent on Nintendo's consoles.
And a reason he should be in is because he has had 34 games exclusive to nintendo consoles, and he has had 50+ games on nintendo consoles total
That's quite a large number of games he has. He is an important third party character. Without Nintendo, Bomberman wouldn't become as popular as he is and Bomberman is by far one of the most supportive 3rd party characters to Nintendo.
(I should also mention that he also has an anime called "Bomberman Jetters" in case you were interested.)
HOW WOULD HE FIGHT?

Very simple. He uses bombs to attack people. However, he is more than capable of physical combat. As I've stated before, he was in a fighting game called Dream Mix TV World Fighters. Here's gameplay footage of that:


He is not limited to that moveset alone. He has numerous power-ups that he could use in battle. First up, his natural abilities include setting bombs down, holding bombs to enlarge them, throwing bombs, kicking bombs, and using a jetpack for his recovery. Not only that, but Bomberman 64: The Second Attack houses numerous bombs that he could use to his disposal, like the ice bomb, wind bomb, and light bomb. Here's some gameplay footage of that (I apologize the quality, but this is all I could find):
So, Bomberman is more than a versatile fighter that could easily have an entire moveset in Smash Bros. In fact, I bet that he would be one of the easiest characters to get a moveset for how much material they could use from the series. While it's not like Mega Man where he has many abilities from several games, Bomberman still has a lot to work with.

SAKURAI'S CRITERIA

Sakurai has four main criteria for Smash Bros. How does Bomberman fulfill his criteria? Let's find out.
Thanks to this link from GameFAQs
http://www.gamefaqs.com/boards/633202-/63502594
The character's inclusion must make people want to buy the game.
This is Bomberman that we are talking about here! He is one of the most famous third party characters that you can find! He has so many fans that are waiting for his appearance in a Smash Bros. game. Not only would Bomberman fans love to see him, but also Nintendo fans thanks to how close he is with Nintendo. Bomberman would help contribute sales and it could help revive the series. Once you get that trailer going for him, people are going to say, "Bomberman? He looks like a cool character! I wanna buy the game just to play as him and see what he can do!" Which leads into...

The character must be unique.
Bomberman can attack with bombs and physical attacks as well as use all sorts of power-ups from Bomberman games. He has so much that you can do with that you can make him one of the most unique characters in Smash Bros. and definitely one of the most fun. Bomberman could be so unique that people would definitely want to buy this game! I bet Sakurai can easily give Bomberman a workable moveset like he did with the Wii Fit Trainer, a character no one thought of or could even see fight, and Rosalina, a character who we all thought would be a semi-clone of Peach. Bomberman will definitely be one of those characters that people will main in an instant and could have one of the most fun movesets in Smash history.
I know that characters like Link and Samus use bombs, but they don't use bombs extensively like Bomberman does. You cannot say, "Hey! They use bombs! No need for Bomberman!" They aren't using different types of bombs nor do they have a moveset based on bombs. Counting out Bomberman just because those two have bombs in their own moveset is rather a pathetic excuse for not wanting him in the game. Snake also has explosives, but, again, they don't match up to what Bomberman can do. Look at the Dream Mix TV World Fighters footage to see what Bomberman is capable of.

The character must fit into the style of Super Smash Bros.
3rd party characters are hard to implement to truly fit within the worlds of Smash. Bomberman could easily do this however. Looking at the aesthetic and art style of SSB4, Bomberman can easily fit in with the cartoony, bright, and colorful worlds that are present in Super Smash Bros. His art style screams classic Nintendo and would be able to fit in along side Mario, Luigi, and Link. So, I find him to be one of the most easy third party characters to fit in with the rest of the cast.

They must contribute to the game balance.
This is one that I can't properly answer as game balance is difficult to discuss. Bomberman would be a very strategic character. You have to know what kind of bombs that you want to use, whether you want to throw them or lay them, and have to worry that you don't have a certain misjudgment where you don't hurt yourself in the process. He could be a character that has good ranged attacks or a character that can fight you close quarters.


ARGUMENTS

Credit to N3ON for these.

Konami already has a character.
Wanna know how Snake got in Brawl? Sakurai is friends with Hideo Kojima, the creator of Metal Gear Solid, and he requested that Solid Snake to get added in Melee… though this didn't happen and he got in when Brawl was in development. He got in by personal request. How did Sonic and Mega Man get in? Fan demand and popularity. Millions of people wanted to see these two in Smash Bros.
Bomberman can easily get in if his demand keeps on growing. The most wanted 3rd party newcomer was Mega Man, but that doesn't mean that Bomberman is ruled out. If there is enough noise, Bomberman will be added or at least considered by Sakurai. While Konami now owns the license, he is still a Hudson Soft character by heart. Hudson Soft is currently being re-organized by Konami and I bet that there are people in not only the Hudson division, but also the Konami division that want to see Bomberman in Smash Bros. Heck, I bet someone on the Smash development team loves the character and wants to see him get included.
I heard that Konami has been dismissing the Wii U, but I don't find this to impede Bomberman's way. Again, the Hudson division still exists and I bet that they will pull through for his inclusion in Smash Bros. Bomberman has to fight between Snake and Simon Belmont, but I think that Bomberman can win this battle as he represents a major part of Nintendo; a close 3rd party that Nintendo has made friends with for numerous years.
Also, just because Snake is in Brawl doesn't mean that he represents Konami as a whole. With Sega, the obvious choice here is Sonic; no character can represent Sega better than Sonic can in this game. With Capcom, there are many choices to choose from, but Mega Man is the best choice due to his closeness to Nintendo and his longevity. Konami has multiple characters they can represent themselves with. Snake is just a poor choice due to barely having any demand prior to Brawl and was put in by personal request; Simon Belmont would represent Konami better for his closeness to Nintendo and for Castlevania from picking up on the NES. However, Bomberman is the absolute best choice. He is not a Konami character; he's simply owned by the company. No one, and I repeat no one, from Konami has the same loyalty that Bomberman has with Nintendo. Metal Gear Solid barely gets any releases on Nintendo consoles nowadays (the recent one was a remake on the 3DS) and Castlevania seems to have drifted away from Nintendo. Bomberman has remained loyal and faithful to Nintendo. Before Hudson Soft went under, a 3DS game was in the makes that was unfortunately cancelled, thus showing that Nintendo means something to Bomberman.

