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Ganon mains storming the Link Social threads would be the best thing ever.You trampled them I assume? XD
Seriously guys, this is awesome. We need to storm other characters' threads more. Particularly that pesky Hero's.
I don't always get edgeguarded by a Marth,
but when I do, it isn't pretty.
Pretty sure our d tilt outranges his.Ask the Zelda boards. They are doing that already and they get ton of followers.
I apologize for being off topic Marth boards. I want to add that Marth can also D-tilt poke our shield safely.
I say we do it tonight! Let us take our vengeance elsewhere, and leave these Marth mains in peace.Ganon mains storming the Link Social threads would be the best thing ever.
If you're on, I will play you now.It's even. Same playstyle. Different tools. Marth is more mobile and WAY better at getting out of bad situations. Ganons reward is truly fearsome and MUST be respected. Ganon has better mix-ups while Marth is generally safer. They both edgegaurd the hell out of each other.
Any Ganon players wanna throw down?
Gonna be on for the next 4 hours. NNID is ShinEmblemLord
You are right. What I actaully meant is how his D-tilt is a lot faster than any of our OoS options so he can just poke around with nothing to fear as he can just hit the shield button afterwards.Pretty sure our d tilt outranges his.
In the words of Captain Falcon"YEAS!"Pretty sure our d tilt outranges his.
I say we do it tonight! Let us take our vengeance elsewhere, and leave these Marth mains in peace.
Let's storm the Link Social tonight! Who's with me!?!?!?!
@ A2ZOMG @ Opana @Ray_Kalm @ THE 6r @ the king of murder @JmacAttack
Sorry about. Still new to the siteHey @ THE 6r . I merged your posts. Be careful with double posting as it is against the Smashboards Terms of Service and Rules. When needed, use the edit option to add the information to your previous post.
If you're still up i can play a few rounds.Still would like to play some ganons. Gonna be home all day starting now.
So in other words, if Marth didn't have a tipper to apply pressure, the matchup would sway in Ganon's favor then? Looks like I already know how Lucina's MU against Ganon looks then...Thanks for the games. I learned alot. Yeah Ganon's reward is a huge factor in the match. Playing at the same range means vying for the same space is dangerous. Whatever one does to space for themselves, they do so for their opponent as well. I would give it to Ganon if not for 2 things. Marth's fullhop game allows him to apply pressure that's safe and establish control which is very important. This forces Ganon to guess, which can put him in a bad spot if the guess doesn't pay off or Marth reads him in return. The second thing is the tipper mechanic. Again playing for the same space puts Ganon in danger past 100%. There were several instances where a whiffed d-tilt or f-tilt was met with the tip of the Falchion for a KO. I don't think it's in Ganons best interest to hit buttons unless he knows it will hit.
You should already know how that looks.So in other words, if Marth didn't have a tipper to apply pressure, the matchup would sway in Ganon's favor then? Looks like I already know how Lucina's MU against Ganon looks then...
Right now he's in my area. Awesome dude, would want to hang out with him again. I beat him in the majority of games we played IRL, (though he got me good with his Falcon) but he's picked up some useful Ganon tech from me.omg @ Xinc we should run marth vs ganon. You live close bro.
What about 55-45There is simply no way this match can be Marth's favor 60/40.
If he is going for a U air don't be afraid to Counter but if you are in a situation where ganon can use a side B use an airdodge or if you have your double jump you might want to jump away from the GANONCIDE but that is what works for me try and play some Ganons and see what you can dohow does one go about gimping ganon offstage
i've been uair'd to my death quite a few times, is there anything else to watch out for? his recovery SEEMS pretty free if you get him off stage and don't put yourself in the way of a ganoncide.
From the Ganon side of the matchup, I'd say this seems about right. For most matchups, Marth and Lucina's MU ratios are more or less the same, but reward is a significant issue for Lucina here, while it isn't for Marth, partially because of how easy it is to space against a character as slow as Ganon. I'd say the MU is 50-50 vs. Marth, and 45-55 Ganon's favor for Lucina. Marthcina doesn't have anything too problematic for Ganon except edgeguarding, and Ganon gets really good reward against them without too much trouble getting in. Marth's tippers are really scary, though, and force Ganon to respect Marth as much as Marth must respect Ganon.So in other words, if Marth didn't have a tipper to apply pressure, the matchup would sway in Ganon's favor then? Looks like I already know how Lucina's MU against Ganon looks then...
Because of ganon's Uair?and landing Dair is really hard against a smart Ganon. We also have decent juggle game agianst you with D-tilt and D-throw setting it up so we can rack damage up very quickly and kill very fast as well, once we get in.
Edit: Damm I got beaten by A2 and Jmac, they already posted their ratios. Ah well..
Hey did you storm the Zelda boards already? I gotta know that mu....We should do as the Zelda boards and take over every other puny boards.
Well yeah, Uair is one of the reasons as it can also turn the tides if it hits plus it's fast(comes out in frame 6). Ganon also has side b and if Marth misses his Dair...GG. Marth's Dair in general is really hard to land against low recovering opponents but the threat of dair alone can allow for some mind games(baiting an airdodge against high recoveries, or baiting an attack before Dair only to counter it). Also, Ken combo. Marth's Dair is not reliable when Marth has better options offstage but it has to be accounted for.Because of ganon's Uair?
Hey did you storm the Zelda boards already? I gotta know that mu....
Well Marth can't exactly run circles around ROB since it can be difficult to even get near him at times. Marth is not the best at dealing with projectiles and ROB is fairly heavy along with a recovery he can fake you out with can make things tricky for him. I have less trouble with his kill moves and more trouble with getting shot of stage by his laser and him edgeguarding me with the gyro. I also think it is 65-35 in ROB's favor. Hey look at that! I was able to help out with the discussion!i think you guys are giving ROB a little too much credit. ROB struggles with characters that can run circles around him, on top of that Marth still has a fraction of his old spacing game in smash 4, so he won't be running straight into any of ROB's kill moves. 6/4 at the worst in ROB's favor, but I wouldn't say anything higher.