Road Death Wheel
Smash Champion
Now i liked both the d air from brawl and from melee. the both did well for combo openers. So what im asking is what one u prefer? i personally liked the D air from brawl a bit more but thats my opinion you?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I don't have a problem with either of the Dairs, other than the one in Brawl was basically there because of the FLUDD taking over down special. And the FLUDD is the worst.Now i liked both the d air from brawl and from melee. the both did well for combo openers. So what im asking is what one u prefer? i personally liked the D air from brawl a bit more but thats my opinion you?
Ah the FLUDD i dunno iv seen some cool thing with it and it pushback seems way better in smash 4.I don't have a problem with either of the Dairs, other than the one in Brawl was basically there because of the FLUDD taking over down special. And the FLUDD is the worst.
from what we seen though. it has not returned. and yeah the melee one was better for comboing but brawls d air was just ********, its hitbox was insane Xd so i can see use for both of them and in the video between megaman and mario the d air dose look faster so comboing might be a plusThe Melee Dair is really much better. Mario's Brawl dair and it's forced yoo-hoo animation takes too long to resolve to realistically lead into a good number of combos. Additionally, I have a sneaking feeling that with L-Cancelling gone, we're going to see auto-cancelled aerials as the next 'fast' way to play the game, and Mario's Brawl dair doesn't lend itself to that either. His combo game flows very naturally from the Melee dair and needs to make a return.
Yeah i can understand that but if the last hit in the current down air he has knocks you just above him that would be great for comboing.I would like to see a more Melee-ish one for combos.
Are you implying L-cancelling was present in Brawl? Because it wasn't. Also, Mario's Melee Dair isn't particularly useful in regards to his combo game either. As a full-hop aerial approach it can lead into up-tilts, but apart from that it's not that relevant to his combo game.Additionally, I have a sneaking feeling that with L-Cancelling gone, we're going to see auto-cancelled aerials as the next 'fast' way to play the game, and Mario's Brawl dair doesn't lend itself to that either.
Probably bounced on Rush.I think he also has magnetism towards where foes are going during the move.
How did he follow megaman so high?
That is if you can get around those new awful Fireballs...
...Wha...?Yeah this time around I don't find much reason to use his fireball. >_<
I don't think you'll ever understand, Wario....Wha...?
What is it with people and Mario...?