Bomberman has lost the majority of his popularity due to lack of games and lack of titles in development.
Mega Man doesn't have any games right now and Star Fox and F-Zero are in a very dormant state right now. Despite this though, there are tons of Mega Man fans that begged for his inclusion in SSB4 and I know a couple of hardcore Star Fox and F-Zero fans. How does this relate to Bomberman? Well, Bomberman may have a lack of games in development, but this shouldn't hinder Bomberman by any means. Sure, it's important that his games aren't in development, but he still has a lot of hardcore fans that are eagerly waiting for his appearance in a Smash Bros. game. Bomberman may be in a certain limbo right now, but his popularity has not waned at all. A lot of people love him and want to see him succeed. I believe the day will come where Konami will release a Bomberman game and thus revive the series.

If Bomberman didn't get included in Brawl when he had games and popularity, why would he be included now?
Popularity and importance. Bomberman is by far one of the most popular third party characters out there and is extremely iconic. I bet if you have never heard of Bomberman, you can recognize his iconic, familiar, and cutesy design. I already established how important he is to Nintendo; he has had multiple upon multiple games that were released across Nintendo's systems and handhelds. Bomberman would not be around and be discussed about to this day without Nintendo. Sakurai has mentioned that third party characters are "special cases" that are in "leagues of their own." We have Snake and Sonic in Brawl and we currently have Sonic and Mega Man in this game. Is Bomberman in a league of his own? Of course! He might not be as popular as Sonic or Mega Man, but he is incredibly influential as those two that I think that he warrants an inclusion in Smash Bros.
He's a Nintendo all-star despite not being owned by Nintendo.

MOVESETS

Brawler610's Moveset
[COLLAPSE=Brawler610's moveset]
Neutral Special: Bomb Throw: Bomberman would throw a bomb. It would cause decent knock back and it has some range. If you hold the special move button down, you can hold the bomb and it will get bigger. This will, in turn, cause a better explosion, but the throwing range is worse. Not only that, but the time to detonate the bomb becomes longer and other players can pick it up; the bomb could be as heavy as a barrel or crate. This is a mostly high risk and high reward move if you decide to make the bomb bigger and it's rather situational.

Side Special: Bomb Lay: Bomberman leaves a trail of bombs on the ground. As you run and tap the special move button, Bomberman would lay a bomb on the ground; you can leave up to as many as 3 bombs as possible. It can be used in the air, but the bomb goes straight down. You can hold these bombs and make them bigger. The bombs don't explode on impact and take 5 seconds to detonate.

Down Special: Bomb Kick: Bomberman kicks a bomb towards an opponent. When the bomb hits an opponent before it explodes, it will cause minimal damage and even stun them for a bit. However, the opponent can also pick up and throw the bomb. You can make these bombs bigger. This is a power-up Bomberman can get in numerous games.

Up Special: Jetpack: Bomberman has to charge up his jetpack and then go high into the sky! It causes some damage, but it's mainly used as a recovery. It works much like Diddy Kong's Rocketbarrel Boost as you need to charge it to get maximum height. This move originated from Bomberman Blast.

Final Smash: Light Bomb: This bomb appeared in Bomberman 64: The Second Attack. The mechanics of the bomb work differently than it did in that game. Bomberman would detonate the bomb and the explosion follows wherever Bomberman goes. Those caught in the blast radius will not be able to get out until the Final Smash is done; the attack is essentially a moving version of Ho-Oh's attack. Bomberman is also invincible during this time. The Final Smash ends after 10 seconds.
[/COLLAPSE]

8-peacock-8's Moveset
[COLLAPSE=8-peacock-8's moveset]

Neutral Special: Bomb throw/Bomb Pump

Bomberman throws a bomb if you just tap the "B" button. If you hold the "B" button Bomberman will charge the bomb and make it larger and stronger.

Forward Special: Speed Up!

Bomberman charges forward at high speeds and smashes into his opponents.

Down Special: Remote Bomb

Bomberman will set a bomb on the ground that he can detonate when you tap the "B" button.

Up Special: Jet Pack

Bomberman puts on a jet pack and flies off. (Works like Diddy's up special and has the same distance. Except it doesn't need to charge up)





Final Smash: Looie/Rooey

Bomberman gets on Rooey and rides him around the stage dropping multiple bombs on the battle field. Occasionally he'll pull out Power Bombs. (The Power Bombs have the largest range but they have a small chance of appearing.)




[/COLLAPSE]

jaytalks's Moveset
[COLLAPSE=jaytalks's moveset]Bomberman can create a maximum of three bombs at a time.

A - Bomb (creates Bomb, holds in hand). Small damage with creation.
A - (While holding bomb) Throws bomb, no explosion until fuse ignites.
A tilt - Throw Bomb farther (explosion)
A while running - Leave Bomb behind while doing a shove motion in front.
A tilt - Throw Bomb up (explosion
A down - Kick. Can kick bombs on the ground to make the explode.
A down (while holding a bomb) roll bomb.

