He serves...a higher authority. Geno has joined the Brawl!
Geno is a being from the stars whose true name is near-impossible to pronounce in English. After Smithy invaded Mario's world and destroyed the Star Road in the process, Geno came down to the planet and possessed the wooden doll of a young child. He went into a nearby forest to try and recover a Star Piece, one of seven, and joined Mario's party soon after in his quest to repair the Star Road, which conveniently coincided with Mario's own quest to defeat Smithy.
Stats
Size:4/10. Geno is about as tall as Toon Link, but a bit...wider, if you know what I mean. Being made of wood, and hollow, he's rather light, so it isn't hard to send him flying.
Walk Speed:6/10. Geno's legs are rather light, so just walking can get him places relatively quickly.
Run Speed:8/10. In SMRPG, Geno's natural speed was the highest, so he's very fast in Brawl as well, just above Fox's speed.
Aerial Movement:5.5/10. He's not bad in the air, but he's not really good either. Though despite having a wooden body, he's actually rather floaty.
Traction:7/10. With the combination of Geno's speed and his light frame, he doesn't have the best traction, but it's nothing necessarily crippling.
Jump:6/10. Despite not being that good in the air, Geno actually has a slightly above average jump. His second jump isn't half bad either.
Specials
Neutral B:Geno Beam.
Geno's very first in-game special attack, the Geno Beam is your not-so-basic chargeable projectile. Pressing the B button causes Geno to point an arm forward, then his hand retreats into his arm and is replaced with a small black rod with a white tip. The entire animation takes 3/4th of a second, so be sure the opponent isn't in your face before using this. An instant later, a bright blue beam half the width of Lucario's Aura Storm shoots out in a straight line, reaching all the way to whichever edge barrier Geno is facing and dealing a single, strong hit. This beam can't be angled, but feel free to use it while you're falling; doing so will shoot Geno back a bit.. Uncharged, this move does
11% damage with low knockback. Fully charged, however, it can deal
22% damage and high knockback. While it's charging, Geno will pump an arm and place his hand on it, eyes closed and head bowed. When it's charged, Geno's cloak and hat will glow bright blue and wave a little bit, so when you see that, make sure you're not in front of him.
Side B:Geno Whirl.
Any Geno fan worth his SNES will know this move. Geno holds both hands above his head, creating a disk of orange energy, then he throws his arms forward, shooting the ring in a straight line that flies at Sonic's run speed, though it can be angled up or down slightly. This move does
9% damage, low knockback, and disappears on contact with a character. However, something unique about this move is that it bounces off walls, flying around the stage for
8 seconds until disappearing, or going past an edge barrier. Geno can have up to three of these rings out at any time. Also, Geno doesn't take damage from these rings, so he can go as crazy as he wants with them. A special trait is that it has a 1 in 100 chance to do
99% damage on contact. A little more incentive to stay the heck away from it, huh?
Down B:Item Hat.
What's that? You were expecting Geno Blast? Ha! I'm more original than that! Pressing Down B will cause Geno to reach into his hat with a hand and start fumbling through it for an item. The item's value will depend on how long Geno searches for it, and he can search for a maximum of 5 seconds. Geno will be left defenseless while searching for the item, so make sure to have some space before using this.
1 Second=Random Food
2 Seconds=Green Shell
3 Seconds=Bob-Omb
4 Seconds=Super Mushroom
5 Seconds=Starman
You may think those last two are overpowered, but let's be honest. 5 seconds can be a long time in the middle of a fast paced match. Also, something to note is that Geno only has one of each of the four latter items, so don't think you can keep using the Starman to make yourself invincible the entire match. After the main items are used, Geno will just keep pulling food out of his hat, so it can serve as a (somewhat unreliable) healing move. However, another thing about this move is that if Geno is already holding an item and has already used one of his own, he can put the item in his hat to be used for later. How does Geno keep so much stuff on his person? I dunno. Ask Link.
Up B:Geno Boost.
An odd spin on the original Geno Boost. Red arrows will pop up and disappear around Geno as the Up-B input is held. This move works just like Diddy's Rocket Barrels in that his fall speed will be reduced dramatically while charging before he shoots into the air, his angle depending on whatever direction you hold the control stick. However, just like in SMRPG, this move will boost Geno's attack power by 1.5 until he takes 20% damage. If he manages to fully charge this move, his defense will also be boosted. Also, if someone is within the arrows when he finishes the move, they'll recieve the same boost. Finally, Geno will only get the boost when the B button is released and he goes flying. The boosts can't be stacked and the move leaves Geno in freefall, so don't think you can spam it.
