Jiggly
Drop the mic, cause these fools sleeping on me
- Joined
- Apr 17, 2014
- Messages
- 2,021
- NNID
- Jiggly101
yesAnd these are true combos, not strings?
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yesAnd these are true combos, not strings?
Rest kills at 60 :3 I enjoy playing puff too much.yesAlthough, they can be strings at lower percents if the opponent makes a wrong move, making it crucial for people to pay attention to jigg's moves. :D
It's not, also don't worry about it.Sorry Iocuan128 for the double post on my computer it was a single post, so IDK what happened. Sorry if this double posts as well.
On the contrary, Rest is very easy to land, easier than ever in fact. That said, the only way Jiggs is landing it against a great Marth is after a whiffed Shield Breaker if Jiggs is already nearby, or by crouching under a grab.Huh. That is something to note, I've got a pocket Jiggs. I guess I need to check the Puff boards more often. XD
Eh, even with rest being scary, at its earliest kill percents it is still relatively hard to land. Marth can kill Puff pretty early.
Aerial SB is pretty scary for puff, since its transcendent and has a deceptive amount of range, and really good base KB even uncharged. If puff shields in the wrong spot, SB or b reversal SB (which breaks shields even earlier) is a free K.O.
It's easier than Brawl, that's for sure. Jiggs has at least 4 combos into Rest from what I know.How is it easier than ever to land? The hitbox is worse than it was in Melee, now exactly in the center of Puff.
Its def easier than in Brawl. And yeah, Combos into it help out. But you whiff rest and its a free kill.It's easier than Brawl, that's for sure. Jiggs has at least 4 combos into Rest from what I know.
Yes you canGuys I know that this is a dumb question but can we counter rest, or not?
By the way I did the calcs and the average % up throw kills the rest of the cast is 162%, some over some under but I find that this is a good guideline.
ProbablyCan Counter KO Lightweight Palutena when she chases you to the ceiling and tries to uair?
Very specific question, I know.
The thing is there is so little high level competitive gameplay of them fighting as they are both underutilized and underrated characters so you barely even see them play let alone playing against each otherGreat points guys but I think What would really help us here to both Marth and Palutena mains is a good video of a fight of great players smashing it out!!!! Then we could study the video and comment on whatever aspects we might see worth mentioning.
I've actually fought a surprising number of Palutena's as Marth in my time. I have fought them in for glory, in tournaments and against friend who used to main her. All of my points come from experience.Well, you are the Palutena player, not me, so I cannot comment much on how difficult it is to set up jab follow-ups on Marth... but does it particularly matter if, for example, her smash attacks are slow? Say her jab was the easiest thing to land ever and Marth couldn't do anything about it - why would you do anything other than jab to begin with? I guess my point is... just because his Fsmash is better than Palutena's Fsmash in many ways doesn't necessarily mean Palutena loses there. It just means you shouldn't Fsmash nearly as often.
You also compare aerials directly, like most everything else in your analysis. Like fair to fair, bair to bair, etc. But, if the only safe approach for Palutena would be to bair in a certain situation, would it really matter if her fair is worse than Marth's fair?
I've already said all of this, but I honestly believe lightweight to be an incredibly over-valued move. Palutena moves faster, but her attack's don't gain any additional benefits or change in any way. Of course she as the additional benefits of being much faster, but it's nothing a well timed and spaced attack can't stuff.That's a fair point.
I still think if we're talking about if Palutena can trade with Marth's fair, then one could reference her bair. With all that being said, I would also think Lightweight Palutena wouldn't have to actually trade and could punish the lag with her obscene speed.
I definitely agree that Marth has an advantage on standard Palutena. I just think that a lot of what gives him an advantage against her gets thrown out the window when she literally has the speed to not have to worry about trading to begin with.
I only focus on this point because the trend of Marth matchups in this game (and in Brawl, actually) depends almost entirely on how well the Marth can keep the opponent out at a range where Marth can constantly trap his opponent by forcing approaches and forcing certain actions to punish. Huge opinion here, but I think Marth loses to anyone that has no problem closing the gap and is actually faster right next to him (like, Jab or nair range for most characters).
I don't think Palutena's as bad as Sheik, ZSS or Sonic, three characters that I think straight up beat him, but I do think it's enough to not give Marth an advantage.
Of course, all of what I say is basically worthless because I don't play either character. This is just theorycraft for me at this point, which is worth a lot less than your experience.
I should add that it was 2 AM and I was running on sugar and a distinct lack of sleep when I wrote this. It's more of a general overview than a hard-and-fast analysis.Well, you are the Palutena player, not me, so I cannot comment much on how difficult it is to set up jab follow-ups on Marth... but does it particularly matter if, for example, her smash attacks are slow? Say her jab was the easiest thing to land ever and Marth couldn't do anything about it - why would you do anything other than jab to begin with? I guess my point is... just because his Fsmash is better than Palutena's Fsmash in many ways doesn't necessarily mean Palutena loses there. It just means you shouldn't Fsmash nearly as often.
You also compare aerials directly, like most everything else in your analysis. Like fair to fair, bair to bair, etc. But, if the only safe approach for Palutena would be to bair in a certain situation, would it really matter if her fair is worse than Marth's fair?
And you're right, it doesn't matter, but that's not the point I was making. I'm just comparing their respective moves to see how they match up, then detailing what's the best thing to do overall. I did point out that b-air is one of her most useful aerials because of its invincibility frames and strong KO potential, I never said that it's the only answer if Marth tries a b-air himself. There's no one universal application for what works best, merely what I would do in that particular context and what I've seen others most frequently do. At the end of the day, it's all just conjecture based on empirical data: there's no substitute for actually trying it out yourself, because you won't know for sure what you'll do until you're trying it out for yourself. The issue here is that there are so few Palutena players relative to Marth players, at least in the competitive scene. So we're really reduced to grasping at straws and thinking about what we could do rather than what we should do....just because his Fsmash is better than Palutena's Fsmash in many ways doesn't necessarily mean Palutena loses there. It just means you shouldn't Fsmash nearly as often.
More like lack of speed IMO as well as guaranteed combo set ups and edgeguard game when compared to mkMarth's lack of range
I do believe that Untippered fairs follow up into more untippered fairs, possibly a dair but that's a bit too risky, an untippered bair follows up to an untippered fair or tippered fair but then you can't get the fair chain to a possible dair and untippered fair can get punished by a Meta Knight Nair but I don't know about dairMetaknight could go low, but ive never had a problem using d cape tbh. Also, Metaknights forward b offers solid horizontal recovery. If you're Metaknight and get defeated off stage, you did something very wrong.
If you're going to keep throwing fairs out, MK can easily just run in, shield, dash grab. Marth should stay on the ground.
Im curious, what can untippered fairs follow into, since I'd think they can be punished with nair or dair?