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Luigi move disussion

UltiMario

Out of Obscurity
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UltiMario
3DS FC
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Easy XD
Uair = Combo Starter
Fair = Pwnzorz
Dair = Pwnzorz as well
Nair = Sexy Kickness
Bair = Kinda Meh
Fireball = X.X Never use
Luigi 3rd Jump thing = Only use for Right-next-to-ledge recovery and when the hotspot it right there
Luigi Tornado = Good if you can learn how to use it
Green Missile = Mostly for recovering, dont use it as a battle weapon
DSmash = YES the better of Luigi's smashes
USmash = Send them back up into the air
FSmash = Hard to use, but can do great damage

For Combos:
USmash --> WD if nessecary --> Fair/Nair/Bair (Depends on foe's location)
DSmash --> WD --> Fair/Nair (Higher Percentages)
Uair --> Fair (Lower Percentages)
and my personal Favorite:
The Crying Bomb (Most useful on 30-40%, Non-DIing Players get more pain)
Dash Attack --> B^ Hotspot

That enough moves sorted out by the Enter Key for ya?
 

RyNo 86

Smash Journeyman
Joined
Apr 27, 2007
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221
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directly behind YOU!!! (California)
Easy XD
Fireball = X.X Never useLuigi 3rd Jump thing = Only use for Right-next-to-ledge recovery and when the hotspot it right there
Luigi Tornado = Good if you can learn how to use it
Green Missile = Mostly for recovering, dont use it as a battle weapon
DSmash = YES the better of Luigi's smashes
USmash = Send them back up into the air
FSmash = Hard to use, but can do great damage
I think a wavedashed fsmash is pretty good. Sometimes when they shield and your facing away from them you can wavedash passed them right away and they will shield grab and you can hit them with a fsmash.

Also if someone is rushing you I think it's a good idea to wavedash back and use a fire ball, sometimes it stops them and other times the jump over and use an areil, in which case you could just shield grab them.
 

Rollz

Smash Apprentice
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Yeah, seriously, the Bair is a great move. It is an exceptional edge gaurd move. When your opponant is under the level or even above or parallel, you can jump and hit them with that Bair. Youhaveto know what your doing though. WD Dsmash i like, also shuffled Dairs are good combos as well as finishers.
 

LuigiTheButcher

Smash Journeyman
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For me the back air can do a wall of pain to a gimpy death of stage for some characters, and if not it will do a great deal of damage.
 

Gea

Smash Master
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The hell? This topic is HORRIBLE.

Uair is probably Luigi's LEAST useful aerial. Bair is PWNSOME and can be used like Mario/Doc's. Dair/Fair pretty much do the same thing but dair is more horizontal. Nair is where the combos lie. Shieldstab or get people trying to shieldgrab you with an aerial - > nair before landing.

Cyclone is great against everyone, not just fastfallers, you just have to understand how the two hits work. Fireball is great for setting up edgeguards.

Ftilt is awesome for annoying and racking up damage, and utilt is GREAT as well. Seriously.
 

CORRUPTiON

Smash Apprentice
Joined
Oct 25, 2006
Messages
159
WD to ftilt can usually mean death at higher percentages and proper edge guard. It's less punishable than fsmash. Throws are definitely your friends.
 

LuigiTheButcher

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The hell? This topic is HORRIBLE.

Uair is probably Luigi's LEAST useful aerial. Bair is PWNSOME and can be used like Mario/Doc's. Dair/Fair pretty much do the same thing but dair is more horizontal. Nair is where the combos lie. Shieldstab or get people trying to shieldgrab you with an aerial - > nair before landing.

Cyclone is great against everyone, not just fastfallers, you just have to understand how the two hits work. Fireball is great for setting up edgeguards.

Ftilt is awesome for annoying and racking up damage, and utilt is GREAT as well. Seriously.
I agree it is least useful, but it can stop a smash attack...or atleast captain falcon's from where I've used it. The back air is indeed powerful, and like I said can be used for a nice wall of pain.

