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[Mar 15, 2014] iGOTNEXT Presents Brawl (Monrovia, California)

Pitbuller26

Smash Lord
Joined
Oct 23, 2007
Messages
1,020
Location
Monrovia, California
Hello everyone and I hope you all are ready for a new place for a Brawl tournament. Our goal is at least 20 entrants so help spread the word.

We request that some people bring setups. As we all know, the more setups, the better and faster we can get through the tournament.

Venue Fee: $5
Singles: $5
Doubles: $10 per team
Side Event: Tentative

Payout:
First place: 60%
Second place: 30%
Third place: 10%

Schedule
Sign ups: 1:00pm~2:00pm
Doubles: 2:00pm
Singles: When doubles is finishing up.

Brawl Ruleset:

Bring your own controller.

Settings:
3 stocks
8 minute timer
Items set to off and none
Team Attack On
Pause Off*
No aesthetic hacks*

Stages:
Battlefield
Castle Siege
Final Destination
Lylat Cruise
Pokemon Stadium
Smashville
Yoshi’s Island


Gameplay:
•Winner's Finals, Loser's Finals, and Grand Finals are best of five.
•All other sets are best of three.
•Timeout victories are determined by stock count, ledge grab limit (35 per player), percent.
•Double Meta Knight is banned in teams.
•Any action that can prevent the game from continuing is banned (i.e., freezing, disappearing characters, game reset, stalling under the stage, etc.).

Conduct:
•Tournament attendees are expected to maintain respectful conduct towards other attendees and players (i.e. not knocking players, yelling in ears, etc.).
•Tournament attendees are expected to respect the venue, equipment, and other's property; and liable for any damages they render.
•Coaching is allowed only between games.
•Bracket manipulation is not allowed (intentional forfeiting, match fixing, splitting, subbing).
•Wii Remote must have batteries removed when not playing.

All other inquiries and issues are determined at the discretion of the TO. Failure to adhere to rules will lead to punishment at the TO's choosing, which could include the removal from the venue.


First game procedure:*
-Players determine who chooses port and who chooses stage strike order, if necessary by coin flip (or other method agreed to by players)
-Players choose port, alternating between teams in doubles.
-Players strike stages in alternating order:
1 strike - 2 strikes - 1 strike - 1 strike - 1 strike

After each game:*
-Players may counter pick the next stage and controller port after a game loss.
-Players may strike the last stage they lost on during their opponents counter pick.
-Players may (additionally) strike another stage during their opponents counter pick.

In the event of a tie, a 1 stock 3 minute lgl 10 match will be played to determine the winner.

*per request by player
 
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