Yes it's opened. I'll pot my first moveset.
Team Rocket (Jessie and James)
Team Rocket is an evil organization bent on world domination. Headed byGiovanni, their plans to steal and exploit Pokémon for profit and power is a central plot device used throughout the series. According to the anime, the organization only has bases in the Kanto and Johto regions, however that does not stop the show's antagonist trio of Jessie, James, and Meowth from following Ash Ketchum to other areas around the Pokémon world. Often, members of Team Rocket are broken up into pairs in order to perform specific heists - like Jessie and James.
Unlocked message: its double trouble, Team Rocket has joined the Brawl
Notes (for all):
Arbok and lickytung get sent out of Jessies pokeballs, while james sends out cacnea and victorybell, Meowth just jumps to the playing field.Team Rockets pokemon don’t get fatiqued, but you are still forced to change pokemon when you get knocked off, also, being a five-in-one character, so you will have to pick your pokemon to the situation, also, it takes 1 second to change pokemon, you first send out another pokemon, and the pokemon you were currently using runs back to jessie and james, then get put back into the pokeball, Meowth takes 0.5 seconds to come out as he doesn’t come from a pokeball,
to select the chosen pokemon, when you press down b, you have to press the a button to choose the pokemon for example (look below, the order changes depending what pokemon you using) also when you press down b, all four of the characters head appear near your current percentage with the button you need to press, so you know which button to press to get what character! if you pressed down-b by accident, press z so you can move again!
when you are Arbok wanting to change pokemon
press a to be victreebel
press b to be meowth
press x to be lickitung
press y to be cacnea
when you are Victreebel wanting to change pokemon
press a to be meowth
press b to be lickitung
press x to be cacnea
press y to be arbok
when you are meowth wanting to change pokemon
press a to be lickitung
press b to be cacnea
press x to be arbok
press y to be victreebel
when you are lickitung wanting to change pokemon
press a to be cacnea
press b to be arbok
press x to be victreebel
press y to be meowth
when you are cacnea wanting to change pokemon
press a to be arbok
press b to be victreebel
press x to be meowth
press y to be lickitung
Arbok (the all-rounder):
A reptilian with purple scales over most of its body. It has lost the rattle it had on its tail as an Ekans. Like a cobra, it can spread out its ribs into a hood. On its "hood", it has a design much like an angry face. The frightening patterns on its belly have been studied. Six variations have been confirmed. It has a nasty bite with deadly venom. Terrifically strong, it is capable of crushing opponents by coiling its body around them and constricting. It can even flatten steel oil drums. If it encounters an enemy, it raises its head, intimidating the opponent with the frightening pattern on its body.
Stats:
Power: 6.9/10
Walking Speed: 4.1/10
Dash speed: 7.2/10
Range: 8.3/10 Tail sweeping has great range
Projectile distance: 7.9/10
Drop speed/weight: 6.6/10
Size: 7.2/10
1st jump: 5.2/10:
2nd Jump: 6.3/10:
Crouch: 9.2/10
Traction: 7.3/10
Combo: 7.8/10
Wall jump: no
Wall cling: no
Crawling: Yes 9/10
Glide: no
Tether: no
Specials
Neutral B: Poison Sting: You charge it up for 4 seconds, and you can store it, Poison sting is as hard to see as sheiks needles, also the more you charge up, the more Sting needles you spit out, the final sting needle will make the enemy engulfed in darkness, which if it hit, will act like an flower head, doing 7%, when it’s uncharged, it will send out 1 Sting Needle (7%), when Fully charged, you’ll send 5 Sting Needles, every Sting needle does 3%, apart from the last hit. This has some ending lag.
Forward B: Gunk Shot: You charge up for 3 seconds, this isn’t storable, and it moves similar to Mario’s fire ball, just further. The longer you charge it, the bigger/further/stronger it becomes. When you use it, you’ll spit out a Big, purple ball, resembling poison, it moves quite slowly, and when it bounces, it bounces quite high.
When it’s uncharged, it will do 9% and low knockback, when it’s completely charged, it will do 19%, and mid-high knockback, you can’t spam this due to ending lag.