Special:
Neutral: (no bomb) Boxing Glove Punch (Can knock away projectiles)
Neutral: (bomb) Pump it up! Enlarges bomb. The larger the bomb, the hard to throw.
Forward: (no bomb) Side Rocket
Foward: (bomb) Throw bomb farthest
Up: Rocket (drops bomb if holding it.
Down: Remote bomb (created). Do the command once more to drop. Drops regular bombs if created.

Smash attacks:
A up (while holding a bomb): Mega explosion. Throws bomb up, creating large than normal explosion.
A up: Miniture explosion. Use minature bomb to create an explosion in his hand.
A forward: (while holding a bomb): Mega explosion. Throws bomb forward, creating large than normal explosion.
A forward: Miniture explosion. Use minature bomb to create an explosion in one his hand, like Mario.
A down (while holding a bomb): Mega explosion. rolls bomb on the ground, creating large than normal explosion.
A down: Kick fest: Does a spinning kick that launches opponent or any bombs around him.

Aerial Attacks:
If holding bomb
A Throw
A foward: far throw
A up: Up bomb throw
A down: Lower bomb throw

No bomb
A: Create bomb
A : Kick
A Kick flip
A: Double kick toward ground.

Throws:
Nothing special about throws

Final Smash:
Bombs Away! (Bomberman sudden death mode)
Bombs are dropped from the sky. Bomberman turns into a ghost and can jump on any of his opponent to control their movement for a short time. From Bomberman 64.
[/COLLAPSE]

ryuu seika's Moveset
[COLLAPSE=ryuu seika's moveset]His jumps should definitely be the zero gravity style Bomberman Hero ones, making him floaty on the way up, allowing him to still drop bombs on people without getting caught in them. Down or Neutral B would therefore be the Bomb Drop. Probably down so that Neutral can be throw.
So currently my specials look like:

Up B - Bomber Jet: Bomberman's rocket pack appears and carries him upwards about 1.5x his own height. During this action, he can be tilted up to 25 degrees in either direction but sadly, bombs cannot be used ¹. On contact with another player, the rockets will explode for small-medium damage and knockback, not harming Bomberman but ending the move. This will also happen if he is attacked, blocking the hit but making him fall.
Forward B - Bomber Skates: Bomberman grabs a small roller skate iconned square from some hidden pocket and suddenly he has skates. They carry him forward at alarming speed, during which time he cannot stop but has his fall speed halved. He will only travel about 2 stagebuilder block lengths before the move ends but, during this time, he will pass through anything but solid objects, impervious to any obstacles below, doing small-medium damage to anyone he passes through, voiding any pitfall traps and instantly triggering any explosives with no harm to himself. Furthermore, if he collides with a foe at the very end of this motion, he will do fairly large knockback, as opposed to the regular, flinching variety. Be careful with this move though, it's easy to fall off the stage and getting hit in the head will result in the character being downed.
Neutral B - Bomb Toss: If there is a grabbable item infront of him, Bomberman will pick it up, otherwise the move will spawn a bomb for him. After a charging period, the item, whatever it may be, will be thrown in an arc and destroyed on contact. This means explosions if it's a bomb. Since it involves an item, however, the move may be stopped with a well timed grab or, more interestingly, it could potentially go infinite with two bombermen ² and a non-bomb item.
Now for the charge. While Bomberman's bombs and links are pretty much the same (maybe even interchangeable, who knows), Bomberman has the ability to pump his up. This is done by holding the button down during this special item throwing move. You see, rather than affecting the damage and knockback properties of the move itself, the charge comes in 3 stages. Un/barely charged leaves the bomb as is, merely pausing the countdown for the brief period in which Bomberman is holding it. Partially charged replaces the bomb entirely, giving him a bigger, better one (countdown reset). Greatly charged pumps it up to full strength, again, replacing the medium bomb. The new item has a P on it just because. These bomb changes affect both knockback, damage and range of the explosion. Medium bombs, if caught and used for this move, will only change when the pumped up bomb would otherwise be produced.
With each charge stage, the item trajectory will change to mimic the way bomb weight affects his throw in the games. Note that this will happen regardless of what item the white bomber is actually holding. Finally, fully charging the move will cause whatever item he has to glow red and be thrown immediately, with a distance a tiny bit further than that of the normal pumped up bomb throw but not really worth the extra wait.
Down B - Bomb Drop: Bomberman will spawn a bomb that is much like (or perhaps even the same as) Link's. If he is on the ground, he will literally lay it, otherwise he will go into a sitting pose and have it appear in his hands, only for him to drop it as he restraightens his little bomber legs. Either way, it is a quick move, with the aerial version being just a tad slower.
Final Smash - Danger Cannon: A large cannon rises from the bottom of the screen until the operational section's base rests just above the stage in the background. The sound it makes is that of the cannon's emergence in Super Mario 64 but, make no mistake, this is not that cannon. This cannon's appearance is styled after those in the multiplayer of various games such as Bomberman Generations. Once it has fully risen, Bomberman will hop stylishly from the stage into the turret seat, then angling it up towards the top of the screen and every bomb he has placed will go off immediately. From here, the player may control the crosshair's left/right location before pressing any button to shoot. This will launch two middle-sized bombs in rapid succession, only for them to combine at the top of their arc into a Dangerous Bomb. This is a bomb roughly 4.5 times the diameter of Bomberman's standard bombs with a skull across the front and it falls slowly indeed. On the off chance that it collides with a player, they will take medium damage and huge knockback. More importantly, though, the eye sockets of the bomb will glow when it makes contact with the stage, signalling the imminent explosion. When this happens, a pulse of fire about 1.5 Bomberman widths long and 0.8 widths wide will be sent out in all 4 directions from the middle of the bomb, trailing an aftereffect in the air and shooting out a new pulse at a right angle to the first approximately once every stagebuilder block width. Note that these new pulses will not spawn more since to do so would be unnecessary to produce the desired crosshatched pattern of a traditional Bomberman level. These pulses don't move too fast but they're faster than the bomb was and will change play across the entire stage when in effect. If a player is hit by them, they will take massive damage and medium knockback in the direction of the pulse, making sure they are lined up to be hit by it again and potentially pushing them all the way past the stage's blast zones. Once all the fire pulses have cleared the screen, the afterimage fades away and Bomberman hops back to his previous position on the stage, cannon sinking back down behind him.
Extra Note: Any one Bomberman may not have more than 2 bombs out at any one time ³. Attempting to spawn another will instead spawn a small puff of grey dust, as it does in some Bomberman games. This is not, in any way, to be considered a fart.

