Holy crap.... I am busy one night... and this topic is already at ~250 posts.
I will have
Kerrigan, Queen of Blades up later today... (i have a test today that I have to study for first)
EDIT:
Kerrigan, Queen of Blades
Sarah Kerrigan was found to be a psionic at an early age and was taken by the confederate army and trained to be a Terran Ghost. Kerrigan left the confederacy to become second in command of the Sons of Korhal under Arturus Mensk. Betrayed by Mensk, Kerrigan was captured by the Zerg and infested. After the Zerg Overmind was slain by the Protoss hero Tassadar, she became the Queen of Blades, ruler of the Zerg swarms, and crushed all opposition in the sector. She had been keeping quiet lately, and we finally have figured out why, as she has joined the cast of Super Smash Brothers!
Alternate Colors:
Normal: Pictured above
Red: All the purple parts of her carapace become
maroon and the green sections turn
light purple.
Blue: All the purple parts of her carapace become
navy blue.
Green: All the purple parts of her carapace are now a
dark green.
Dark: The purple parts become
black, the tan colored armor becomes a
silver-gray and the green sections stay the same. Kerrigan's eyes glow a
green color.
Light: The purple parts of her carapace are colored an
ivory color, the armored sections deepen in color to a
steel gray and the green sections become a
light blue.
Generic Attributes (out of 10)
Weight:
5.5
Jump:
8
Dodging:
5
Horizontal Airspeed:
6
Fall Speed:
6
Running Speed:
3
Attack Speed:
7.5
Attack Power:
3
Attack Damage:
9
Glide:
no
Walljump:
yes
Wallcling:
yes
Notes:
- Kerrigan likes to play with her enemies; her attacks do a large amount of damage, but don’t have great knockback. She will rarely kill before 170% but she can rack up the damage with moves that do 20%+ in no time. Her wings are not functional but she uses them as melee weapons and for grabbing onto edges in the manner of a tether recovery.
- The value for KB is on a scale of 1-10, where 1 is a weak jab and 10 is like an Ike F-smash
Tilts:
Neutral: 4 hit combo – left punch, right punch, elbow, kick.
(3%, 3%, 4%, 6% KB=3)
Side: Kerrigan extends her knee and then kicks, this only takes a single button press (like Meta Knight’s aerials) and is very fast. This can be angled, but doing so only affects the angle you launch the foe. Down: 15 deg, Normal: 30 deg, Up: 45 deg
(6%, 12% KB = 3)
Down: Kerrigan makes a swipe with her claws on both sides simultaneously. The is by far Kerrigan's weakest, least damaging move, and it doesn’t have much range, but it has a 50% percentage of tripping the foe
(7% KB=2)
Up: Kerrigan leans forward and thrusts her heel back and up behind her. It will send the foe in a different direction depending on which point of the move strikes first. The hitbox activates immediately but takes a dozen frames to reach above her. Upon tall characters she can hit below a platform and send them backwards at a nearly horizontal angle.
(15% KB=4 or 5)
Dash Attack: Kerrigan thrusts her wings forward while her body stops in place. The dash attack hits twice and can be used over the edge as an edgeguard. It is hard to pick up items with this move. This is very unsafe on block at close range.
(8%, 8% KB=4)
Smashes:
Side: Kerrigan uses her wings in a pincer-like fashion, this draws the foe towards her (at high percentages it will throw the opponent behind her and the next hit will miss) and then slashes with both clawed hands
(11%, 15% to 15%, 21% KB=4.5)
Down: Kerrigan stomps downward with her spiked heel. This pops the foe upwards and at low percentages can combo into a forward tilt or jab. This move can spike if foe is on the ledge or below Kerrigan. Only hits in front of her
(17% to 25% KB=5)
Up: Kerrigan’s wings are sent upwards as she twirls on the ground. Strongest KO move, killing Mario around 145% uncharged or 105% charged
(18% to 27% KB=6)
Aerials:
Neutral: Kerrigan spreads her wings. This move is quick and has a hitbox all around her, but the hitbox is only out for a short time
(13% KB=4)
Forward: Kerrigan does a triple kick forwards (knee, kick, kick). A damaging but weak aerial with slow growth.
(7%, 8%, 10% KB = 3.5)
Back: Kerrigan twists in the air and swipes with her claws twice. This is a fairly weak aerial at the start but it has a good growth rate.
(8%, 9% KB = 2.5)
Down: Kerrigan does a backhand swipe with her claws downwards. This move spikes when her arm reaches the half-way point of the arc until the end. Before this it acts as a semi-spike. The spike is only medium strength and has only 3 frames of lag afterward.
(15% KB= 4)
Up: Kerrigan does 4 jabs upwards in rapid succession. Each does 5% damage, and the knockback does by the move never increases. This move will not kill at 999% unless done near the ceiling.