Up B: Haze: This does no damage, and covers the distance 1.5 of Lucarios Up-b, at the same time, covers the area of the recovery of a light brown smoke about 1 meter away from the body, on the floor, he does a giant cloud of light brown smoke in-front of you, you can aim it up and down, this could be used as some mind games, this is even more effective in 2v2 battles. the has some start-up lag.
Standard:
Neutral a: Arbok bites twice, and then he turns round to do a tail whip (3%,3% 5%)
Hold down a: continually doing his first bite
F-tilt: Arbok turns around facing the other way, and sends his tail far backwards, this has good range, and it’s not that strong, and doesn’t do that much knockback, this does 9%, this has little lag.
F-smash: His tail glows bright white, and when you unleash it, he swings his tail around himself; this does little damage, but does KO knockback at 110% for Mario. This has some start up lag, but little ending lag. When uncharged, this does 16% and high-low knockback, when charged, this does 21% and high-high knockback. This has heavy Start-up lag, like the spped of Unleashing snakes F-smash.
U-tilt: He leans onto his head, and send his tail upwards, while waggling it. This does mid knockback and does 10%, can be used to set up combos at early Percentages. Little lag on all sides.
Up-smash: Arbok does a front flip, this has great range, this has little starting lag and ending lag, this also does some nice knockback. This does 18% uncharged and mid-mid knockback, when charged, this does 23%, and does high knockback.
D-tilt: Arbok leans forward while in a crouched position, and does an ankle bite, this is weak and damage and knockback, but can trip someone and has good range, this does 6%
D-smash: He stands on his tail, and quickly sweeps the floor, this is a good crowd remover, but this isn’t a KO move, while this move ends very quick and with little lag. When uncharged, this does 14%, and mid-low knockback. When charged, this does 19%, and mid knockback.
Dash attack: Arbok jumps and lunges forward, this is a good KO move, but this has some punishable lag at the end of it, this does 11%, and high knockback
Aerials
Nair: he leans his body back, and spins his tail up and down in a circle; this can do 6 constructive hits, which can do a maximum of 15%. This has mid knockback, has some lag at the end of it.
Fair: he quickly shoots his tail forward, you can perform 2 of this move in one short hop, and this has near no start up lag or ending lag. This does 10%, and does mid-low knockback
Bair: Arbok twirls his tail round multiple times, this can do good damage, and is a very good shield eater, while this has some landing lag, this can easily be auto cancelled, this does 15%, and mid-low knockback
Uair: sticks his head up similar to charizards uair, this can juggle people at low percentages, this only does 6%, so this should be used to link moves into each other.
Dair: While facing the camera, Arbok spins forward twice very quickly, this is a meteor smash, and if you miss it the first time, there’s always a chance you’ll hit the foe again. This does 13% on both tail slams, this has some ending lag.
Grabs:
Grab attack: He tightens the grip by squeezing the foe, this does 4%
F-throw: Flings the foe forward, this does mid-low knockback, and 9%
B-throw: Grabs the enemy with his teeth, and throws them backwards, this does 10%, and mid-low knockback
U-throw: leaning on his back, he spins his tail and throws the foe upwards, this has mid-low knockback, and does 11%, could be used to start a combo with uair.
D-throw: While still holding the foe tightly, he smashes the foes bottom on the floor, and lets go, this does 12% and mid knockback.
Others:
Front is on the floor: he smacks his tail in one direction then gets up. This does 11%
Back is on the floor: does a back flip on to his head, and then springs up onto his normal stance; the back flip does 11%.
Edge attack over 100%: he sends his head up, this lacks any range, and this does 8%
Edge attack under 100%: Sweeps with his tail, this can cause tripping, this does 10%
Taunts:
Up: Arbok tickles his chin with his tail
Side: Twirls around chasing his tail
Down: Moves on the ground without moving, just moving his body left to right
Victory Taunts:
1: Arbok Hazes the screen, and when the haze fades, Arbok isn’t there.
2: Jessie and James start throwing Arbok up and down.
3: Arbok slowly rises from the ground onto his tail.
Lickitung (the strong one):
The most famous feature Lickitung possesses is a long prehensile tongue, which it uses to manipulate objects and possibly to consume them, aside from being very receptive to all sorts of tastes, it is also very dexterous. It also has pink skin with yellow markings on its belly and a thick tail. Licks from its 6' 6" long tongue can paralyze foes. Its saliva is gooey and sticks to everything.