The bomb kick and similar would be a result of his non-special moves being used on the bomb spawned by the Bomb Drop.

¹ No, he doesn't use bombs with the jet in game, those are actually the same torpedoes he has in the Bomber Sub.
² Bomber Kirby is not a viable bomberman substitute since his lower shoulder height drastically affects the range of the move.
³ 2 because it is what Diddy is limited to with his bananas and also because, in games where he has more than one bomb to start, it is the lower limit for Bomberman's bomb capacity.

Dash Attack - Line Bomb: Bomberman drops from his dash into a slide kick. This doesn't detract from his body height as much as some characters (he doesn't angle as low) so it's not particularly safe and it doesn't keep characters away from him since it has no knockback and only minor damage. If you have two bombs out, the move ends here. Next, a bomb drops just behind the character's head. Don't worry, the move makes him immune to bombs and the drop will cause the move to continue a little longer. Now, once the bomb has gone just over half way to the ground, we reach the second end point. If Bomberman has two bombs out now, the move will end, though the bomb already dropped will continue to fall. Finally, we get to the full move. A second bomb will drop and, since all of these bombs will explode the instant they touch the ground, Bomberman can even spawn a third before the move ends, carry on his kick until the second hits ground.
Regardless of where the move ends, there will be a couple of frames where a perfectly spaced use can hit for actual knockback before the vulnerable standing up animation. This is unlikely to be allowed to hit by the opponent but, should it do so, Bomberman will do little damage or knockback on the first ending, a tiny bit more damage and a decent amount of knockback on the second or a larger but still pitiful amount of damage on the third, accompanied by potentially fatal knockback. This will all occur at roughly 40 degrees upward from horizontal.
Note that, as items, these bombs may be grabbed and thrown back at the character, though they will not hurt him until the vulnerable ending animation.

Forward Smash - Bomb Kick: A simple, chargeable kick with absolutely no bend to the leg at any point. Its damage is ok and its knockback is mediocre, with the angle varying based on the point of contact. These features get better with charge but are never amazing. The hitstun is ok but the end time isn't great, making its primary use the ability to interact with items. Items will receive greater knockback than characters from this move and, unlike with characters, this move cannot launch them off the stage. Charge time will effect the speed with which they travel.

Down Smash - Block: Contrary to what its name might imply, this is not a counter move. It does have defensive use but such use requires strategic planning, as you will soon see.
To start the move, Bomberman spins and, while doing so, drops to one knee, facing towards or away from the camera. As this motion nears its end, he pushes outward with both hands and blocks like those seen in his multiplayer stages come to his aid, working a lot like Olimar's pikmin do in his down smash. They are roughly the same size as his bombs but are not grabbable or left lying around. They vanish as the move ends and, while their range will depend slightly on the charge, their damage and knockback will not, since they push rather than fire enemies. The blocks may also be broken if hit, either by an item or by another player. When this happens they will not reappear if the move is used again with a time window of, oh, I don't know, 12 seconds? During the last few seconds, however, that dust puff signifying a block spawn will show as a visual effect. It may also spawn an item (~35% chance) when broken. Should it do so, a clever opponent will get first dibs on it if nearby since Bomberman has to finish the move before he can pick it up but, with clever placement of bombs, our hero can use this item spawning to his advantage, trading off part of his defence for a potential game changer.
When one or both blocks are missing, this move has a much shorter range and that nolonger scales with knockback. His body is now exposed and, while his hands do fairly large damage and knockback (charge based), they have a tiny hitbox that is often beaten out by other things. They can also shove items but, with the superior "Bomb Kick" in his arsenal, that isn't really a practical application for Bomberman.

Up Smash - Power Upper: Quite frankly, I have no idea where this move comes from but it appears to be a moveset staple in that other fighting game you linked video of so here goes.
Bomberman drops into a slight crouch, pulling his fist back and entering a charging state where his hand will glow with some sort of energy, as well as turning bluer over time. After the charge, he will perform a powerful uppercut with a slight leap to it, though the move cannot end while he's in the air so this is only for effect. Its damage and knockback aren't bad and scale with the charge but nor are they as great as many other U smashes. This move will not kill at decent percents by itself. So, what's special about this move that makes it viable? It has a hitbox below the actual attack that will drag players and even items up into it. This both means it can be used over a ledge to edgeguard at the high percents where the knockback might be fatal and, more importantly, to fling bombs. U smash to D special to U smash, while not guaranteed to hit if your opponent has good horizontal movement, is a powerful tactic.

Down Tilt - Remote Bomb: Bomberman, in his crouched state, quickly whips out a silver remote control, potentially hitting with it for tiny damage and flinching knockback. It has only one button on it, big and red. He pushes this and the end of the aerial electrifies, doing slightly more damage and a good bit of hitstun. These hitboxes are tiny so the move alone isn't much use. More importantly though, this causes every one of Bomberman's bombs to detonate immediately. A surprise tactic with great potential effect.
[/COLLAPSE]

ToothiestAura's Moveset
[collapse=ToothiestAura's moveset]
General:

This Moveset attempts to capture the strategic feel of the Bomberman games (both classic and new). It is based mostly on the Classic NES title and Bomberman 64, my two favorite titles in the series.

