Ultimastrike
Smash Journeyman
Ok, so we finally got some information regarding vs. .
I will be posting from the Robin's side, Locuan will post from Lucina's.
Robin and Projectiles
Robins need to abuse every chance they have to landing trap Lucina using Elthunder or Thoron, considering Lucina does not have any options that are safe(countering gives Robin stage control vs. Elthunder, Thoron just plain grills through her but does less damage if countered) other than a double-jump mindgame or Up B. Patience is key here as Lucina may attempt to make an approach from the air(which is still unsafe since Levin UAir is a threat and outranges Lucina's DAir), but her only options to get down are Counter or Dodging, just like Shulk.
Arcfire needs to be used as a spacing tool as always, but on places like FD he needs to be careful where he throws it out and when, since Lucina's fast enough(and can duck low enough) to get under Arcfire before it gets in her path. Retreating Arcfire is a good solution in some situations.
Advantage Time
Aight. So this is where things get good. Advantage Time happens whenever your opponent is in a bad position. The best position for Robin to be in is right below her butt, allowing Levin UAir attacks and mix-ups. It even extends to whenever Lucina has used her Double Jump, leaving her to a vulnerable Up B to avoid eating Thoron, granting Robin some stage control.
Levin Sword
The Levin(Leffin) Sword is one of Robin's most powerful weapons. However, Robin and Lucina are about even when it comes to FAirs, as they both have the same reach. Only difference is Lucina has the frame advantage horizontally with about half the frames Robin has to bring out a FAir.
-Robin's FAir: 12 Frames
-Lucina's FAir: 6 Frames
Just one thing: DON'T USE DAIR AT ALL. It's a bad move anyway for Robin as its horizontal hitbox isn't really good and leaves Robin with landing lag.
The Power of Knowledge
This is something that is very useful for Robin. The books he drops can be obtained as items mainly by doing a Z-Catch, and by obtaining it Robin poses a heavy threat to Lucina. The book/sword deals a good amount of shield damage, and also can be re-obtained should Lucina shield it. Lucina's Counters have no effect here except to give Robin stage control, as the book bounces just outside of Counter's range to be thrown again. It can be used for Shield Breaks, which leaves them open to a free Charged Smash. It's probably a good idea to throw that book up high so that you can get a good chance of getting it back though to gimp Lucina. You'll see why in a second.
Edgeguarding
Things are quite tricky when it comes to Robin edgeguarding against Lucina. For one, Lucina can use FAir to get back, and that doesn't do Robin any good considering he has frame disadvantage. Even then, it's very scary to attempt an Elwind Spike on Lucina as Dolphin Slash causes more knockback the closer you are. This can lead to unneeded stage spikes and make Robin unable to recover. The safest things you can use are Arcfire and Elwind. Regarding Elwind, you can't just FF onto her and expect a spike. If you can, attempt to stage spike her when she's low. You can do this by facing away from the stage and having the second Elwind shot hit Lucina.
Disadvantage Time
Bad news. You're above Lucina, or Lucina got past Arcfire somehow. How to shake her off? Well, for one NAir is a good option as something to give Robin space. You can attempt a cross-up using NAir as well to put him on the other side and give him a bit of stage to work with if Lucina is near you. Another option is to roll past, but that can lead to repercussions provided they're not blind to how to punish a roll.
If you're above Lucina, DO NOT DAIR. Robin will not hit with it, since it's only directly below him(and it's more than likely Lucina will attempt UAir). If Lucina is getting on your nerves, attempt Elwind if you want and try to move away some to mix up your landing. FFing after Elwind is a must, as Lucina has a good fall speed that's about the same as Marth's.
Nosferatu
This is Robin's healing move, and recovers depending on if Robin is losing on the current stock(in the case of opponent on fresh stock). If you have 100% Damage and your opponent got a fresh stock, try to mix in a Nosferatu. You'll get a good amount of health back(1/3rd) and do a good life swing unless they mash really fast.
Conclusion
My thoughts on this? Robin has a slight advantage against Lucina, just like he does Marth. He zones out Lucina to a good extent, and can trap their landings easily if they don't Dolphin Slash or have already used their Double-Jump. Books are the major threat due to how it can Shield Break and cause 15-19% damage on hit plus good knockback.
The best I can find it as is 55-45, Robin Favor.