Stats:
Power: 8.0/10
Walking Speed: 3.1/10
Dash speed: 4.1/10
Range: 7.3/10
Projectile distance: N/A/10
Drop speed/weight: 8.2/10
Size: 7.4/10
1st jump: 4.3/10:
2nd Jump: 5.2/10:
Crouch: 5.1/10
Traction: 5.3/10
Combo: 6.3/10
Wall jump: no
Wall cling: no
Crawling: no
Glide: no
Tether: no
Specials:
Neutral B: Roll-out: It’s the same as Jigglypuff roll-out, instead it does 23% fully charged and High-mid knockback, it travels faster as well, but it’s harder to recovery with, as it travels in the air in a 45 degree angle, so it’s useless in recovering.
Forward B: Body Slam, its animation is similar to Bowser Forward B, just without the grappling part, Lickitung jumps up high, and falls down very fast in the air at a 35 degree angle downward. If you are hit in the time when lickitung goes down, you get pushed downward in the direction Lickitung goes. This does a maximum of 23%, and high-mid knockback, it sends the foes upwards. If you miss it, the ending lag is quite long (as long as Bowsers down B ending lag).
Up-B: SmellingSalt: You gain as much horizontal distance as Bowser up-b, and the height of Donkey kongs, Lickitung does 3 somersaults before lunging forwards, if you get hit by one of the somersault, it will do 13%, an the knockback will push them forward so far that it doesn’t get hit by another somersault, but not far ahead of lickitung.
Standard:
Neutral A: One move, quickly sticks his tongue straight forward, this does 9%, and Low-high knockback, got some ending lag
Hold down a: Does the neutral a combo
F-tilt: Does a quickly turn around with his tail sticking out. This does 12%, and mid knockback.
F-smash: He extends his Tongue out behind him, and when you unleash the smash, Lickitung sends the tongue downward, this has good knockback, and has meteor smash properties. When uncharged, this does 21% and high knockback, when charged, this does 26% and high-high knockback, this has start-up lag as well as ending lag.
U-tilt: move his head slightly back a bit, and shoots his tongue upwards quite quick, this does 13%, and mid-low knockback, this comes out very quickly.
U-smash: Lickitung violently spins his tongue in a big circle, this takes a while to end, but this is a good KO move, this can hurt people who are side by side of him. When uncharged, this does 20% and high-low knockback, and when charged, this does 25% and high-high knockback, this has heavy ending lag.
D-tilt: Lickitung slides his tongue on the floor a bit, the may cause tripping, this does 12%, and low knockback, this has good range.
D-smash: He sticks his tongue on the floor, and slides it on the floor, the area which he slid will be wet, which will make tripping happen more by 6.25%, the tongue does good knockback on its tip, when uncharged, this does 19% and mid-high knockback, when charged, this does 24%, and high-low knockback, this has little ending lag.
Dash attack: Lickitung will jump up with his belly stuck out; this does mid-mid knockback, and does 15%.
Aerials
Nair: Lickitung will twirl around quite quickly, with his tongue stretched out; this has good range, and does mid knockback and 14%, this has ending lag as well.
Fair: He sticks his tongue up in the air, then slams it down, at the downwards arc, it’s a meteor smash, this does 13% and mid-high knockback, has some starting and ending lag.
Bair: Sticks his two legs backwards, this comes out quick and is quite strong, this does 12% and mid knockback, I guess the animation is similar to dededes Bair.
Uair: Leaning a bit back, he sticks his tongue right up and twirls it, this does 5 constructive hits, and max damage it can do is 15%, this does mid-low knockback, and has little ending lag.
Dair: Stall-then-fall, he holds his legs and arms close together, then launches himself downwards, does high-low knockback, but has punishable lag at the end of it, this does 14%.
Grabs:
Grab attack: does a standard head butt while the opponents wrapped round his tongue, this does 4%
F-throw: throws the foe a tiny bit forward, and belly slam the opponent, this does high-low knockback, and 14%.
B-throw: unwraps his tongue which makes them go back spinning, which has massive hit stun, so this can easily chain grab, this does 7%, and the knockback is always the same.
