Galt
Smash Journeyman
I'm not a Luigi main, or even secondary, but I do play him rather frequently, more as a theoretical study than as a serious character. As such, this thread is geared toward theory--specifically, that of the elusive sweetspotted up-B. I want to discuss my four methods for landing the up-B which I've found to be at least occasionally effective, and send you all out to test them yourselves and see what results you can get.
As such, my methods are as follows:
1) Wavedash > jab > up-B -- I hit with this all the time, usually at least once a match (yes, against other actually good players here in Austin), but I never see it in Luigi guides. This is, without a doubt, the best setup for the superpunch. Space properly, or catch someone falling out of the air, and, especially against floaty characters, this is very easy to land. But you *must* space the wavedash properly.
2) Wavedash > spotdodge > up-B -- I've found this to be most effective against Marths. Time it properly and anticipate the f-smash or any other laggy attack, or something like Samus's missiles, dodge the attack and connect directly with the up-B. Always a crowd-pleaser.
3) Knock the opponent down > wavejab to make him stand up > up-B -- This one's situational at best and tough to time correctly or pull off at all, but all the same, it can work. Good luck testing this one.
4) Ledge-hopped up-B -- As also seen in a fairly recent thread. Possibly useful against people like Peach players who tend to crowd the ledge. In most cases, you've got loads of better choices for attacks from the ledge, and in the worse case, you may even be propelled to your death by a shield. Be careful with this one.
I tend to turn away from my opponent when using the up-B, as you would with Marth, so that I fly away from him in the case of shielding. It won't protect you, exactly, but it'll help, especially if you can land on a platform.
The basic point behind this thread is that the superpunch is clearly underutilized. It's far less risky than Jigglypuff's Rest, though a successful hit is obviously less effective in most cases. So go out and give some of these a shot.
As such, my methods are as follows:
1) Wavedash > jab > up-B -- I hit with this all the time, usually at least once a match (yes, against other actually good players here in Austin), but I never see it in Luigi guides. This is, without a doubt, the best setup for the superpunch. Space properly, or catch someone falling out of the air, and, especially against floaty characters, this is very easy to land. But you *must* space the wavedash properly.
2) Wavedash > spotdodge > up-B -- I've found this to be most effective against Marths. Time it properly and anticipate the f-smash or any other laggy attack, or something like Samus's missiles, dodge the attack and connect directly with the up-B. Always a crowd-pleaser.
3) Knock the opponent down > wavejab to make him stand up > up-B -- This one's situational at best and tough to time correctly or pull off at all, but all the same, it can work. Good luck testing this one.
4) Ledge-hopped up-B -- As also seen in a fairly recent thread. Possibly useful against people like Peach players who tend to crowd the ledge. In most cases, you've got loads of better choices for attacks from the ledge, and in the worse case, you may even be propelled to your death by a shield. Be careful with this one.
I tend to turn away from my opponent when using the up-B, as you would with Marth, so that I fly away from him in the case of shielding. It won't protect you, exactly, but it'll help, especially if you can land on a platform.
The basic point behind this thread is that the superpunch is clearly underutilized. It's far less risky than Jigglypuff's Rest, though a successful hit is obviously less effective in most cases. So go out and give some of these a shot.