The down+B for me is very useful for a safe return to the ground after getting knowcked up...just be careful, because if you use it on someone and they are shielding, there is a chance that if you use the second attack the n00b will let up the shield and you got him, but a good player will be able to hold the shield so I try to use the first attack to go after em' and afterwards and the pull back with it if they are shielding.
 

Rollz

Smash Apprentice
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Hmmm i use the Dair the most and seem to rack alot of damage and starts to mindgame ideas.
 

Gea

Smash Master
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I agree it is least useful, but it can stop a smash attack...or atleast captain falcon's from where I've used it. The back air is indeed powerful, and like I said can be used for a nice wall of pain.

The down+B for me is very useful for a safe return to the ground after getting knowcked up...just be careful, because if you use it on someone and they are shielding, there is a chance that if you use the second attack the n00b will let up the shield and you got him, but a good player will be able to hold the shield so I try to use the first attack to go after em' and afterwards and the pull back with it if they are shielding.
Exactly. I saw you did add more than anyone else to the topic but I was too lazy to edit. Keep working on your Luigi. I'm probably moving out of Socal again in December, gotta play you before then and some more online in Brawl. ;)
 

Pynk

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Aug 29, 2007
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martinsville,va
Luigi's uair isn't completely pointless. Using an up throw to uair or two on fastfallers is wonderful. By the second one they are out of range so follow up with the fair. A personal favorite grab is WD behind the opponent and grab as you go past them.
 

LuigiTheButcher

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342
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@ Da N
Never thought about that...I am usually worried about the fist when playing docs, especially the short hopped fists, but I would like to try that.

@Gea
Did you mean you wanted to play me? Also were you at the Chapman tournament?
 

Gea

Smash Master
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@ Da N
Never thought about that...I am usually worried about the fist when playing docs, especially the short hopped fists, but I would like to try that.
Actually it is rare you see straight shffl'd fair towards you if you are Doc. It is either out of a setup, pillspam, or they short hop forward then double jump, fast fall, l cancel it. Think Ganon.

@Gea
Did you mean you wanted to play me? Also were you at the Chapman tournament?
I was there. I totally fourstocked you in friendlies (lol suicides) then threestocked (I believe?) in tourney. Something like that.
 

LuigiTheButcher

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I was there. I totally fourstocked you in friendlies (lol suicides) then threestocked (I believe?) in tourney. Something like that.
Lies all Lies!:( I was really bad then...I couldn't even turn around with the Up+B! But now I am burning for a rematch! I refuse to let you leave So Cal until I play you again!:mad:

:lick:
 

Gea

Smash Master
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I know his u tilt is a good a attack but usually when i try to do it i jump, its really frustrating does anyone else has the same problem
You are hitting the control stick too roughly. Tilt it gently.
 

C 3

Smash Ace
Joined
Jan 16, 2007
Messages
579
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Toronto, Ontario
Good way to recover with Luigi anyone?
Missile towards stage, cyclone recover, jump, sweet spot Up B. This may vary depending on the opponent.


Also, IMO:

Uair = pretty good, mainly situational
Fair = awesome, very fast, killing move, combo breaker
Dair = just as awesome, slightly stronger, slightly slower and potential meteor
Bair = Very good, great for spacing and avoiding shield grabs.

Double aerials = twice the goodness! lol

Dsmash = great combo starter, potential killing move

Usmash = great after up/down throw (depending on opponent), potential killer, high priority

Fsmash = nice tech chaser, great for mind games if used well, potential killer

Ftilt = great chaser, great for edge guard setups and links directly after 3 jab combo
Utilt = a bit situational, but good for combo add-ons
Dtilt = extremely situational

Up B = sexy, not easy sexy as SSB, but sexy. Fancy killer.
Down B = great combo starter, charger for recovery, great spacer.
Forward B = more of a recovery move, unless ur me, when u can U throw - misfire haha j/k

fireball = funny mindgame (jokes only) but great for edge guarding spaceys and whoever else u can use it effectively on.

Taunt = top tier lol
 

Da N

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Luigi is a tough one to return with if hit way out and level with the stage but never give up. the thing with luigi is theres always a chance you could misfire and come back, as for the cyclone recovery, i heard its something like 14 times that you have to hit B to get his maximum height, but even if you get no height and still move horizontally its good, so keep practicing.
 