U-throw: Throws the foe upwards with his tongue. Nothing special does 8% and low-high knockback.
D-throw: he slams the foe on the floor, then butt stomps them when they are on the floor. This does 11% and mid knockback, this sends them upwards.
Others:
Front is on the floor: Kicks in both directions (6%) little knockback.
Back is on the floor: punches in both directions (5%) little knockback.
Edge attack over 100%: Crawls on then does a weak tail spin (7%) little knockback.
Edge attack under 100%: swipes the floor with his Tongue (10%) low-high knockback.
Taunts:
Up: he spins around with his tongue up
Side: Licks the back of his head
Down: Stomps on the ground
Victory Taunts:
1: Jessie and James hug lickitung.
2: Lickitung bounces up and down on his tongue
3: Lickitung licks Jessie, who then puts him in the pokeball, looking angry.
Meowth (the light, fast person):
Meowth has a distinctly feline appearance, resembling a small house cat. It has cream-colored fur, which turns brown at its paws and tail tip. Its oval-shaped head features prominent whiskers, no nose, black-and-brown ears and a gold oval coin (also known as "charm") embedded in its forehead. Meowth's coloration, its love of coins (see Special abilities) and its charm indicate that Meowth is based on the Japanese Maneki Neko, a cat-shaped figurine that is said to bring good luck and money to its owner. Meowth are valued for their ability to collect coins using Pay Day. Meowth is the only known Pokémon that learns Pay Day. Meowth is also known to be one of two non-legendary Pokémon that can speak Human language.
Stats:
Power: 6.2/10
Walking Speed: 7.2/10
Dash speed: 8.3/10
Range: 3.9/10
Projectile distance: 7.9/10
Drop speed/weight: 4.6/10
Size: 4.2/10
1st jump: 7.2/10:
2nd Jump: 6.8/10:
Crouch: 4.2/10
Traction: 7.5/10
Combo: 6.9/10
Wall jump: Yes
Wall cling: no
Crawling: no
Glide: no
Tether: no
Specials
Neutral B: Payday: it’s the same as Meowths pokeball attack now, basically you have to tap it fast to send as much Pay-day coins as the one meowth does, very coin does 2%/1%, and the coins push you back, also it’s easy to DI out of, also some ending lag after use.
Forward B: Slash: this does a very quick claw, and the slash covers a good distance for Meowths small range, it has the same properties as Melees Bowsers Forward B just out of the grabbing range (just less knockback), this does 13% and mid knockback, and send the foe in a slanted vertical direction, has little ending lag, and a tiny bit of start-up lag
Up-B: Night Slash: a ghostly arm which is double as big than meowths arm, it covers the distance of wolfs recovery, you can aim at all directions possible, this has some start-up lag, meowth lunges forward with his arm out, Night slash is a good surprise attack, so don’t be predictable with it, I with contact with this move, you’ll get knocked back, this does 13%, and mediocre Knockback, this has near no ending lag.
Standard:
Neutral A: first claws with his left hand, then his right hand, then does a small spin kick, this does 3%3% and 5%
Hold down a: Continually slash with the first part of the neutral a combo.
F-tilt: Leans forward and sticks his right claw out, this does 10%, and Low knockback, this is really quick with no lag.
F-smash: Meowth claws with his right hand, then Claws with his left hand, this is very quick, and is useful for being a KO move, when uncharged, this does 15% and mid knockback, when charged, this does 20% and does high knockback. This has very little ending lag
U-tilt: Performs a quick handstand which sends the enemy straight up, this does 10% and is very quick, this does Low-high knockback.
U-smash: Meowth claws 3 times in the air, this is also very quick, this can rack up good damage, and this has near no ending lag, when uncharged, this does 18% if hit right, this does mid-low knockback, and when charged, this does 23%, and does mid-high knockback.
D-tilt: Meowth sweeps his tail around, this can cause tripping, this does low knockback and 8%.
D-smash: Meowth claws in both side-by-side directions at the same time; this is a good crowd supporter. When uncharged, this does 17% and mid knockback, when charged, this does 22% and high knockback, this also has no start up and ending lag.
Dash attack: Jumps up with both feet facing forward, this does mid knockback and 12% and has little ending lag.
