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Also, an interesting thing about this matchup, the 2 characters fighting both have 5 letter names that start with Mar.Mario is very strong against Marth. He has a much stronger recovery than in melee. Too much of his stuff is safe on shield, especially in close quarters. Mario's DA for example is probably the best in the game. Buffed wavedash + buffed every move in terms of EVERYTHING you could EVER ASK FOR. Try playing Mario and think like you would playing Marth, it works, and it's sexy.
I think his boomerang is the only thing that got nerfed, which is actually kinda significant.Marth wins. Link's stuff got nerfed, he goes back to losing a bit.
Xeven was alright with Link. I never thought that was one of his better characters: he shoulda stuck with Pit and Ike and I'm glad he's playing Pit it seems.I never thought that Link beat Marth in 2.1 or anything else. Even Demo 1. I thought marth always had the easy aerial combos on him, I mean come on. You can just fair him forever.
Either that or the people I played like Xeven are just REALLY BAD.
I think his boomerang is the only thing that got nerfed, which is actually kinda significant.
Before a point blank hit knocked the opponent up like Falco's shine, which led to amazing combos. Now its like an average projectile.
If they put it back in the next demo it should change things.
I still hate fighting Marths on Battlefield or Yoshi's, and I DESPISE Marth dittos.
Link is basically my answer to Marth.
Ignore this guy.Someone should directly upload everything to my brain so I don't have to read much.
his fsmash is exactly the same as melee both in positions and knockbackdair less land lag. Db improved. Brawl techs -pivot grabs dacus/boost grab. Ledge jump fair ftw. Usmash tip kills. Tipper on fsmzxh down a little.
to correct this a little, it's brawl ftilt and jab animations, but still melee kb/rangenot sure. They gave him brawl ftilt and jab and all his brawl techs
I disagree with absolutely everything in this post. I think that Marth is pretty average in terms of relative goodness compared to the rest of the cast, but I also think he's done exactly perfect by the development team and shouldn't be changed at all. The character is stupidly dangerous pretty much all the time if the player knows what he's doing and the damage doesn't matter at all aside from some corner cases in the neutral game where you want to play around crouching without grabs.I think they just need to give Marth actual kills options after 70% lest all these new and improved characters with better "situations" in every situation Marth was actually viable for in Melee just make him... good but not exactly feeling worthwhile in a 'playing to win' environment.
I feel eternal rage that Marth still can't kill anybody with non-tippered fsmash or dsmash until the 160s+. In the way that the balancing team have "leveled out" brawl changes for the better (e.g. Falco) I don't see why Marth's been left behind.