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Marth F-air > F-air Combo (Mid-air Only / May be DI-able)

Rewrite

Smash Apprentice
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Jan 22, 2015
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I discovered that you can true combo Marth's f-air to f-air. It just has to be in mid-air. Here are some specifics:

On Final Destination, Marth (me) is at 60% and Lucina (CPU) is at 68%. I forward throw Lucina (4%) putting her airborne. While she is still airborne I non-tipper f-aired her (7%) and then non-tipper faired again (7%) and the game registered the f-airs as a true combo. I've true combo'd it into both a tipper and non-tipper.

I was incorrect about the grounded part and must of hit the CPU during it's recovery from off-stage. It is 100% do-able though. The trick is to catch them towards the end of the duration of the first f-air with around the bottom area of the attack. It is important to note that the forward throw is NOT part of the combo. It's just how I put the characters in mid-air. In training mode you can just set the CPU to jump.

This means that so long as you and your opponent are mid-air and aren't going to hit the ground this will be a true combo. I'll start testing when it works on other characters as well.

The start and end percentages are for the first hit of f-air only. The second will true combo after.

For Lucina, one of the mid-weight characters I was able to true combo f-air to f-air from 71% to 86%.

For Jigglypuff, the lightest character, I was able to true combo f-air to f-air from 61% to 76%

For King Dedede, the heaviest character, I was able to true combo f-air to f-air from 80% to 101%

EDIT: A friend of mine confirmed that this combo was present before patch 1.0.5.
EDIT: Works on human players in the mid percent ranges.
 
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Locuan

D&D Obsessed
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I tested it in the previous version. I want to clarify that you can do this since prior to 1.05. However, if the first F-air hits as a sour-spot in mid-air close to the swords hilt, you can throw out a second F-air and it will register as a combo in training mode as long as the opponent is in hit-stun. This is of course, assuming no DI. It has yet to be tested with different DI inputs. I also want to clarify that this is not Short Hop Double Fair.
 
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Cazdon

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Regardless of DI, it's still nice to know as an option. Thanks for the info. :4marth:Forever!!!
 

Rewrite

Smash Apprentice
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@ Locuan Locuan , I never claimed this was a short hop double f-air, I claimed that it was a double f-air combo. I have performed this multiple times against a real opponent and have had them unable to DI it out in the mid percentages of the combo working. At the earliest to highest percentages I think they might be able to though. I suspect that if they DI in the mid percentages it may auto space the tipper. I'm going to change the title from "training mode" to "may be DI-able" for this.

EDIT: Fixed some wording.
 
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Locuan

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Whomever is changing the title of my post here, I have performed this multiple times against a real opponent and have had them unable to DI it out in the mid percentagess of the combo working. I suspect that if they DI it up it may auto space the tipper actually.

@ Locuan Locuan , I never claimed it was a short hop double f-air, I claimed that is was a double f-air combo.
I was the one who edited the title of the thread in order to avoid misinformation. You had not specified in the original title/post that you had done testing against human opponents which is why I mentioned Training Mode in the title. Regarding the Short Hop Double F-air, the way you had worded it might have caused confusion. Some users might have interpreted as a Short Hop Double F-air which is why I made that post as to clarify that. I know that you personally have stated before that it is not a Short Hop Double F-air :) However, we need to make things clear when dealing with information like this, again to avoid misinterpretation by others. I am sorry if I seem a bit strict, however when dealing with data I am very meticulous. My apologies, it's just in my nature.
 
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Rewrite

Smash Apprentice
Joined
Jan 22, 2015
Messages
105
I was the one who edited the title of the thread in order to avoid misinformation. You had not specified in the original title/post that you had done testing against human opponents which is why I mentioned Training Mode in the title. Regarding the Short Hop Double F-air, the way you had worded it might have caused confusion. Some users might have interpreted as a Short Hop Double F-air which is why I made that post as to clarify that. I know that you personally have stated before that it is not a Short Hop Double F-air :) However, we need to make things clear when dealing with information like this, again to avoid misinterpretation by others. I am sorry if I seem a bit strict, however when dealing with data I am very meticulous. My apologies, it's just in my nature.
I prefer your meticulous and overly scrutinizing style. I'm actually mostly grateful you we're the first one to hit my last post at late night before morning hit.
 

LoreLes

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I'm going to agree with Locuan that this was possible to do in previous versions of the game. In fact this is a legit string/combo if you sour spot Uair into FH Fair DJ Fair.
 

Bonk!

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I'd love to see this as a video. For some reason I can't get the combo counter in training to register it as a 2 hits. Is this just cause the counter doesn't count all frames of vulnerability?
 

~ Valkyrie ~

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I remember doing this few times out of instinct, but sometimes via rising aerial in second F-Air to pull a 3rd F-Air as I fall. But yes, it's there.

I think one Lucina-player did it against me once as well. Just don't get too close to the ground or make sure there's plenty air below when you find the opportunity.
 
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