Da N
Smash Journeyman
Hey i play with luigi but i wanna better myself. I watched some vids, seen some threads but i still need something else. Anyone wanna help me out.
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I think a wavedashed fsmash is pretty good. Sometimes when they shield and your facing away from them you can wavedash passed them right away and they will shield grab and you can hit them with a fsmash.Easy XD
Fireball = X.X Never useLuigi 3rd Jump thing = Only use for Right-next-to-ledge recovery and when the hotspot it right there
Luigi Tornado = Good if you can learn how to use it
Green Missile = Mostly for recovering, dont use it as a battle weapon
DSmash = YES the better of Luigi's smashes
USmash = Send them back up into the air
FSmash = Hard to use, but can do great damage
Howww dareeee youuuuuuuuEasy XD
Bair = Kinda Meh
I agree it is least useful, but it can stop a smash attack...or atleast captain falcon's from where I've used it. The back air is indeed powerful, and like I said can be used for a nice wall of pain.The hell? This topic is HORRIBLE.
Uair is probably Luigi's LEAST useful aerial. Bair is PWNSOME and can be used like Mario/Doc's. Dair/Fair pretty much do the same thing but dair is more horizontal. Nair is where the combos lie. Shieldstab or get people trying to shieldgrab you with an aerial - > nair before landing.
Cyclone is great against everyone, not just fastfallers, you just have to understand how the two hits work. Fireball is great for setting up edgeguards.
Ftilt is awesome for annoying and racking up damage, and utilt is GREAT as well. Seriously.
Exactly. I saw you did add more than anyone else to the topic but I was too lazy to edit. Keep working on your Luigi. I'm probably moving out of Socal again in December, gotta play you before then and some more online in Brawl.I agree it is least useful, but it can stop a smash attack...or atleast captain falcon's from where I've used it. The back air is indeed powerful, and like I said can be used for a nice wall of pain.
The down+B for me is very useful for a safe return to the ground after getting knowcked up...just be careful, because if you use it on someone and they are shielding, there is a chance that if you use the second attack the n00b will let up the shield and you got him, but a good player will be able to hold the shield so I try to use the first attack to go after em' and afterwards and the pull back with it if they are shielding.
Actually it is rare you see straight shffl'd fair towards you if you are Doc. It is either out of a setup, pillspam, or they short hop forward then double jump, fast fall, l cancel it. Think Ganon.@ Da N
Never thought about that...I am usually worried about the fist when playing docs, especially the short hopped fists, but I would like to try that.
I was there. I totally fourstocked you in friendlies (lol suicides) then threestocked (I believe?) in tourney. Something like that.@Gea
Did you mean you wanted to play me? Also were you at the Chapman tournament?
Lies all Lies! I was really bad then...I couldn't even turn around with the Up+B! But now I am burning for a rematch! I refuse to let you leave So Cal until I play you again!I was there. I totally fourstocked you in friendlies (lol suicides) then threestocked (I believe?) in tourney. Something like that.
You are hitting the control stick too roughly. Tilt it gently.I know his u tilt is a good a attack but usually when i try to do it i jump, its really frustrating does anyone else has the same problem
Missile towards stage, cyclone recover, jump, sweet spot Up B. This may vary depending on the opponent.Good way to recover with Luigi anyone?
I really like the the missle/misfire on most stages, I would try to side-b a little bit above the other guy. This means even if he usmashes, you can DI safely and then tech the landing.Luigi is a tough one to return with if hit way out and level with the stage but never give up. the thing with luigi is theres always a chance you could misfire and come back, as for the cyclone recovery, i heard its something like 14 times that you have to hit B to get his maximum height, but even if you get no height and still move horizontally its good, so keep practicing.
I avoid upbing onto the stage, it is so easily gimped, and edge hogged by every character. I mostly try to airdodge onto the stage or sweet spot my double jump, or just try to get onto the stage anyway possible without using luigi's ****ty *** upb.Personally, I never have trouble with recovery..
you want to save your jump of course and missle first. time it right, meaning you don't have to et right under the ledge, since you have that saved jump. After the jump, you sweetspot an upB
haha i never knew that about his up tilt i'm going to try that sometime.Ok I have been fooling around with tilts lately and here is some findings/suggestions.
As we all know, ftilt when tilted down has basically no knock back. The problem with this is that the way your control stick is oriented when wavedashing usually results in a downward tilted ftilt. I have missed death combos because of this. So recently I have been aiming ftilts up, and it is working very well. Before when ftiltig straight, good foxs and falcons etc would short hop over the filt and aerial me. With the ftilt upwards they are getting kicked out of the air. It still has some pretty good range too.
Down Tilt - I use it to edge guard sometimes. Dtilting the edge pops them up for a free aerial and they won't have a jump. Also, space fuzzies can be juggled with it at high percents. It is really hilarious too.
Up tilt - it has deceptive priority. I wd up tilt against falcon a lot and out prioritize nair and it comes out faster than his other aerials. It works on a lot of other characters too.
I know. And I'm leaving in two weeks(ish). How far away are you from Fullerton? I can't goto the UCLA tourny this weekendI’m glad some people came in and actually gave out good advice (Gea, and Pakman). The first few posts were horrendous. Ftilt upwards is too good.
I still haven’t even played you Gea. This sucks.