Facts about Specials:You can make the Geno Whirl move stronger by hitting it with Geno Beam, increasing it's damage by 1% to 8% depending on the charge. Any Geno Whirl affected by Geno Beam will have a blue tint around it. You can also make it stronger by using Geno Boost first, then firing Geno Beam at the disks. Assuming you use Geno Boost, then fully charge a Geno Beam, fire off a Geno Whirl, then hit the whirl with a beam, the Geno Whirl can do a whopping 25%! But as you can see, this takes quite alot of setup. If you manage to pull this off in a real fight, then congratulations. You're completely awesome.
Smashes
Many of Geno's attacks are gun-like moves. His smash attacks will be no exception.
Forward Smash:Double Punch.
Geno pulls both arms back, then throws them forward, his arms shooting off and going the distance of 1.3x a SBB, dealing
14% to 19% with great knockback. This move has some ending lag while Geno's arms return, so be wary.
Up Smash:Shotgun.
Geno points an arm straight up, his hand retreating into it and replaced by a small rod like the Geno Beam's. He then fires a powerful spread of small bullets that reach Pichu's height, and spread to 3/4 the length of a Battlefield Platform, which deals
15% to 21% with high knockback. This move has bad ending lag, so make sure you don't miss.
Down Smash:Elbow Cannon.
Geno will point his arm at the ground in front of him, then bend his arm to revealing an opening. After which, he'll fire a single cannon ball from his elbow, doing
14% to 20% with high knockback, but noticable.
Normal Attacks
Not all of Geno's attacks involve long range, but he certainly has a lot of them.
Jab:Finger Shot.
Geno points his arm forward, fingers outstretched. He then begins firing bullets from his fingers at a very rapid speed,
dealing 1% damage per shot, but no knockback. The bullets travel the distance of Sheik's needles.
Dash Attackuppet Tackle.
In a rather ungraceful display, Geno simply throws himself forward a distance, dealing
6% damage and measly knockback.
F-Tilt:Rocket Punch.
Geno's arm shoots forward the distance of a stage builder block before returning back to him, dealing
7% damage. Has good range for a tilt, but some ending lag.
U-Tilt:Star Gun.
Geno's most powerful weapon, reduced to a measly tilt. Sigh. Geno will point both arms up in slightly different directions, firing three small stars from each arm that travel Geno's own height, dealing
1% a hit. Best used to stop an approach from directly above.
D-Tilt:
Rainbow Pillar.
This is also a very crucial move. Geno will hold his hands up and gather energy before bringing them to the ground, causing a giant, multicolored pillar fo energy the width of Lucario's Aura Storm to drop down from the top barrier. This pillar will reach all the way to the top barrier, stays there for 15 seconds, and Geno can make two of these at any given time. These pillars can't do any damage and anyone can pass through them, so what good is it?
Simplicity itself, my dear Wattson. This move is meant to be used in tangent with your Geno Whirls to keep them onstage for as long as possible, instead of simply letting them fly through the edge barriers.
Get Up Attack:Spinning Star.
Geno will spin around as he stands, a small star closely resembling his real form spinning around him. This attack deals
6% damage.
Ledge Attack(weak):Sweep Kick.
Oddly, this move can actually trip, as Geno swiftly sweeps his leg across the ground before standing up, dealing
4% damage.
Ledge Attack(Strong):Rising Star.
Geno pulls himself to his feet with one hand while his other arm is pointed forward and fires 3 star shots, each doing
2% damage.
Aerials
Oddly enough, much of Geno's air game is very defensive.
Nair:Lucky Star.
Geno will actually fly out of the doll, then fly around it once before repossesing it. This does
7% damage. Get it? 7? Lucky Star? I got a million of 'em.
Fair:Hand Gun.
Geno simply points an arm forward and fires a single, strong shot that travels a SBB, dealing
8% damage to whoever it hits.
Bair:Sky Beam.
Geno points an arm back and fires a thin version of his Geno Beam that travels Ganondorf's height, doing
8% damage to anyone caught in it. Like many bairs, this is a retreating move.
Uair:Flare Gun.
Geno quickly shoots up a fireball twice the size of Mario's, which actually travels the height of said plumber, dealing
9% damage.
Dair:Meteor Shower.
Geno swings his arm towards the ground below, releasing a flurry of small stars that go the distance of his shot gun move, each star dealing 1% damage for a maximum of
8%. This is a more a defensive move to prevent attacks from below.
Grab and Throws
You can probably tell by now, but Geno's throws also involve his many gun-like attacks.
Grabuppet Master.
