SilverForUbers
Smash Master
Is it me or has Marth's Dancing Blade Down 3 have a faster transition into the next DB form?
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You have more of a window to do it, so maybe that's what it is.Is it me or has Marth's Dancing Blade Down 3 have a faster transition into the next DB form?
Sounds promising. Hopefully ff fair is a bit safer. Still kinda sad Sakurai didn't add more shield stunn on Marth's tippers."Yo, I think Marth and Lucina fans will be happy to hear about the multitude of endlag changes. Utilt and Neutral B at any charge. As well as the landing lag for Fair, Bair, Dair, Uair, and Up B. I'm still compiling FAF changes for all characters, but I couldn't contain that news."
Quote from reliable source @ Zapp Branniglenn from the official 1.1 changes thread and I can't wait for his actual numbers. I really hope this stuff is true. If you're wondering why we never noticed some of these landing lag changes it seems to me that it's because the difference in landing lag between each move is probably about the same. And since we are so afraid of placebo... yeah this stuff can sneak by.
True,I just want Marcina to have a more reliable neutral game for spacing correctly.Shields cover most of Marcina's options even when tippered,unfortunantly.At least we got some form of a buff again for Marcina. I was really hoping for a better grab game but it seems our tactician got ahead of us in that regard.
Either way, I don't think we need too much more, some better frame data would be nice for Fair, but in reality I just want our moves to be either safer on shield or a buffed grab game.
Just my opinion...
It's completely possible. I don't think IASA frames are added to the landing animations so it's completely possible and would be very nice to see."Yo, I think Marth and Lucina fans will be happy to hear about the multitude of endlag changes. Utilt and Neutral B at any charge. As well as the landing lag for Fair, Bair, Dair, Uair, and Up B. I'm still compiling FAF changes for all characters, but I couldn't contain that news."
Quote from reliable source @ Zapp Branniglenn from the official 1.1 changes thread and I can't wait for his actual numbers. I really hope this stuff is true. If you're wondering why we never noticed some of these landing lag changes it seems to me that it's because the difference in landing lag between each move is probably about the same. And since we are so afraid of placebo... yeah this stuff can sneak by.
If you want frame counted numbers from me you'll have to wait a while. I'm working on getting a list of all characters differences in endlag. Because our advances with data dumps will tell us any changes in damage, knockback, and angle. Other people need to do side by side comparisons to check changes in animation data, which is not included in the dump. And that means finding differences in a move's endlag individually. If I can just get a list of what people will need to look for, many others can frame count more accurately than I could.Quote from reliable source @ Zapp Branniglenn from the official 1.1 changes thread and I can't wait for his actual numbers. I really hope this stuff is true. If you're wondering why we never noticed some of these landing lag changes it seems to me that it's because the difference in landing lag between each move is probably about the same. And since we are so afraid of placebo... yeah this stuff can sneak by.
So for sure those are the only moves with end lag changes? Including everything from jab 2 to DB4 down?If you want frame counted numbers from me you'll have to wait a while. I'm working on getting a list of all characters differences in endlag. Because our advances with data dumps will tell us any changes in damage, knockback, and angle. Other people need to do side by side comparisons to check changes in animation data, which is not included in the dump. And that means finding differences in a move's endlag individually. If I can just get a list of what people will need to look for, many others can frame count more accurately than I could.
Marth's endlag changes are huge for his character, so I had to announce it early. I could tell you how many frames I feel are different just by my eyeballing it, but I'm almost certainly wrong on the exact numbers. Marth's Utilt reduction seems to be a standard 3 frames. Fair, Bair, and Uair I almost missed. Let's say 2 on each. 3 on shield breaker, regardless of charge. And another 3 for the special fall landing lag of Up B. Dair is the most significant. I'd say 5 at the least.
Haven't taken a look at Marth's customs. When a special move has a change of any kind, they're not always diligent about changing the custom variants in the same way.
And finally, all differences in endlag are also on Lucina as well.
Then DB faster. All they did was extended the timing to input each hit. That's a buff.I can't believe dancing blade is worse now. People can escape right after hit one with no problems.
Thanks. Yeah saw this in the other thread. Lord William said he got the same numbers (and also that Bair is 19 > 17). So these are definitely accurate guys.Been studying the frame data after hearing about these landing/ending lag changes, and here's what I've come up with so far:
U-tilt: Now lasts a total of 36 frames, down from 39 (FAF 37, down from 40)
F-air: Now 16 frames landing lag, down from 18
U-air: Now 14 frames landing lag, down from 16
D-air: Now 24 frames landing lag, down from 28 (I checked several times, it's only 4 frames less)
B-air: Now 17 frames landing lag, down from 19
Shield Breaker: Now lasts a total of 50 frames uncharged, down from 52 (FAF 51, down from 53)
Dolphin Slash: Now 20 frames landing lag, down from 23
If anyone wants to double-check these numbers, be my guest.
True, but I meant frame data changes and the likes. If Marth's U-tilt gets lower end lag Lucina gets it to. Easier for me since I don't really know how to go about confirming move-set changes.The change to nair only serves to widen the gap between Marth and Lucina.
I tested everything I could. But that didn't include dash and pivot grabs. My testing method just doesn't allow me to see those moves with any kind of accuracy and I don't ever assume there's a change just because I haven't checked it.So for sure those are the only moves with end lag changes? Including everything from jab 2 to DB4 down?
No it's something more complicated than that. I don't have access to game right now but yesterday what I found basically matches what is said in the original post and below. At this point I want them to fix it so that it does nothing like Lucina. At any rate, we'll see what A_Kae finds out.yay, Marth buffs.
I can't do anything for a couple days as I'm out with some friends, but is the "inconsistent movement" on U-Tilt because you're not buffering the actions properly due to the new FAF? I don't think it moves unless you buffer the move.
Our Nair is now by far the strongest Nair in the game.This also entails that the second hit of nair kills earlier then...right?
Also, I'm definitely feeling the thing CURRY mentioned about aerial rising DB -> DS having stricter timing. Definitely something you need to sit down for a moment and readjust yourself too. If you time it slightly incorrectly, you'll just do the second hit of dancing blade when trying to recover, which often spells out death for you. This is actually kinda disappointing, but with just a bit of practice, you should be able to still do it optimally.
Stop it.Our Nair is now by far the strongest Nair in the game.