ZeroToDeath
Smash Rookie
- Joined
- Feb 16, 2015
- Messages
- 24
Click for the Stream Page!
Entry
$5 Venue*
$10 Singles
$10 Doubles(per team)
*Venue Fee waived if you bring and we use a full setup. $2 back if we use only part of your setup or if you bring a partial setup.
Payouts
[collapse=<24 Entrants]
60% – First
30% – Second
10% – Third[/collapse]
[collapse=24-31 Entrants]
50% – First
25% – Second
15% – Third
10% – Fourth[/collapse]
[collapse=32-47 Entrants]
48% – First
24% – Second
12% – Third
8% – Fourth
4% – Fifth (x2)[/collapse]
[collapse=<48 Entrants]
45% – First
22% – Second
10% – Third
8% – Fourth
5% – Fifth (x2)
2.5% – Seventh x2[/collapse]
Schedule
10 AM – Doors Open / Registration begins
10:45 AM – Melee Doubles Registration closes
11 AM – Melee Doubles Bracket begins to Top 3
11:30 AM – Project M Singles Registration closes
12 PM – Project M Singles Pools begin
1 PM – Melee Singles Registration Closes
1:30 PM – Melee Singles Pools begin
2:30 PM – Project M Doubles registration closes
3 PM – Project M Doubles begins to Top 3
4:30 PM – Project M Top 16 Bracket Begins to Top 4
6 PM – Melee Singles Top 16 Bracket Begins to Top 4
7 PM – Finals for all events in order of Melee Doubles, PM Doubles, PM Singles, Melee Singles.
To keep the tournament running smoothly, LSR is in Full Effect. Meaning that every player is capped to 3 events only.
Rules
[collapse=General Rules]-Players who fail to report to their match within 10 minutes of it being announced will lose their first game of the match. After 15 minutes without reporting to their match, players will be disqualified from the tournament.
- Coaching is allowed only between games, not during.
- Bracket matches take priority over friendlies and money matches. The TO reserves the right to prematurely end any match.
- BYOC
- Non-first party controllers must be inspected by TO staff before use in tourney.
- Wireless controllers are discouraged due to interference and unreliability.
- Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (such as interfering with recovery), the person who initiated the pause loses two stocks. If there is any doubt in the ruling of a pausing incident, stop what you are doing and CALL ONE OF THE TOs TO YOUR MATCH.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any player is allowed to pick a stage they have already banned against an opponent.
- Any hacks or mods applied to a setup may be inspected by a TO, who reserves the right to have those hacks disabled if they are deemed inappropriate for tournament play.
- Team Attack ON[/collapse]
[collapse=Project: M Rules]
* 4 stock, 8:00 minute timer.
* All items set to OFF and item frequency set to NONE.
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
* The TO staff reserves the right to change rulesets accordingly in the event of a new release at least two weeks before the tournament.
Stage Strike from Starters for the first match of the set in “122112″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes two stages.
4. Second player strikes one stage.
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
[/collapse]
[collapse=Melee Rules]
- Items set to OFF and NONE.
- 4 stock, 8:00 timer.
- Sets are played best two out of three games, with all Semi-Finals and Finals matches being played best three of five.
Playing a Set
1. If there is a Port Priority dispute, use GnW Hammers.
2. Double Blind character selection if requested.
3. Highest port priority strikes first.
4. Strike order:
Melee: 1-2-2-1
[Play Game]
5. Winner bans stages. Bans may be reapplied per game.
6. Winner selects character.
7. Loser selects character and stage.
8. Repeat steps 5-8 until set is complete.
- Master Hand and other glitches are banned.
- Wobbling is allowed.
- Bans: Winner may ban one stage per game.
- Dave's Stupid Rule - Players may not counterpick any stage that they won on. This excludes Random.
- Gentleman's Clause - Players may play on any stage if agreed on by all players.
- If a game times out, the winner is determined by stock, and then percentage. If both stock and percentage are the same, the game should be replayed in full.
- If Sudden Death occurs at the end of the game, play a one stock, three minute game with the same characters and stage.[/collapse]
Stages
[collapse=Project M Singles Stages]
Winner of previous game gets 3 Bans
Starter
- Battlefield
- Smashville
- Pokemon Stadium 2
- Lylat Cruise
- Fountain of Dreams
Counterpick
- Yoshi's Story
- Yoshi's Island (Brawl)
- Norfair
- Dreamland
- Green Hill Zone
- Wario Ware Inc.
- Final Destination
[/collapse]
[collapse=Project M Doubles Stages]
Winner of previous game gets 3 Bans
Starter
- Battlefield
- Smashville
- Pokemon Stadium 2
- Lylat Cruise
- Distant Planet
Counterpick
- Yoshi's Island (Brawl)
- Norfair
- Dreamland
- Skyworld
- Fountain of Dreams
- Wario Ware Inc.
- Final Destination
[/collapse]
[collapse=Melee Stages]
Starter
- Battlefield
- Final Destination
- Yoshi's Story
- Dreamland
- Fountain of Dreams*Singles only
- Kongo Jungle 64*Doubles only
Counterpick
- Pokemon Stadium
[/collapse]
TO Contact Info
Solharath - 231.233.5574
Dad - 616.717.8629
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