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At some point I think most people are going to get to the point where they reach a plateau. There becomes a point where you no longer improve and playing more does absolutely nothing for you.You don't need Mario discussion to improve. Smashboards can be a good resource, and a fun place to chill, but a lot of players act like talking here makes you a better player. It doesn't matter that these boards aren't active. There's enough info out their to learn the ins and outs of this character, or any character, and start improving, by playing the game.
Stop checking to see if A Rookie or KoopaTroopa have posted here, and start bodying your locals with Mario, and hitting up weeklies. The character meta doesn't get pushed by lab time and discussion, it gets pushed by bopping top tiers, so get to it, my dudes.
This is exactly why I keep trying to find out what little things I can, whatever I can find as an advantage to Mario is something that can help grow the character.I would say your ability as a player is dependent upon taking time to do both; discussion/lab time and playing. If you mean to become a pioneer and advance the metagame of a character beyond what others have done I am almost certain you would have to do your discussion and lab time to do what other people have not already accomplished.
Oh, if that was the main concern than I fully agree with that as well. I was mainly being a proponent of doing the research and discussion at all. There is certainly the question of how to use your time wisely. I would agree you should mainly focus on playing to build up you execution ability and general gameplay experience before being able to discuss strategy and other nuances in greater detail. I remember getting caught in a rut mainly because I did not have the technical prowess to do what I wanted to do. Its better, but its still not there to the level I want even now after like 3-4 years.@ E Elyssa Xey Hexen But their are a lot of players who get trapped in the forums digging for information, without ever hitting up tournaments. That's kind of the forum trap. Or would you argue that their are more players that enter tournies without browsing forums, rather than the vice versa?
Definitely agree with most of what you said. I wasn't at all saying you shouldn't discuss, I've spent a fair amount of time as a forum monster myself, but just getting out their and playing is super beneficial, and I feel like it's something a lot of players here are too scared to do. You get a lot of "I need more time to practice" and less "I'll definitely carpool to mayhem!". I think, in the current state of forums effect on the playerbase, we need more active and willing travellers and friendly monsters.Oh, if that was the main concern than I fully agree with that as well. I was mainly being a proponent of doing the research and discussion at all. There is certainly the question of how to use your time wisely. I would agree you should mainly focus on playing to build up you execution ability and general gameplay experience before being able to discuss strategy and other nuances in greater detail. I remember getting caught in a rut mainly because I did not have the technical prowess to do what I wanted to do. Its better, but its still not there to the level I want even now after like 3-4 years.
There is still some things you can pick up doing your research even with less experience by say copying what others do and practice it yourself. So, you can spend a little time early on. Later when you sort of become the best or equal with those around you you need to break out somehow. Fine tuning your gameplay at that point I think is when discussion and more strategy and research starts to help out.
Well let's start just talking about random stuff to try and optimize Mario's game so we can level up the plumber meta. Since we don't have many Mario's out there whose example we can follow, let's start digging on our own into the game.I have been trying to find ares of Mario's game that aren't being fully exploited, as far as I can tell in matches I have watched. One thing I have been trying to implement into my game is chain grabbing spacies more efficiently. When done well you can grab them from 0-80% which can lead into u-air - f-smash type combos(really simple 2-3 hit combos that end into a nice edge guarding situation.) The main problem I have is the chain grab from 0-35% where it is far more difficult. I have tried tech chasing here and have experimented a bit with using boost grab. The main problem is that you don't have the speed of falcon to tech chase 20GX status, and Mario's T-rex arms make spacing the grab tough (hence trying to boost brag where necessary) especially at lower percents. Does anyone know of an optimal way to get long chain grabs going?
And one random thing I have been experimenting with that is an interesting edge guard option: caping the opponent's ledge roll. In just about all of the ledge rolls in the game the fist half is invincible and second half is not. So you can attack the opponent and where in the second half of their ledge roll and it will hit. I noticed when playing friendlies you can cape them and it puts them into a tumble animation and nobody expects it, so it's a little mind games oriented but leads into all sorts of combos, gabs, and edge guard resets. Just have to make sure you hit on with the hitbox frames (12-14), not the reflect frames. Taken from the Mario hitbox thread so you see what I am talking about with the frames, the red is where you can hit them with your cape. thread: http://smashboards.com/threads/mario-hitboxes-and-frame-data.312343/
Total: 35
Hit: 12-14
Reflects: 6-33
I like this option when I am about mid platform distance away from ledge, so if they roll behind me (typically lower level players will try this a lot, essentially trying to do a cross-up with a roll from ledge) I can just turn around cape and get a big punish, just have to time it right to frames 12-14 hit them when they are out of invincibility.
Actually, the Mario in Project M is sort of a blend of Doctor Mario and vanilla Mario from Melee. I think your best bet would be to ask the folks on the PM Mario board. I can give some quick really general tips that might help you out though.I haven't really played Melee Mario a whole lot though I've been playing PM Mario and I want to assume that it's about the same. What are some basics that I can learn about him? Like the play style and what not.
He switched to falco about 9 years ago. But his Mario was sick for how little he had played the game back then.PPMD started as a Mario main. We should talk about his tournament matches from like 5 years ago.