Aerials
Nair: Spins around with his claws out, similar animation to Falcos Nair, this lacks good range and does low knockback, but this can rack up 14% when hit right, comes out quick, with little ending and landing lag.
Fair: Similar to wolfs Fair, this is meowths strongest aerial knockback wise, this does 11% and mid-high knockback, this has landing lag.
Bair: Kicks back twice, the first kick does 5% and the second does 7%, this does mid-low knockback, this has a tiny bit of ending lag.
Uair: does front flip while facing the screen, this does 12% and mid-low knockback, can be used to juggle opponents, has a tiny bit of start up and ending lag.
Dair: Meowth has his whole body pointing downwards, Meowth does 3 swipes downwards, all the swipes do 4%/5%, this has some landing lag, and this does mid-low knockback.
Grabs:
Grab attack: Stabs the foe in the head with his claws, this does 4%
F-throw: Meowth holds the foe by holding his hand into the foes chin, and releases them when he moves his hand up, this does 11% and mid-low knockback.
B-throw: Similar to Pikachus B-throw, Meowth rolls into a ball with the enemy and rolls backwards a bit before releasing, this does 10% and mid-low knockback.
U-throw: Kicks the enemy upwards into the air, this does 7% and mid-low knockback.
D-throw: He sits on the foe who’s on the floor, and stabs the foe numerous times in the face before releasing, this does 13%, and mid knockback
Others:
Front is on the floor: Stabs directly upwards, and then stands up, this does 6% and low knockback.
Back is on the floor: does a front flip onto his feet, this does 7% and low-high knockback.
Edge attack over 100%: crawls up and does a short ranged claw, this does 6% and low knockback.
Edge attack under 100%: Sticks his foot out, this does 5% and low-low knockback.
Taunts:
Up: Slash’s twice saying “meowth”
Side: flips his coin up saying “Look out, I’m coming”
Down: Slash’s multiple of times saying “it’s nice to meet meowth”
Victory Taunts:
1: While Jessie and James throw meowth up and down saying “I just came from worst to first”
2: He sticks his right hand up, saying “and just remember, I’m the top cat.”
3: Meowth dances a little bit saying “Looks like I made you look like a fool”
Victreebel (the heavy, projectile user):
Victreebel has the same shape as Weepinbell, only upside-down. There are four sharp teeth in Victreebel's mouth. Victreebel has a leaf covering its mouth that has a long, brown vine with a yellow tip growing out of it. Victreebel lures prey into its mouth with sweet-smelling scents, then clamps down, trapping it.
Stats:
Power: 7.8/10
Walking Speed: 3.9/10
Dash speed: 5.2/10
Range: 7.3/10
Projectile distance: 8.4/10
Drop speed/weight: 7.5/10
Size: 8.2/10
1st jump: 6.4/10:
2nd Jump: 5.8/10:
Crouch: 4.1/10
Traction: 6.2/10
Combo: 6.9/10
Wall jump: no
Wall cling: no
Crawling: no
Glide: no
Tether: yes
Specials
Neutral B: Vine whip: Victreebel would stretch his vine in front of him, and anyone caught in it would get sucked into his mouth, taking many hits from it, while it chomping, it’ll do 13% (you have to tap it to do max damage), and then you basically throw them out the same distance as when Wario spits someone out. If you miss, there is some ending lag on it.
Side B: Sleep Powder: Victreebel shakes his leafs to produce a spore of sleep, which covers the size of ganondorf lying down in front of him. This doesn’t take long to end, but if you miss, it’s still easily punishable. As you can expect, this does no Knockback or damage.
Up-B: Leaf storm: this covers 1.5 distance of squirtles recovery, and it moves like it too. When you use it in the air, victreebel spins round, while a bunch of leafs fall down, this does no damage of knockback in the air, but on the ground, a bunch of leafs circle Victreebel very fast doing little knockback, but this racks up damage, if you hit right, you can do 30% with it, the final hit sends them back. This also has little starting and ending lag as well.
Standard:
Neutral A: Victreebel slices with his right leaf (which does 3%), then with his left (which does 4%) this has low knockback.
F-tilt: Victreebel sends his vine forward, this has good range, and little lag, and this does 11% and low-high knockback.