(20% KB=3)
Specials:
Neutral: Consume – Kerrigan grabs onto the enemy and begins to damage them. As she does, her own damage is lessened by an equal amount. She will hold on longer to an opponent of higher damage. This counts as a grab, much like Wario’s bite and all the same rules apply.
(Variable %, KB=3)
Side: Ensnare – Kerrigan expels a projectile forward that explodes on contact (or maximum range) to spread a green substance that will slow down the movement speed of any enemy caught in it. Its range is that of Wolf's blaster and its trajectory can be controlled slightly.
(0% KB=0)
Down: Psionic Storm – A storm of psionic energy surrounds Kerrigan. The hitbox comes out in 6 frames and covers her head and upper body but not her legs, making approach from above difficult. This storm will cancel many projectiles and interrupt medium strength attacks. It is able to be held for 15 seconds, but for every second it is held, the ending lag on the move increases dramatically. If this is done in the air her fall speed is reduced.
(3%, 3%, 3% etc… KB=1)
Up: Wing Latch – Kerrigan thrusts a wing forward and then retracts it. This defaults to a 45 degree angle but can be aimed between 35 and 65 degrees. When used on the ground, the wing will drag the closest enemy in its path back towards Kerrigan who is free to follow up with an attack due to the low ending lag. When used in the air it will sweetspot a ledge if available for recovery, or knock the foe back in a parallel trajectory. This move can be used twice without touching the ground before Kerrigan enters freefall.
(13% KB=5.5)
Throws:
Kerrigan uses her wings to hold the enemy in front of her. A relatively quick medium-ranged grab.
Pummel: Kerrigan slashes her foe as he dangles in front of her
(2%)
Forward: Kerrigan knees the foe and pops them forward and up. At lower percents this can be followed up with a ftilt, jab, or another throw.
(13% KB=2)
Back: Her wings slam the foe into the ground and Kerrigan does a bicycle kick knocking them back at a 60 degree angle. The knockback on this move increases very slowly with damage.
(4%, 13% KB=3)
Down: Kerrigan clasps her hands and brings them down upon her opponent’s skull. This will pop the enemy up further than the F-throw and can set up for a properly aimed up-special.
(12% KB=3)
Up: Kerrigan’s wings throw the enemy up at a 70 degree angle behind her.
(8% KB=3.5)
Final Smash: ZERGLING RUSH!!!
A large amount of Zerglings unburrow at all points of the stage and hop towards the nearest enemy. The larger the stage, the more Zerglings unburrow. These Zerglings do 1% damage for every (very) rapid attack, and live for 10-15 seconds. While the enemy is in hitstun from the Zergling attacks, Kerrigan may walk over and deliver the final blow.
Taunts:
Side: Kerrigan stands with her arms crossed and taps her foot saying “I’m waiting…”
Down: Psionic emissions surround her briefly. (Similar to psionic storm but fainter and do no damage)
Up: Kerrigan spreads her wings and growls menacingly
Victory Poses
1: Kerrigan stands and laughs.
2: She flexes her wings and growls (similar to her taunt)
3: Kerrigan fall from the ceiling, her wings stick into the ground first to slow her decent.
Defeat:Kerrigan crouches down and bows her head.
Snake’s Codec:
Snake: Colonel! Who is this woman, and what happened to her?
Colonel: That is Sarah Kerrigan, and I would watch out Snake.
Snake: Why should I be afraid of her? Is she contagious?
Colonel: Kerrigan is a psionic and she was taken by the Zerg Overmind and infested. After the Overmind was slain, she assumed control of the entire Zerg swarm herself.
Snake: Who or what are the Zerg?
Colonel: An alien race that infests every living organism around it forces their evolution into efficient minions.
Snake: Not a woman to ask out for a date then…
Colonel: No Snake.
Kirby Hat
When Kirby copies Kerrigan, he gains the
Consume ability and Kirby's head sports similar "hair" to what is on Kerrigan's head.
Stage:
Char
This world is a blasted ruin, and is used a main base of operations for the swarm. The ground is blackened ash and the terrain is rocky and uneven. There are no hazards, but it is a bit difficult to see the characters doing battle because there is not a lot of light. A player familiar with all the characters should have no problem figuring out what is going on, but a novice might be a little confused. In the background you can see various Zerg creatures but they do not interfere with combat.
Songs:
http://www.youtube.com/watch?v=7vaJ7IEu6go
http://www.youtube.com/watch?v=kUwRC3RXDQs
http://www.youtube.com/watch?v=ufCOgYZ92j4
Item
Psi-Disruptor: This item is rather dangerous. It appears on the screen and activated without anyone touching it. It's effect is to disorient the characters on the screen. There are 2 modes:
Button Scramble: For the duration of the effect your buttons become remapped to random control schemes (all are legal control schemes that you could create and save under a name)
Movement Scramble: For the duration of the effect movement becomes muddled and up may become left at the same time down becomes up.