Ok people,
In the past couple week, I've been researching the jab design tech and, during that time, I've discovered two new techs with Rosalind. Well one tech and one quality of Luma that was unknown (I think). So, I call the quality Luma Attack Priority, or LAP for short. What it is is that, when Rosalina cannot move, as in she is in free fall, teching, in hitstun, or more, luma's attacks will be based on LUMA'S position. What this means is that, if luma is grounded and rosalina inputs an attack but cannot attack herself, lumas attack will be ground based attacks, jabs tilts, etc. No matter where rosalina is or what action she is doing, if she can't attack, luma's attacks are based on luma's position.
Now the tech. This is really weird in that I have zero idea why it works. It's just a weird quirk with the up b. So this tech revolves around the set distance luma stays away from rosa and rosalina's up Bs(any of them work). How it works is that, if luma is detethered and at the set distance and is no longer dancing, if you up b, luma will stay grounded. You can start inputting attacks for luma at the peak of the up b. Go try it out right now and get the hang of it. The only problem with the tech is that it is inconsistent. It works maybe 90% of the time but once in awhile, it won't. I haven't figured out why that is. If anyone does PLEASE PM ME. It is very important. I'll add it to this and credit you. Thanks guys.
Anyway.
By using both of these together, one can more than halve the time it takes to set up the luma jab desych and be able to aim it much more accurately, allowing easier edgeguards with the move. They really are quite useful when used in conjunction.
Well, thanks for reading. Post any other uses you find with these things below.
In the past couple week, I've been researching the jab design tech and, during that time, I've discovered two new techs with Rosalind. Well one tech and one quality of Luma that was unknown (I think). So, I call the quality Luma Attack Priority, or LAP for short. What it is is that, when Rosalina cannot move, as in she is in free fall, teching, in hitstun, or more, luma's attacks will be based on LUMA'S position. What this means is that, if luma is grounded and rosalina inputs an attack but cannot attack herself, lumas attack will be ground based attacks, jabs tilts, etc. No matter where rosalina is or what action she is doing, if she can't attack, luma's attacks are based on luma's position.
Now the tech. This is really weird in that I have zero idea why it works. It's just a weird quirk with the up b. So this tech revolves around the set distance luma stays away from rosa and rosalina's up Bs(any of them work). How it works is that, if luma is detethered and at the set distance and is no longer dancing, if you up b, luma will stay grounded. You can start inputting attacks for luma at the peak of the up b. Go try it out right now and get the hang of it. The only problem with the tech is that it is inconsistent. It works maybe 90% of the time but once in awhile, it won't. I haven't figured out why that is. If anyone does PLEASE PM ME. It is very important. I'll add it to this and credit you. Thanks guys.
Anyway.
By using both of these together, one can more than halve the time it takes to set up the luma jab desych and be able to aim it much more accurately, allowing easier edgeguards with the move. They really are quite useful when used in conjunction.
Well, thanks for reading. Post any other uses you find with these things below.
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