Okay, then. Here it all is.
This was all measured using the 3DS version at training mode and Final Destination.
Tested at version 1.1.3 using Jigglypuff (weight 68), Mario (weight 98) and Bowser (weight 128).
I cannot stress this enough:
Training mode has no damage or knockback modifiers, no rage, no staling, no nothing.
JAB RELATED
Jab Combo: (Note: Measured at the middle of FD, minimum KO% with all three hits connecting)
:370%
:435%
:462%
TILTS
Side Tilt:
:240%
:273%
:313%
Up Tilt:
:160%
:202%
:224%
Down Tilt:
:300%
:362%
:405%
SPECIALS
Up Special: (Note: Only special able to directly kill. All 6 hits connect)
:180%
:224%
:249%
SMASHES
Side Smash:
Uncharged...
- Tilted Up: 83% sweetspotted, 99% sourspotted;
- Neutral: 88% sweetspotted, 103% sourspotted;
- Tilted Down: 84% sweetspotted, 100% sourspotted;
Fully charged...
- Tilted Up: 49% sweetspotted, 64% sourspotted;
- Neutral: 54% sweetspotted, 69% sourspotted;
- Tilted Down: 50% sweetspotted, 65% sourspotted;
Uncharged...
- Tilted Up: 96% sweetspotted, 119% sourspotted;
- Neutral: 113% sweetspotted, 124% sourspotted;
- Tilted Down: 97% sweetspotted, 120% sourspotted;
Fully charged...
- Tilted Up: 61% sweetspotted, 78% sourspotted;
- Neutral: 66% sweetspotted, 83% sourspotted;
- Tilted Down: 63% sweetspotted, 79% sourspotted;
Uncharged...
- Tilted Up: 110% sweetspotted, 137% sourspotted;
- Neutral: 116% sweetspotted, 143% sourspotted;
- Tilted Down: 111% sweetspotted, 138% sourspotted;
Fully charged...
- Tilted Up: 73% sweetspotted, 92% sourspotted;
- Neutral: 78% sweetspotted, 97% sourspotted;
- Tilted Down: 74% sweetspotted, 93% sourspotted;
Up Smash:
Uncharged: 97%
Fully charged: 63%
Uncharged: 123%
Fully charged: 82%
Uncharged: 137%
Fully charged: 93%
Down Smash:
Uncharged: 136% (front), 111% (back)
Fully charged: 98% (front), 77% (back)
Uncharged: 161% (front), 133% (back)
Fully charged: 116% (front), 93% (back)
Uncharged: 185% (front), 153% (back)
Fully charged: 135% (front), 109% (back)
AERIALS
Neutral Air, Nair:
:194% (early), 333% (late)
:217% (early), 386% (late)
:259% (early), 443% (late)
Forward Air, Fair:
Not worth measuring. Everyone in the roster is KO'd at a vastly different percent by the Meteor in the sweetspot, and it's very important to factor in DI with that. Sourspotted hits more often than not happen near the blast zone. ...Even then, I was crazy. At the edge of the stage, sourspotted:
:Approximately 140%
:Approximately 200%?
:Approximately 260%?
Back Air, Bair: (early hit only)
:125%
:175%
:200%
Up Air, Uair:
:148%
:184%
:206%
Down Air, Dair:
Hitting atleast the 6th hit of Dair while your enemy is standing on the floor is way too difficult, so I'd say this is pretty much N/A.
THROWS
Forward Throw: (Note: Tested at the very edge of the stage)
:183%
:222%
:253%
Back Throw: (Note: Tested at the very edge of the stage)
:117%
:134%
:153%
Up Throw:
:182%
:226%
:249%
Down Throw:
:264%
:325%
:362%
OTHERS
Dash Attack:
:270%
:335%
:367%
Get-Up Attack:
:933%
:Never
:Never