F-smash: Victreebel first swipes his vine around him, and at 0.2 seconds of doing this, He swings his whole body round, this has little ending lag. When uncharged, the vine does 9% and the body does 13% and mid-high knockback. When charged, the vine does 11% and the body does 16%, and also does high knockback.
U-tilt: Victreebel sends his vine up-wards, this does 11% and low-high knockback; this has great range and can be used to juggle opponents.
U-smash: while facing the screen, Victreebel goes up-side down and sways side to side like a bell very quickly, this is comes out quick, but has ending lag. When uncharged this does 20% and high-low knockback, when charged, this does 25% and high-high knockback.
D-tilt: Sweeps his vine in front of him, this has satisfactory range, and may cause tripping; this does 8% and low knockback.
D-smash: this is poor in damage and knockback; this is best used for crowd support, Victreebel spins his vine around himself, this has little lag and comes out quick. When uncharged, this does 14% and mid-low knockback, when charged, this does 19% and mid-high knockback.
Dash attack: He brakes and slices with his right hand, this does 8% and low-high knockback.
Aerials
Nair: Victreebel whips his vine whip similar to Zamus’s Nair; this is quick with no ending lag, this does 12% and mid-low knockback.
Fair: Victreebel whips his vine downwards, this has some start-up lag, and what’s its worth it’s not all that great. This does 12% and mid-low knockback
Bair: this is a good KO move; Victreebel sticks his body backwards, which does 13% and high-low knockback
Uair: Victreebel spins in the air similar to Kirby’s Nair (just not as quick); this covers a good range and can juggle people, this does 12% and mid knockback.
Dair: this is a spike, Victreebel first holds his body upwards a bit, then slams his body downwards, this does 14% and doesn’t need to sweetspot to hit the spike, this does have some start up and ending lag.
Grabs: this is a tether
Grab attack: Hits the foe with the leaf on his head, this does 4%.
F-throw: He first spins his vines, then he lets them go, this does 10% and mid-low knockback.
B-throw: he toss’s the foe with his vine over his head, this does 10% and mid-low knockback.
U-throw: He puts the enemy in his mouth, then spits them up-wards, this does 12% and mid knockback
D-throw: Sticks the foe on the floor, then sweep them backwards, this does 11% and low-high knockback.
Others:
Front is on the floor: he spins around with his leaves out, this does 6% and low knockback
Back is on the floor: he vines whip first to his left and then his right while getting up, this does 9% and mid knockback
Edge attack over 100%: he slices the air horizontally, poor knockback and damage, only does 5% and low knockback.
Edge attack under 100%: he vines whip in front of him, decent range, this does 10% and mid-low knockback.
Taunts:
Up: sticks his vine up and wiggles it.
Side: Leaves fall around him
Down: Spins his vine around and around.
Victory Taunts:
1: Victreebel is on top of James head, who throws him onto the ground
2: Makes Jessie and James a sleep with sleep powder, and Victreebel looks like he doesn’t know what happened
3: spins his Vine around and around.
Cacnea (the small one):
Cacnea are round, green Pokémon that are primarily found in deserts and otherenvironments. It has to stubby, cone-shaped feet. Cacnea has Cacnea's head. Cacnea has two club-like arms that are dotted with spikes. Aside from its numerous poison abilities, Cacnea also carries Sand Veil. In a Sandstorm, Cacnea's ability to avoid attacks is raised, giving it a sort of home field advantage. Cacnea, and its evolution, Cacturne, are the only known Pokémon that learn Needle Arm.
Stats:
Power: 6.9/10
Walking Speed: 7.3/10
Dash speed: 7.6/10
Range: 5.2/10
Projectile distance: 7.5/10
Drop speed/weight: 4.4/10
Size: 4.1/10
1st jump: 6.6/10:
2nd Jump: 7.0/10:
Crouch: 2/10
Traction: 6.4/10
Combo: 6.9/10
Wall jump: no
Wall cling: yes
Crawling: no
Glide: no
Tether: no
Specials:
Neutral B: Needle Arm: This takes a short time to charge up (2 seconds), the needles travel so fast, that it looks like a mini light ray, the longer you charge it, the stronger and bigger it gets (you always shoot 3 needles), when uncharged, it will only do 4%, and the angles it goes is 0 degrees, 10 degrees, and 20 degrees, when completely charged, each one will do 9% damage, and it goes 0 degrees, 20 degrees and 40 degrees, it will always do low-low knockback
Forward-B: Leech seed: Cacnea would throw a seed at the foe, if it hits, vines would shortly appear, doing 1% every seconds, and the vines go away. If you miss, vines will appear on the floor, if the foe runs into the vines, they’ll trip up, if you use cacnea, this move should definitely be used.