To keep Bomberman balanced, I feel his bombs need to be somewhere in between Link's bombs and Bomb-Ombs in terms of knockback (Possibly reaching Bomb-Omb strength if pumped). He should also be limited to approximately 3 bombs on screen at once (including remote bombs).

Special Moves:

Standard Special: Bomb Kick
Bomberman's most iconic move. While he's over a bomb Bomberman's kicks it in the direction he's facing. But here's where it gets intersting: This doesn't only work for his own bombs - it works for all bombs. He should be able to kick Link's bombs, Megaman's Crash Bomber (if it's on the ground), X-Bombs and other bombs including items without them exploding on impact. The Kirby version of this move would be similar to his Olimar power in that he automatically puts down a bomb and kicks it.

Side Special: Bomb Toss/Bomb Pump
Based on Bomberman 64 where Bomberman could "pump" his bombs. Normally this move would just throw a bomb in a lazy arc, but if used over a bomb (This time it has to be Bomberman's) he will "pump" the bomb making it stronger, larger and giving it a bigger blast radius. The drawback to pumping a bomb is that it gets heavier and therefore will go less distance when thrown or kicked with each successive pump. Naturally, there's a limit to how much a bomb can be pumped. It is important to note that Bomberman's bombs won't hurt him (save for when the Villager pockets them to use against him or if they are reflected).

Down Special: Remote Bomb/Detonator
Similar to Snake's Down Special from Brawl, though arguably more strategic. This bomb will look mostly like a Bomberman's normal bombs and can be picked up, thrown and kicked. It can be used in conjunction with his other bombs, but would be unable to be pumped.

Up Special: Bomb Jump
Also based on Bomberman 64 where Bomberman couldn't jump and one had to use bombs creatively to explore the multiplayer arenas. Simply put, he places a bomb below him and lets the explosion carry him upward. In the air this would be a meteor smash.

Final Smash:
I have two ideas here - one is more creative and one I feel is far simpler to implement.

Final Smash Idea 1: Bomberman Classic
For a short amount of time (I guess however long Warioman stays transformed) Bomberman gains the classic bombs from his NES title. These do very large amounts of damage and will explode in pillars of fire in all four directions (three if they detonate on the ground). This includes his remote bombs. These bombs can also not be pumped. The Pillars of fire will also appear on any of his non-special moves involving his bombs. Bomberman should also be immune to damage during this time.

Final Smash Idea 2: Death Bomb
(Not sure if that's what they're called) Bomberman summons a giant bomb which deals massive damage and knockback. Essentially an instant kill if it can't be avoided.

Smash Moves:

Forward Smash:
To avoid similarity to Mario's Side Smash this will not involve an explosion. It should be some sort of punch.

Down Smash:
Bomberman detonates two bombs - one either side of him.

Up Smash:
Bomberman thrusts a bomb upward and detonates it.

It is important to note that bombs used in the smashes are not treated as projectiles.

Grabbing & Throwing:

Forward Throw:
Bomberman should through his opponent weakly and follow up immediately with a bomb.

Backward Throw:
Bomberman should through his opponent weakly and follow up immediately with a bomb.

Downward Throw:
Bomberman throws his opponent on the ground, tosses a bomb after them and then kicks them downward again as they bounce up from the explosion.

Upward Throw:
Bomberman uppercuts his opponents and follows up with handstand kick. (No bombs here, I feel they may be getting played out by this point).

Aerial Moves:

Neutral Aerial:
Bomberman pulls out a bomb and detonates it while holding it close to himself.

Forward Aerial:
???

Back Aerial:
???

Upward Aerial:
???

Downward Aerial:
???

Basic Moves:

Combo:
This should be something along the lines of 2-3 weak punches/kicks and ending with a quick bomb.

Forward Tilt:
???

Upward Tilt:
???

Downward Tilt:
???

Dash Attack:
???


Moves noted as "???" are done so because they probably shouldn't involve bombs and I'm getting into the territory of very generic attacks.[/collapse]



ESSAYS
Add your own essays here! If you have anything that you want to say about Bomberman, feel free to do so. Share a personal experience, what Bomberman means to you, why do you want him to be included, and/or why you think he should be included.
Brawler610's Essay
[COLLAPSE=Brawler610's essay]
I absolutely love Bomberman and I love his games. I love Bomberman 64, The Second Attack, Hero, and Blast. I have grown up with Bomberman and it has made me want me to see him appear in Smash Bros. With personal experiences, the reason why I view him to be the best third party option, and his amazing moveset potential has made me want Bomberman to appear in Smash Bros. for years.

Bomberman in Smash is not something that I want; it's something that I desperately need to happen. I played Bomberman 64 as a child for numerous hours and I absolutely love that game. Honestly, I didn't make it to the last two worlds, but I still enjoyed the game nonetheless. That game made me love Bomberman and I have supported him since Smash 64 came into fruition. Brawl was coming around and I believed that he was one of the best options for that game. Very few third party characters have the same amount of prominence as he does or have more prominence than he does. I am glad to see that Sonic got in the game, but I was hoping for Bomberman to make an appearance, much to my dismay that he didn't. Luigi, Mario, Sonic, and Bomberman are my childhood heroes and seeing them duke it out in a battle would make my life. I don't have any history with Mega Man. I'm glad that he is in SSB4, but I don't have any real connection with him that made me really ecstatic to see his inclusion.