This is actually a tether. Geno fingers shoot off his hands on strings and travel the distance of Samus' grapple beam before returning to him with the same ending lag.
Pummeluppet Pummel.
Geno simply punches the opponents in the gut, dealing
3% damage a hit. It's as slow as Mario's pummel.
F-Throw:Shotgun Blast.
A much weaker version of his Up Smash, Geno jams his arm into the opponents stomach before blasting them at point blank, dealing
11% damage and high knockback.
B-Throw:Shoulder Sniper.
Geno tosses his opponent into the air behind him, dealing
5% damage. Then, in a moment of sheer coolness, points two fingers over his shoulder and fires a single strong shot like a sniper rifle that deals
6% for a maximum of
11% damage.
D-Throw:Bullet Barrage.
Geno's throws his opponent to the ground to deal
5% and fires three finger shots, each dealing
1% damage.
U-Throw:Rising Stars.
Geno will throw his enemy above his head to do
4% and then fire a few shots from his Star Gun, each dealing
2% damage for a maximum of
10%.
Final Smash
Geno Bl
ast/
Geno Flash
That's right, Geno's so awesome, he has 2 Final Smashes to choose from! Upon pressing the B button, so long as the control stick isn't touched for a second, Geno will begin a Geno Blast, taking the same pose as Zelda's fireball taunt. During this time, a red star will appear over Geno's head, and said doll is invincible. When the star appears, you have to hold the B button. After a second, another star will appear from the first, and after another second, a third one appears. You have to release the B button the INSTANT that third star appears. Geno will then hold his hands up, and a thin white beam will shoot up and disappear into the top barrier. When this happens, your opponents better start rolling around like crazy people, because a second after the first beam is gone, Geno will bring his arms down, and giant, multicolored beams the size of Lucario's Aura Storm will start raining down on the stage at random. Each beam will deal
15% damage with medium knockback, and the attack, depending on how well it was charged, will last a set time.
1 Star = 5 seconds
2 Stars = 10 Seconds
3 Stars = 15 Seconds
Each beam only lasts for 3/4 of a second, but they're almost impossible to predict. The beams will continuously fire down on the stage, one after the other, with 4 beams being on screen at any given time. Of course, Geno is completely immune to these beams, but he can't move while bringing them down. He's also invincible, so all the opponent can do is dodge. Needless to say, it's a powerful, though random, attack, but if you overcharge it, the attack will backfire and only last for 5 seconds, so be careful.
As for Geno Flash, simply move the control stick after activating the move and Geno will go into his cannon form. The same charging rule as Geno Blast applies to this move as well, however, you'll be charging the move's strength instead of it's time. While charging, a small, blue reticle will appear in the center of the screen, with Geno pointing straight at it. While charging, you can point this reticle wherever you want on-screen, but be careful, as you'll have to keep an eye on both the red stars and the reticle; no easy feat. Once you've released the B button, Geno will fire a small, red flame that will travel towards the last spot the reticle had been in at the speed of Wolf's lasers, dealing 10% damage to anyone it touches. Once it reaches it's destination, the fire ball will become a glowing red circle with what appears to be six triangles spinning around it. (If you pause the game, you'll find that it's actually just three triangles going really friggin' fast.)
The sphere will grow to twice the size of a Supernova bomb at the same rate, then a small face will appear in it for a second. Afterwards, the face will scrunch itself up and the sphere will explode without expanding any further. Anyone caught in the sphere while it's growing will take the same damage as they would from a Supernova bomb, but it will last twice as long. The power of the final explosion obviously depends on how many stars have been charged.
1 Star = 15%
2 Stars = 30%
3 Stars = 45%
Believe it or not, this actually isn't as overpowered as you'd think, as the person controlling the move will have to keep an eye on both the red stars and the reticle, so if they mess up on either end, the attack will be weaker, or won't be at the place the person wanted it to be. Geno is invicible before firing this move, but once the fireball starts moving, Geno is free to move around to try and knock the opponent into the attack.
Extras
So, now that we're done with the actual moveset, let's show some more of Geno's epicness.
Idle Pose 1:Geno crosses his arms and bows his head, eyes closed.
Idle Pose 2:Geno holds his arm up as his gun replaces his hand. He inspects the weapon for a moment before returning his hand to normal.
Up Taunt:De-possession.
Geno's body collapses as his real form floats around for a moment, then quickly flies back in, standing up again.
Side Taunt:The Exorcist.
Geno's head will spin around slowly in a very eerie fashion. He's a possessed doll, after all.
Down Taunt:Epic Nod.
Geno faces the screen, crosses his arms, and nods once.
Symbol:A Star.