Up-B: Sandstorm: recovers a great vertical and mediocre Horizontal distance. You have to tap it to get distance, sand storm surrounds Cacnea higher than itself, and it’s only open from the top. This has much priority as Metaknights Mach Tornado, and this can rack up 22% hit from the start to the end, the last hit knocks the enemy back, this works the same on the floor.
Standard:
Neutral A: Cacnea punches first with his left arm then his right arm slowly, both punches does 4% each.
F-tilt: Cacnea winds his right arm a bit before releasing; this has some start up lag, this does 13% and mid-high knockback.
F-smash: Needles stick out of his arms, Cacnea hooks with his right arm, and this is Cacneas greatest KO move. When uncharged, this does 16% and mid-high knockback, when charged, this does 21% and high knockback, this has little lag, and comes out quick.
U-tilt: Cacnea leans back and sticks his arm up in the air; this does 9% and mid-low knockback.
U-smash: When charging, Cacnea has his arms spread out, and when released, he closes them up in the air above him, this is also quick with little lag, when uncharged, this does 15% and mid knockback, when charged, it does 20% and mid-high knockback.
D-tilt: he turns back and leans back and sticks his arm back on the ground, this does 9% and low-high knockback.
D-smash: Cacnea sticks his arms pointing towards the ground, he then shoots numerous needles on the ground, and this has some start-up lag with no ending lag. When uncharged, this does 17% and mid-high knockback, when charged, this does 22% and high-low knockback.
Dash attack: he sticks his foot up and continues lag, this does 8% and low knockback.
Aerials
Nair: Cacnea spins into a ball, this does 10% and does mid knockback, and this has some ending lag.
Fair: Cacnea punches downwards similar to Mario’s fair, this is a meteor smash when his arm is facing downwards, this does 12% and mid knockback.
Bair: Sticks his right arm back similar to Falcons Bair, this does 11% and mid-high knockback.
Uair: Cacnea claps his arms together; this is similar to Wario’s Uair, this does 14% and mid-high knockback, this has little lag.
Dair: He spins facing the screen in a clockwise direction, with his arms hanging down, this is quite fast. This does 11% and mid-low knockback.
Grabs:
Grab attack: punches with his left arm, this does 4%
F-throw: Punches the enemy hard in the gut, this does 12% and mid knockback
B-throw: does a quick German Suplex, this does 10% and mid knockback
U-throw: a standard throw-up with both arms, this does 9% and mid-low knockback.
D-throw: He puts the foe on the ground and falls on top of them, this does 11% and mid-low knockback.
Others:
Front is on the floor: He spins around wit his arms out, this does 10% and mid knockback
Back is on the floor: he sticks both arms out before getting up, this does 10% and low-high knockback
Edge attack over 100%: he punches straight forward, this does 9% and low-high knockback.
Edge attack under 100%: he spins up with both arms up, this does 9% and mid-low knockback.
Taunts:
Up: does 2 front flips.
Side: Spreads his arms out with needles sticking out.
Down: Vines appear and looks like Cacneas regenerating energy, when he isn’t
Victory Taunts:
1: Cacnea hugs James, and James then pushes him off.
2: Does a handstand, and every now and then, he waves at the camera
3: Shoots Needle arm into the sky.
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Entrance:
Team rocket will jump out of the meowth balloon, pictured below:
Final Smash: Rocket Rocket Bombs (don’t know what to name it)
Look at
this video at about 1:22-1:26
They jump into the Meowth balloon, go to the top of the screen, whilst moving left to right, Jessie, James and Meowth will throw Bombs downwards all one after another, each bomb does 16% and mid-high knockback, they’ll throw bombs quite quickly and the explosion sends the enemy straight upwards, most likely into another bomb which would kill them, this lasts for 17 seconds.