P.S. Videos uploaded by @Locuan will be uploaded when he's ready.
I will be posting from the Robin's side, Locuan will post from Lucina's.
Robin and Projectiles
Robins need to abuse every chance they have to landing trap Lucina using Elthunder or Thoron, considering Lucina does not have any options that are safe(countering gives Robin stage control vs. Elthunder, Thoron just plain grills through her but does less damage if countered) other than a double-jump mindgame or Up B. Patience is key here as Lucina may attempt to make an approach from the air(which is still unsafe since Levin UAir is a threat and outranges Lucina's DAir), but her only options to get down are Counter or Dodging, just like Shulk.
Arcfire needs to be used as a spacing tool as always, but on places like FD he needs to be careful where he throws it out and when, since Lucina's fast enough(and can duck low enough) to get under Arcfire before it gets in her path. Retreating Arcfire is a good solution in some situations.
Advantage Time
Aight. So this is where things get good. Advantage Time happens whenever your opponent is in a bad position. The best position for Robin to be in is right below her butt, allowing Levin UAir attacks and mix-ups. It even extends to whenever Lucina has used her Double Jump, leaving her to a vulnerable Up B to avoid eating Thoron, granting Robin some stage control.
Levin Sword
The Levin(Leffin) Sword is one of Robin's most powerful weapons. However, Robin and Lucina are about even when it comes to FAirs, as they both have the same reach. Only difference is Lucina has the frame advantage horizontally with about half the frames Robin has to bring out a FAir.
-Robin's FAir: 12 Frames
-Lucina's FAir: 6 Frames
Just one thing: DON'T USE DAIR AT ALL. It's a bad move anyway for Robin as its horizontal hitbox isn't really good and leaves Robin with landing lag.
The Power of Knowledge
This is something that is very useful for Robin. The books he drops can be obtained as items mainly by doing a Z-Catch, and by obtaining it Robin poses a heavy threat to Lucina. The book/sword deals a good amount of shield damage, and also can be re-obtained should Lucina shield it. Lucina's Counters have no effect here except to give Robin stage control, as the book bounces just outside of Counter's range to be thrown again. It can be used for Shield Breaks, which leaves them open to a free Charged Smash. It's probably a good idea to throw that book up high so that you can get a good chance of getting it back though to gimp Lucina. You'll see why in a second.
Edgeguarding
Things are quite tricky when it comes to Robin edgeguarding against Lucina. For one, Lucina can use FAir to get back, and that doesn't do Robin any good considering he has frame disadvantage. Even then, it's very scary to attempt an Elwind Spike on Lucina as Dolphin Slash causes more knockback the closer you are. This can lead to unneeded stage spikes and make Robin unable to recover. The safest things you can use are Arcfire and Elwind. Regarding Elwind, you can't just FF onto her and expect a spike. If you can, attempt to stage spike her when she's low. You can do this by facing away from the stage and having the second Elwind shot hit Lucina.
Disadvantage Time
Bad news. You're above Lucina, or Lucina got past Arcfire somehow. How to shake her off? Well, for one NAir is a good option as something to give Robin space. You can attempt a cross-up using NAir as well to put him on the other side and give him a bit of stage to work with if Lucina is near you. Another option is to roll past, but that can lead to repercussions provided they're not blind to how to punish a roll.
If you're above Lucina, DO NOT DAIR. Robin will not hit with it, since it's only directly below him(and it's more than likely Lucina will attempt UAir). If Lucina is getting on your nerves, attempt Elwind if you want and try to move away some to mix up your landing. FFing after Elwind is a must, as Lucina has a good fall speed that's about the same as Marth's.
Nosferatu
This is Robin's healing move, and recovers depending on if Robin is losing on the current stock(in the case of opponent on fresh stock). If you have 100% Damage and your opponent got a fresh stock, try to mix in a Nosferatu. You'll get a good amount of health back(1/3rd) and do a good life swing unless they mash really fast.
Conclusion
My thoughts on this? Robin has a slight advantage against Lucina, just like he does Marth. He zones out Lucina to a good extent, and can trap their landings easily if they don't Dolphin Slash or have already used their Double-Jump. Books are the major threat due to how it can Shield Break and cause 15-19% damage on hit plus good knockback.
The best I can find it as is 55-45, Robin Favor.
P.S. Videos uploaded by @Locuan will be uploaded when he's ready.
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