Bomberman is by far one of the most deserving 3rd party characters out there. As I've mentioned before, not many characters are as prominent as he is with Nintendo. He is a 3rd party character, but he is a Nintendo all-star despite not being owned by Nintendo. It's for this reason why I believe that Bomberman is one of the most deserving third party characters to appear in Smash Bros. Sonic and Mega Man deserve to be in it, but Snake just lacks the aura that they have. Seeing Snake get in would actually crush my soul as he is a character that just doesn't deserve to get in Smash in my opinion. He got in by personal request; Bomberman deserves that slot more than he does. While people want Snake in SSB4, I bet that there are some people on the development team and from Konami that would help push for him and his inclusion and this could especially be the case now that Hudson Soft is owned by Konami.

Bomberman has so much freaking potential. Yes, he throws bombs, but that's his gimmick and that's what he does. His name is freaking BOMBERMAN for crying out loud! Other characters use bombs, but they don't even come close as to what Bomberman can do. Play a Bomberman game for yourself to see what he can do in those games and what he can offer in Smash. Having a whole moveset based on bombs would most likely make him an instant fan favorite and his appearance would help generate sales for this game. Bomberman can offer so much and to not see that in action in the future would be an utter mistake.

My personal experiences, the reasons why I believe he is the best third party option, and his potential are reasons why I want to see him. Ultimately, I want Bomberman in Smash Bros. and I would do anything just to see him in that game or to at least see something get done with his series. Little Mac is my most wanted newcomer, but I don't even think my reaction for when I see him would be the same for when I see Bomberman. I understand that he won't get in now, but he deserves to get in.
[/COLLAPSE]

PALETTE SWAPS

Image found by 8-peacock-8

ASSIST TROPHIES

Brawler610's Idea: Pommy


This adorable Charabom originated from Bomberman 64: The Second Attack and played a major role within that game.

What could he do as an Assist Trophy? Hmm… I was thinking that there could be a certain charm with him. While he isn't a bomb user, I suppose he can lay down bombs and use remote bombs to detonate them; this was an ability that he could give to you in Bomberman Generation (he is basically the Remote Bombs power-up). Not only that, but I was thinking that he can do some slight punches with a more powerful punch at times. However, Pommy is a coward and refuses to help Bomberman in boss fights in The Second Attack. So, I think that he could cower in fear at times. He could be a strategic Assist Trophy, a good damage dealer, or he could be pretty useless. What he does is random and each one happens with a 33% chance.

youngsora1's Idea: Sirius

SIRIUS

Sirius flies around dropping bombs from above. Randomly flies into the opponents. In the final attacks he will charge a giant laser and then fire it.

jaytalks's Idea: Louie


You can ride on Louie and he can attack! While on Louie you're unable to take damage, but if Louie takes enough hits, he runs away. After about 10 seconds, the character jumps off Louie and he disappears.

8-peacock-8's Idea: Max


Max will appear and throw Hyper Plasma Bombs at opponents. he will jump around and finish off his assault with a fully charged Plasma Bomb.



STAGES
8-peacock-8's Stage Ideas
[COLLAPSE=8-peacock-8's stage ideas]
Stage ideas.

1. Bomb Factory: The iconic stage from the first Bomberman game. (The stage works like it does in Dream Mix TV world fighters and SSF2) The hazards for this stage are bombs spawning and exploding.


The stage takes place in the area. However, bombs will spawn and bricks will also drop from the sky onto a spot on the arena. The bricks can be used as platforms along with the bombs. Unfortunately the bombs will have full power and will cover the entire distance of the stages. The bomb factory will resemble it's appearance in Bomberman Live.
Stage Music:
Bomberman Theme
Normal Battle (Bomberman Blast)
Vs. Boss (Super Bomberman)
Redial (Bomberman Hero)
Landlord (Bomberman Hero)
Crush Bombers Battle (Bomberman Generation)
Arena Zone (Wario Blast)
Area 3 (Super Bomberman)
Bomberman 64 Main Theme
Black Forest (Bomberman 64)
Battle With Sirius (Bomberman 64)
Angel (Bomberman 64 The Second Attack)
The Five Dastardly Bombers (Super Bomberman 2)
Vs. Wario (Wario Blast)
Main Theme of Bomberman Generation

2. Planet Bomber: The location is set in a town on Bomberman's home planet. In the background you can see the other multicolored bombers and even a few notable characters. (Pretty Bomber, MAX, Mujoe, etc.) The stage hazards are bombs randomly being tossed into the arena at random times.
[/COLLAPSE]

POSSIBLE CHARACTER ICON

Credit to The Official Smash Bros. 4 Character Logo / Icon Database and Requests Thread!

SIGNATURE ICONS
By Frostwraith


MUSIC

[COLLAPSE=Music]
Redial (Bomberman Hero)
Zip (Bomberman Hero)
Stage Select (Bomberman 64)
Green Garden (Bomberman 64)
Blue Resort (Bomberman 64)
Rainbow Palace (Bomberman 64) (I absolutely love this song; definitely my favorite song in the series)
Masker (Bomberman 64)
Angel (Bomberman 64: The Second Attack)
Normal Battle 1 (Bomberman Blast)
Area 1 (Super Bomberman)
Title (Super Bomberman)
Masker (Bomberman 64: The Second Attack)
Alcatra I (Bomberman 64: The Second Attack)
Battle Mode (Bomberman Jetters)
Boss Battle (Bomberman Generation)
Planet Quarry (Bomberman 93)
Planet Techno (Bomberman 93)
Battle (Bomberman 64)
Boss (Super Bomberman)
Stage Theme (Bomberman)
vs. Boss (Fan Made)
Title Screen (Bomberman 64: The Second Attack)
Thantos (Bomberman 64: The Second Attack)
Aquanet (Bomberman 64: The Second Attack)
Stage 01 (Saturn Bomberman Fight!!)
Foehn (Bomberman Hero)
Landlord (Bomberman Hero)
Mimesis (Bomberman Hero)
Supplement (Bomberman Hero)
Area 2 (Super Bomberman)
Area 3 (Super Bomberman)
Area 5 (Super Bomberman)
Ending (Super Bomberman)
The Five Dastardly Bombers (Super Bomberman 2)
Battle 1 (Super Bomberman 2)
Dark Bomber/Bagura (Bomberman Wars)
Boss Battle (Wario Blast)
Fire Zone (Wario Blast)
Arena Zone (Wario Blast)
Boss Battle (Super Bomberman 5)
Bomber Castle (Bomberman Fantasy Race)
Main Theme (Bomberman Generation)
Tentasia (Bomberman Generation)
Opening (Bomberman 64)
Black Fortress (Bomberman 64)
White Glacier (Bomberman 64)
Red Mountain (Bomberman 64)
Battle With Sirius (Bomberman 64)
Flow World (Bomberman Jetters)