Alternate Costumes (pokemon will be tinted with that colour):
Default: white clothes, and a red R symbol, pokemon are cloloured normally
1: Red clothes, and a yellow R symbol, Pokemon are tinted red
2: green clothes, and a blue R symbol, Pokemon are tinted Green
3: blue clothes, and a green R symbol, Pokemon are tinted Blue
4: Black clothes, and a red R symbol, Pokemon are tinted Darker
5: gold clothes, and a silver R symbol (pokemon are there Shiny versions)
Wii Remote sound:
Prepare for trouble (Said by Meowth, Jessie and James)
Crowd Chant:
Team Rocket Rocket (in a deep toned voice)
Symbol:
if Team rocket had their own it would be
How to Unlock:
1. By beating Boss Battle with Pokemon Trainer or Pikachu.
2. By going into a secret door in the Subspace interior
3. by playing 375 vs Brawls.
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Stage: Team Rockets HQ
In the grey box, Pokemon come out of it, The following Pokemon are used
Porygon Z: Tri attack: spits out 3 balls one after another, one fire, ice and electric, each does 10%, and can set you on fire/in an ice block/electrocuted
Haunter: the door opens, no one comes out, if you go near the door, he’ll pop-up, and sends the foe flying (not KO) but does 7%, when the door closes, you no it’s gone.
Camerupt: Eruption: Molten rocks pop-out of Camerupts back, he uses this 2 times, the rocks fall when it’s high in the air, the rocks doe 18% per a rock hit, and mid-high knockback, this is rather easy to avoid.
Steelix: when the door opens, he charges his head out, but nothing else, he stays in the door, the head ram does 23% and high knockback. Then he will slam his jaw on the ground 3 times before leaving, the earthquake does 14% and lifts you up into the air a bit, if you’re underneath his head when he does it, you’ll get buried in the ground
(Super rare) Shadow Lugia, Lugia will fly to the back of the level, and does a really powerful Aeroblast, it looks like a giant hyper beam, he can move it, and if you get stuck in it, it’s a one hit knock out. Also when you touch him when he flies, it’ will do 25% and very high knockback. The aeroblast does about 50% Very quickly (1/354 chance of getting him)
Garchomp: dragon breath: Garchomp sends a blue and red fire which goes up and down, and goes a good distance in front of him, this does no knockback but does constructive hits, you’ll get dealt 29% before getting out of it, this lasts for 19 seconds.
Charmander: can be KO'd with stronger attacks such as Kirby's Stone, Pikachu's Thunder, and Captain Falcon's Falcon Punch. Charmander does not damage upon contact, but will use Flamethrower to shoot Fire Flower-like flames at anyone in its range dealing 3% per flame.
Beedrill: Numerous Beedrills fly out from the door, they fly out in a straight line, so going behind the door or above it to avoid it, each Beedrill does 10% and mid knockback
Sometimes they come out as Shadow forms, which will boost their attack by 6%, and the knockback up by 2 (what I mean is like Mid-low turns to Mid-high). The chance of this happening is 1/294
The moving Cage enters the yellow door, if anyone gets hit by it, it does 26% and high-high knockback. The moving cage comes every 12 seconds and you can jump on top of it to recover as well
Neutralality: Banned
Music:
Team Galactic battle
Team Rocket Rocket
Team Rocket battle
Groudon/Kyogre/Rayquaza battle
how do you unlock it:
By unlocking Team Rocket
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Related items:
Azure Flute: you can only use this once, it makes people around you fall asleep range from a good distance, on spear pillar, something special happens….
Arceus appear on a platform near the top of the stage appears, and Arceus sends out Judgement which is a very fast light beam in many places, if you get hit, this does 24% and very high knockback, obviously the user doesn’t get hurt by it.
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Snake codec:
Snake: Who are these “R” people Otacon?
Otacon: those are Team Rocket, they have been known to try and steal rare pokemon, but they haven’t got far yet.
Snake: they sound like failures, why should I waste my time on them?
Otacon: while they do fail a lot, they are persistent, and do anything to get their way, Snake, just take them out now; before you know it they might’ve grabbed your C4 by now.
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Please Commentt, rate and judge my movesets.
I am happy to be the first person to post a moveset.
I don't NEED to reserve, it's not like anyone on this Boards have a job to go to
(joke)