Honestly think it's a better match up for Marth than it was in Brawl.
His bair no longer freely gimps/edgeguards us off stage while we recover.
His ftilt is no where near as detrimental/hard for us to outspace.
Maybe it's luck, but grabbing his gyro reactively seems easier.
His weaknesses in size and slow recovery + being juggled are literally the only things Marth has left in this game he can abuse.
Short hop air dodge aerial gets in almost too easily to boot.
~
Rosalina?
Hmm.
We can kinda see why it's a good match up for Marth (it's been hyped as such on numerous occasions).
In short (heh), Rosalina's height is amazing for us. Our weakness in aerial variations is reduced significantly as we can freely move in and around full hop range as well, late aerials? OH MY GOD YES ITS WHAT I WANTED FOR CHRISTMAS.
Hit lag modifiers can catch out unsuspecting Rosalinas when hitting Luma. In particular, down tilt and forward tilt become pretty potent in reactive footsies.
The gambit move for us is shieldbreaker, as otherwise rosalina does tend to outrange us and we can struggle with her dash attack if she isn't playing respectfully. It'll cleanly hit through luma and hit Rosa, usually tippered outside her + Luma's range (if latched on). Her being able to die to this at 90% due to her obscenely low weight is game changing.
Most moves on Marth's shield can be punished while Rosa doesn't necessarily get the best punishes in the same situations.
Marth with dash assault probably counters her as it can reactively deal with ANY movement she makes and one shots Luma.
In general marth will try to play patiently, try to destroy Luma (tons of ways to, only some of which I've mentioned) and then go ham on the girl. Covering landings/juggling her is a cinch.
Her recovering to the ledge is very poor as it doesn't automatically sweetspot close to ever.
It's very easy to time dash attack to sweep her everytime (forcing her to eventually recover on stage), or going for dtilt, fsmash or dsmash. Yes. Guaranteed tipper kill set ups. Dsmash is pretty good because it's release window is only TWO frames, so stalling before recovery from Rosa can usually be reacted to easily.
His bair no longer freely gimps/edgeguards us off stage while we recover.
His ftilt is no where near as detrimental/hard for us to outspace.
Maybe it's luck, but grabbing his gyro reactively seems easier.
His weaknesses in size and slow recovery + being juggled are literally the only things Marth has left in this game he can abuse.
Short hop air dodge aerial gets in almost too easily to boot.
~
Rosalina?
Hmm.
We can kinda see why it's a good match up for Marth (it's been hyped as such on numerous occasions).
In short (heh), Rosalina's height is amazing for us. Our weakness in aerial variations is reduced significantly as we can freely move in and around full hop range as well, late aerials? OH MY GOD YES ITS WHAT I WANTED FOR CHRISTMAS.
Hit lag modifiers can catch out unsuspecting Rosalinas when hitting Luma. In particular, down tilt and forward tilt become pretty potent in reactive footsies.
The gambit move for us is shieldbreaker, as otherwise rosalina does tend to outrange us and we can struggle with her dash attack if she isn't playing respectfully. It'll cleanly hit through luma and hit Rosa, usually tippered outside her + Luma's range (if latched on). Her being able to die to this at 90% due to her obscenely low weight is game changing.
Most moves on Marth's shield can be punished while Rosa doesn't necessarily get the best punishes in the same situations.
Marth with dash assault probably counters her as it can reactively deal with ANY movement she makes and one shots Luma.
In general marth will try to play patiently, try to destroy Luma (tons of ways to, only some of which I've mentioned) and then go ham on the girl. Covering landings/juggling her is a cinch.
Her recovering to the ledge is very poor as it doesn't automatically sweetspot close to ever.
It's very easy to time dash attack to sweep her everytime (forcing her to eventually recover on stage), or going for dtilt, fsmash or dsmash. Yes. Guaranteed tipper kill set ups. Dsmash is pretty good because it's release window is only TWO frames, so stalling before recovery from Rosa can usually be reacted to easily.