[/COLLAPSE]

BOMBERMAN'S BOMBERS (SUPPORTERS)
Join the Bombers!


CLICK YES ON THE POLL AT THE TOP AND YOU ARE A SUPPORTER! CLICK THE NUMBER OF VOTES AFTERWARDS TO SEE WHO IS SUPPORTING!


ORIGINAL POST
From what I understand, the original poster, Konami_rep, copied and pasted Bomberman's support thread from Brawl into here.
So, here is the link to the Bomberman support thread for Brawl:
http://smashboards.com/threads/the-official-bomberman-thread.124213/

You know the drill. Say that you'll support this and I'll add you to the list, make some signature icons and put them in your signature, make some random petition, spread the word, and make some movesets and I'll add yours to this post!

Please show your support for Bomberman!

Thank you!
Now enjoy this cheesy commercial that uses the Spiderman tune!
 
Last edited by a moderator:

Gene

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Not sure if random guy or legit employee of Konami. Either way I'd love to see Bomberman in smash 4.

:phone:
 

Yomi's Biggest Fan

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To be honest, Bomber Man, since Hundson is dead, would've been a better idea of a Konami rep than the likes of Solid Fake. He needs to do all his ionic abilities like Bomb Toss, Bomb Kick, Super Bomb, Land Mine, Rooey, and a few others.

:phone:
 

PsychoIncarnate

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The hell did RDK not include me in the bomb squad for?

Edit: LOL, I WAS. I remember. You'll never spot who I was though. Hint: It's not written as PsychoIncarnate
 
D

Deleted member

Guest
Bomberman would be a solid choice for a third-party Konami rep and the only one I actually want to see. It's too bad his chances are basically dead. with Hudson Soft going under.
 

Opossum

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The hell did RDK not include me in the bomb squad for?

Edit: LOL, I WAS. I remember. You'll never spot who I was though. Hint: It's not written as PsychoIncarnate
I'll guess Patinator or Zero Suit Falcon?
 

Phaazoid

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God do I love bomberman. I want him probably second or third most, behind ridley and maybe others. definitely my fav third party rep.

BOMBERMAN > MEGAMAN
 

PsychoIncarnate

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I'll guess Patinator or Zero Suit Falcon?
No, but Patinator did add me to his friends list recently.

I didn't realize he was part of this group, it's been so long.

He just had some Minecraft questions and the likes
 

PsychoIncarnate

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LOL, people aren't going to get the picture of Bomberman over Waluigi.

Years ago, people used to troll the Waluigi thread and say the only thing Waluigi could do in his moveset would be to throw bombs
 

Jhonnykiller45

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Can someone just close this thread ?
I mean, not only is this guy clearly not from Konami, but, this thread is also a direct copy paste of the original Bomberman 4 Brawl thread.
"Konami_rep", if you want to support Bomberman, please make a new thread.
And, if you, "Konami_rep", actually works for Konami, then why aren't you negotiating with your "boss" so that he finds a way to contact Sakurai ?
I mean, don't get me wrong, I did in fact support Bomberman for quite some time but, he's just not important enough to get in now.
Also, if you're going to keep this thread, please edit it. Hudson Soft does not develop the Mario Party series anymore and is also pretty much dead now.
 

volbound1700

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He may work for Konami but not have access to his boss. I work for a large international company (far larger than Konami) and although I am higher level, I have about as much say as a janitor or a customer on our products. The top executives usually make all the calls. He is likely just wanting a lot of votes in his company. He probably works in Marketing at a low level.
 

VictoryIsMudkipz

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Wasn't Bomberman suppose to make Brawl? I would love it if he made it to Smash 4
As for the Konami Rep guy, Don't know why you would sign up to a Smash Forum just to make this thread..
Did someone ban them? Cus I would like to hear a little more this guy/girl has to say...who knows maybe they are a real rep, but the troll is strong in this one
 

PsychoIncarnate

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I highly doubt Bomberman was ever considered for Brawl
 
D

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Wasn't Bomberman suppose to make Brawl? I would love it if he made it to Smash 4
As for the Konami Rep guy, Don't know why you would sign up to a Smash Forum just to make this thread..
Did someone ban them? Cus I would like to hear a little more this guy/girl has to say...who knows maybe they are a real rep, but the troll is strong in this one
That was a rumor that was never proven true. We don't even know if Bomberman was even given consideration (unlikely, given that Solid Snake was in Brawl).
 

Onyx Oblivian

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If Snake did go the way of Playstations Brawler, and Sakurai saw him as a "one time" guest, do you think they'd send in Bomberman as his replacement?

