Well ok.
The normal Falco/pit projectiles issues, we understand that they do have their flaws.
On the other hand... Mario....
Mario is the most well balanced character, good jump, decent damage, he has his cape to block projectiles, fair amount of lag and speed, and to top it off.... Projectiles!
Now, with MArio, his projectiles have gravity effecting them meaning the usual SH and then spam that fire is harder to deal with. To add the troubles, Mario can attack reletively quick after using his fireball.
How does one beat such a tactic?
First, Mario has little lag after the fireball, and it is quite easy for Mario to shot 2 of them causing your roll to stop and he pounds you with a good Mario tornado.
Jumping in the air and Fair'ing mario can be stoped by Mario's second fireball.
His cape also adds trouble.
Marth is strictly melee, the best was to get pass mario is to Nair the plumber, it will out prioritize Mario's second fireball, and the second slash will hit Mario with good knockback, allowing a good opening with the Fair.
QFTx10 That actually helped me man. The Mario always does two sh fire balls, anywhere on the stage, that clears pretty much any distance for him to get close to rock me. He can shorten his distance with DI or make it farther. It's always 2 fire balls and that's like, really gay. The lag time is super short, too. His back air is also very fast with very low lag time, always get hit by like 2 of those. Good post 4 you sir, I'll try the sh nair tactic =P
Any tips on dealing with camping links? The problem I find with him is once I get past the projectiles, he can spot dodge my approach (usually a fair), and then there's a boomerang behind me coming back, and he'll usually go to his upsmash which often hits me and I can't seem to punish it even when I know it's coming. If I'm spaced correctly after the approach and outside his attack range, I've still got to worry about the boomerang knocking me into it so I can't just charge an fsmash like i would otherwise.
Options
1. If i simply back away and air dodge the boomerang, I'm back at square one and waiting for more projectiles.
2. Rolling around him doesn't seem to get outside the upsmash range and spot dodging is very hard as his upsmash is 3 attacks. I'll probably have to test how long his downtime is afterwards because I can't seem to figure it out.... it's not very long though.
3. It's easiest to grab him after a dodge, but how can I really punish him with the throw? In my experience marth's throws are pretty bad.
4. I can counter him... seems like a good option, but I'd have to guess when the attack comes, and the punishment for being wrong is worse than what I get if I'm right (double fsmash to the face).
EDIT: Just got another idea, dtilt to get under the attack. Anyone know if this works?
(I don't use ftilt because it gets canceled against one of his swings).
A-1. Try this, I havn't done it, just thinking it up. sh, air dodge DI towards him, fair in same jump. If you do it by the same his boomerang was thrown, you'd probably be able to dodge + fair. Also, the fair would be low to the ground, which leads to the forward bbbb combo.
A-2. If you're far away, probably roll and jump alot until you're close, but I wouldn't say roll INTO him, that's probably dangerous and Link's pretty good at punishing.
A-3. Marth's throws are pretty bad now but if you add some yomi/mindgames into it, you can do it.
F-Throw - fair or grab again, don't do the grab too many times if it was possible, he would jump or air dodge. But an attack after it is possible I'm sure.
U-Throw - Let him waste his second jump and keep him in the air, try hard =]
A-4. Try jabbing away his projectiles and when you're close enough, just watch what he does and find the pattern, learn it, then counter when necessary. - or counter his projectiles when you're at a close range. Counter can also be used as like a shield when you're far, un punishable and reflects projectiles.
I'm not sure D-tilt will dodge projectiles, unless his arrows are charged pretty high, bomb thrown far and boomeranges thrown up. =/ GL with it guys.