Entrance:
Geno's body is sitting motionless on the ground, then Geno himself shoots down from the heavens in a beam of light to inhabit the doll, which quickly stands up.
Victory Pose 1assive Doll.
Geno simply stands there with his arms crossed, staring at the screen, unblinking.
Victory Pose 2:Return to the Heavens.
Geno exits the doll and flies over each of the losers before ascending into the sky, the camera following before going back to the doll's lifeless form.
Victory Pose 3:Hotshot Mage.
Geno is standing sideways to the camera with his gun pointed at it, then he fires off three shots, his cape flowing in the wind.
Victory Theme:
The tune that plays when you win a battle in SMRPG.
Loss Pose:
Geno simply claps for the winner, an unreadable expression on his wooden face.
Kirby Hat:Quite obviously, Kirby will get Geno's hat.
Role in SSE:In the ruins of Dedede's castle, the odd badges on Luigi and Ness' trophies begin to glow, and suddenly, the two are alive again. Heads spinning, the two sit up and look around, then Ness notices the badge on Luigi's nose. He quickly yanks the badge off the green plumber's snoz, then looks at it in confusion. He then glances up to see Dedede's trophy lying there. Putting two and two together, Ness realizes that Dedede was the one who had saved them. Returning the act of kindness, Ness frees the self-proclaimed King of Dreamland, who hops to his feet before looking around in confusion. Realizing the two had freed him, Dedede smiles widely and pats them on the shoulders. He picks up his hammer and looks at his two new allies for a moment before dramatically pointing to the exit, only to realize he had no idea where to go.
Looking sheepish, he asks the two if they knew where to go. Ness facepalms while Luigi sighs, rubbing his head. It's then that the trio hears wooden footsteps from the doorway, then they turn their heads to see Geno standing there, arms crossed as the wind blows through his cape. The three, not knowing if he was friendly or not, brace themselves for a fight, only for Geno to motion for them to follow, saying that he knew where the other fighters were. They hesitantly follow the possessed doll, and Geno leads them to the part of Subspace where everyone was.
Snake's Codec
Snake:Colonel, I'm fighting a wooden man in blue clothes. Any ideas who he is?
Colonel:That's Geno, Snake. Geno is a being from beyond the stars, and a guardian of the Star Road.
Snake:Seriously? He looks like a life-sized toy to me.
Colonel:That's because he is. What you're seeing is only Geno's physical body, a doll that the true Geno possessed.
Snake:Okay. Now, that's creepy. You know, this guy's got more long range gear than me. I can barely get anywhere near him.
Colonel:That's his specialty, Snake. But remember, it's yours, too. Don't let him beat you at your own game.
Snake:Never crossed my mind.
Playstyle Section
Geno's playstyle is so obvious it's ridiculous. He's a pure long range fighter, having many, MANY projectiles to keep his opponents out of his face. When you're playing as Geno, you'll almost ALWAYS be retreating, constantly firing off attacks at your opponent to keep them at bay. And you'll have good reasons to do so.
You'll want to use Geno Whirl often to keep your opponents on their toes (you'll use it alot). While they're dodging around like their getting shot at (which will usually be the case, considering who you're playing as), feel free to charge your Geno Beam or get an item when you get the chance; or even go for a Geno Boost.
Always make sure to keep your distance from your enemies, because if they get in your face, well, that would be bad. Whenever the opponent gets too close for comfort, get on the defensive by taking to the air and using your aerials. Your opponent will have a very hard time approaching when you're throwing out projectiles like candy. The reverse holds true as well. When you're on the offensive and/or pressuring your opponent, try to stay on the ground. With Geno's great ground speed and range (and maybe a Geno Boost for good measure), there's little chance your opponent will get away unscathed. Make sure to use the Rainbow Pillars as well to keep your Geno Whirls on the field.
As for the Item Hat, you'll only want to use it when you're struggling. If you use it too early, you may find yourself lacking an item you could desperately need later. Again, make sure to use Geno Whirl to keep your opponents busy while you're getting the item you need. The ways you can use items vary. You can use the Green Shell as a third recovery option (over Geno Boost and the Puppet Master tether) by throwing it down and short hopping to bounce off of it, (though I'm not entirely sure you can do that or not) or you can use it as yet another projectile in your arsenal. If you're having trouble getting a K.O, whip out your Bob-Omb and hurl it at the opponents to send them flying, or you could use it to clear out a group. Only use the Super Mushroom when you're behind a stock, and only use the Starman in the most dire of situations.
Put simply, make sure to space your attacks properly, be smart with your items, and you'll show everyone just how awesome Geno can be.