Sandwich

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Luigi is a tough one to return with if hit way out and level with the stage but never give up. the thing with luigi is theres always a chance you could misfire and come back, as for the cyclone recovery, i heard its something like 14 times that you have to hit B to get his maximum height, but even if you get no height and still move horizontally its good, so keep practicing.
I really like the the missle/misfire on most stages, I would try to side-b a little bit above the other guy. This means even if he usmashes, you can DI safely and then tech the landing.
 

Jeez

Smash Rookie
Joined
Aug 1, 2007
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Personally, I never have trouble with recovery..
you want to save your jump of course and missle first. time it right, meaning you don't have to et right under the ledge, since you have that saved jump. After the jump, you sweetspot an upB
 

awsmsean

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Personally, I never have trouble with recovery..
you want to save your jump of course and missle first. time it right, meaning you don't have to et right under the ledge, since you have that saved jump. After the jump, you sweetspot an upB
I avoid upbing onto the stage, it is so easily gimped, and edge hogged by every character. I mostly try to airdodge onto the stage or sweet spot my double jump, or just try to get onto the stage anyway possible without using luigi's ****ty *** upb.
 

kook321

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dont try to do the sweet spot upb. its not practical, the only time i use it is when i am playing around.
oh with going back to the stage it is better not to use upb so try dodging and get good at his downb,
 

Pakman

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Ok I have been fooling around with tilts lately and here is some findings/suggestions.

As we all know, ftilt when tilted down has basically no knock back. The problem with this is that the way your control stick is oriented when wavedashing usually results in a downward tilted ftilt. I have missed death combos because of this. So recently I have been aiming ftilts up, and it is working very well. Before when ftiltig straight, good foxs and falcons etc would short hop over the filt and aerial me. With the ftilt upwards they are getting kicked out of the air. It still has some pretty good range too.

Down Tilt - I use it to edge guard sometimes. Dtilting the edge pops them up for a free aerial and they won't have a jump. Also, space fuzzies can be juggled with it at high percents. It is really hilarious too.

Up tilt - it has deceptive priority. I wd up tilt against falcon a lot and out prioritize nair and it comes out faster than his other aerials. It works on a lot of other characters too.
 

awsmsean

Smash Ace
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Ok I have been fooling around with tilts lately and here is some findings/suggestions.

As we all know, ftilt when tilted down has basically no knock back. The problem with this is that the way your control stick is oriented when wavedashing usually results in a downward tilted ftilt. I have missed death combos because of this. So recently I have been aiming ftilts up, and it is working very well. Before when ftiltig straight, good foxs and falcons etc would short hop over the filt and aerial me. With the ftilt upwards they are getting kicked out of the air. It still has some pretty good range too.

Down Tilt - I use it to edge guard sometimes. Dtilting the edge pops them up for a free aerial and they won't have a jump. Also, space fuzzies can be juggled with it at high percents. It is really hilarious too.

Up tilt - it has deceptive priority. I wd up tilt against falcon a lot and out prioritize nair and it comes out faster than his other aerials. It works on a lot of other characters too.
haha i never knew that about his up tilt i'm going to try that sometime.
 

Ultra Luigi

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I’m glad some people came in and actually gave out good advice (Gea, and Pakman). The first few posts were horrendous. Ftilt upwards is too good.

I still haven’t even played you Gea. :( This sucks.
 

Gea

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I’m glad some people came in and actually gave out good advice (Gea, and Pakman). The first few posts were horrendous. Ftilt upwards is too good.

I still haven’t even played you Gea. :( This sucks.
I know. And I'm leaving in two weeks(ish). How far away are you from Fullerton? I can't goto the UCLA tourny this weekend :(

We need matchesssss before Brawl.
 

Pakman

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I need some suggestions. Say a fox/falco is using up+B for recovery and I am pretty sure they are going to angle downward and sweet spot the ledge. I want to stay on stage because if I miss I get shined/spiked. Also, if I make my move too early they will up B straight across and not go for the ledge. What move/strategy should I use?
 
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