I don't know how Konami is handling the franchise though. Until I see Bomberman 3DS, I'm just guessing he's stuck in their butt cheeks :c

It's probably wishful thinking on my part. In addition to the Nintendo cast, Sonic, Banjo-Kazooie, AND Bomberman were all a BIG part of my Childhood. (Bomberman 64 and Hero FTW)

:phone:

:phone:
 

N3ON

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For Brawl, Bomberman was my most wanted 3rd party (that technically was eligible). I wanted him even more than Sonic, and every time a Bomberman rumor popped up (and there were alot of them) and was then disproven I was crushed. I think he would've worked really well in Brawl, and Smash in general. Since then however, I've come to the realization that in his current state and under his current ownership, he is very very unlikely. I suppose his chances might be mediocre if Snake turns out to be ineligible for some reason but Konami still wants representation, though I wouldn't count on that.

However since his future looks bleak at best, and his popularity is declining, I doubt either Nintendo or Konami would push for his inclusion.
 

8-peacock-8

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SmasherMaster

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I think that Bomberman might work because he has been in a game crossovered with a character from Brawl.



:phone:
 

8-peacock-8

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I think that Bomberman might work because he has been in a game crossovered with a character from Brawl.



:phone:
Bomberman would fit in perfectly. The only problem is the fact that he's owned by Konami and we don't know if Snake is returning or not. (he probably will and Simon Belmont has more requests than Bomberman anyway.)
 
D

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I really wish people would stop looking at 3rd Parties as "Company Ambassadors".

There is no rule that states 3rd Parties can't come from the same company, so for example, if Bomberman/Simon Belmont/Moai/Whatever were to become the next "Sonic" in popularity, they wouldn't get in at Snake's expense. They'd get in alongside Snake.

Snake was not chosen to "represent" Konami; he was by creator request.
Sonic was not chosen to "represent" Sega; he was the most fan requested character for Brawl.
 

8-peacock-8

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I really wish people would stop looking at 3rd Parties as "Company Ambassadors".

There is no rule that states 3rd Parties can't come from the same company, so for example, if Bomberman/Simon Belmont/Moai/Whatever were to become the next "Sonic" in popularity, they wouldn't get in at Snake's expense. They'd get in alongside Snake.

Snake was not chosen to "represent" Konami; he was by creator request.
Sonic was not chosen to "represent" Sega; he was the most fan requested character for Brawl.
No one really said anything like that. Im just saying that Snake and Simon Belmont mean more to Konami than Bomberman. Even if Bomberman has more of a history with Nintendo than either of them combined. Sorry if it sounded as if im saying that Snake is the ambassador for Konami.
 
D

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I'm seeing people that say that characters like Bomberman and Simon have no chance SPECIFICALLY because of Snake, as if being from Konami makes him an obstacle that cannot be overcome unless he's removed.

EDIT: And it's more than just these boards I see it.
 

Pichu4SSB4

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Snake was not chosen to "represent" Konami; he was by creator request.
Sonic was not chosen to "represent" Sega; he was the most fan requested character for Brawl.
Everyone knows this. But their origins for being included in Brawl does not terminate the fact that they are still 3rd party characters, and Sakurai has already stated that he does not intend to let 3rd party inclusions be his top priority. So this most likely means we're getting one 3rd party rep each company. The MGS creator really wanted for Snake to be in Smash ever since Melee, he probably still wants Snake to be in Smash 4 due to the good reputation Snake got in Brawl. I'd love to see both Snake and Simon in, but it's not very likely. Sonic most likely isn't going anywhere.
 
D

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What he is saying that he isn't going to add 3rd Parties for no reason for the sake of including them.

Snake was requested by his creator.
Sonic was the most requested character for Brawl.
These characters had reasons for inclusion.

Mega Man is a very popular request for Smash 4.
The Tales Director (and other main developer for Smash 4) wants a Tales character.
These characters have reasons for inclusion.

If Mega Man happened to be a Konami or Sega character instead of a Capcom character, it would change nothing for his chances just because Snake/Sonic are in already.
Which is what I'm getting at. If the most requested character for Smash 4 happened to be another Konami or Sega character, Hell, even if they were another Metal Gear or another Sonic character, they'd have a big reason to be included and be very likely.
 

PsychoIncarnate

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Bomberman didn't use to be owned by Konami so in the past he didn't even have this problem.

Stupid Konami
 
D

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Technically, he kind of HAD been owned by Konami all this time.
Hudson was to Konami as Hal Labs is to Nintendo.
 

8-peacock-8

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In the end of the day, i will always support Bomberman over any other third party. Too bad he really isn't high priority.
 

Spire

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Whether or not it matters, add me to the Bomberman support list. He belongs in Smash Bros. more than most other probable Nintendo reps.
 

jigglover

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So, when was the last hudson mario party? I only noticed their logo in mario party 4, so what other games?
I'm with Golden on this, and Bomberman has such a big connection with nintendo...
 

Robert of Normandy

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So, when was the last hudson mario party? I only noticed their logo in mario party 4, so what other games?
I'm with Golden on this, and Bomberman has such a big connection with nintendo...
I think MP8 was their last one.

Edit: On Bomberman, while I've never played a Bomberman game before, and I think Megaman is the best choice for third party, I think Bomberman would be a cool choice for a third party character. He(and Hudson) have a lot of history wiht Nintendo, so I think he would be cool.

My top 3 3rd parties(in order):
1. Megaman
2. Lloyd Irving
3. Bomberman
 

Robert of Normandy

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That explains why MP9 was so different.

AllPlayersInTheSameVehicleWhy
I stopped playing Mario Party games a few years ago,, so I don't care.

At least they tried something different. MP6, 7, and 8 felt more or less the same to me.
 

jigglover

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Well, it doesn't mean that hudson is finished with mario party. It could have been that nintendo wanted something different, hudson didn't, so they decided to sit out MP9 and get back to mario party in MP10 doesn't it?
 
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