Mario
-----
Fsmash (all)
hitbox 0
y 0.0 -> 0.7
made irreversible
Luigi
-----
NO CHANGES
Peach
-----
NO CHANGES
Bowser
------
NO CHANGES
Yoshi
-----
Ftilt (up/down)
hitboxes appear on frame 6 -> 5 (matches normal ftilt)
Fsmash
hitbox 0
size 3.1 -> 2.9
made irreversible
Rosalina
--------
NO CHANGES
Bowser Jr.
----------
Fsmash
second hitbox added to initial repeating hit
identical, except positioned differently and angle 361 rather than 93
initial hitboxes
y 18 -> 17 (angled down only)
final hitbox
size 6 -> 7
y 10 -> 8 (13 -> 11 for angled up)
x 20 -> 18 (17 for angled down)
Wario
-----
NO CHANGES
Mr. Game & Watch
----------------
Minor unknown tweaks
Ftilt
delayed hitboxes
angle 100 -> 115
bkb 20 -> 30
Chef
Pan hitbox
size 5.76 -> 6.76
y 6.4 -> 7.4
XXL Chef
Pan hitbox
y 6.4 -> 7.4
Short-Order Chef
Pan hitbox
y 6.4 -> 7.4
Donkey Kong
-----------
Jab 1
hitboxes 0 and 1 IDs swapped
new hitbox 1
angle 361 -> 110
kbg 100 -> 25
bkb 0 -> 35
F-smash
all hitboxes
made irreversible
A couple 1.13x multipliers on unknown actions (nothing with a hitbox)
Diddy Kong
----------
Fsmash
second hit, hitbox 0
angle 40 -> 46
Usmash
initial hitbox 0
angle 120 -> 110
wkb 130 -> 120
initial hitboxes 1/2/3
angle 110 -> 95
initial hitbox 3
wkb 80 -> 70
middle hitbox 0
angle 115 -> 105
middle hitboxes 1/2
angle 110 -> 95
Fair
initial hitboxes
damage 12 -> 10
delayed hitboxes
damage 10 -> 8
Uair
all hitboxes
damage 8 -> 6
Uthrow
throwbox 0 (launching component of throw)
damage 6 -> 4 (total damage (10 -> 8)
Dthrow
throwbox 0 (launching component of throw)
damage 7 -> 6
kbg 40 -> 50
Monkey Flip
kick hitbox
decays from damage 14/12 -> 12/10 on frame 11
throw hitbox
damage 5 -> 3
additional hitbox added to throw
Flying Monkey Flip
throw hitbox
damage 5 -> 3
additional hitbox added to throw
Link
----
Dash Attack
hitboxes appear on frame 21 -> 20
hitbox 2
damage 13 -> 12
kbg 78 -> 72
Dtilt
hitboxes completely remade
went from having 4 hitboxes to 2 on changed bones--one aerial only, one irreversible
all hitboxes
angle 80/80/280/280 -> 280/80
kbg 50 -> 62/30
bkb 90 -> 0/90
Fsmash 1
hitbox 2 (sourspot)
bone 16 -> 0
size 3.4 -> 3.2
x 0 -> 6
y 0 -> 8.5
z 1 -> 0
made irreversible
Fsmash 2
hitbox 2/3
made irreversible
Usmash
2nd round of hitboxes appear frame 26 -> 25
Pummel
hitbox
x 0 -> 2
y 0 -> 1.5
z 0 -> -1
Ground Spin Attack
initial hitboxes 0/1
damage 12 -> 14
all hitbox 2s
z 6.6 -> 7.0
new stage of hitboxes on frame 6 that do 12/12/7 damage
third stage of hitboxes now on frame 11, not 9
Ground Shocking Spin Attack
all hitbox 2s
z 6.6 -> 7.0
Zelda
-----
Fsmash
looping hitbox 0
angle 60 -> 25
wkb 60 -> 40
size 4.3 -> 4.2
x 10.0 -> 8.0
looping hitbox 1
angle 160 -> 165
wkb 80 -> 50
size 5.0 -> 4.5
final hitbox 0
size 6.7 -> 5.5
x 16.0 -> 9.5
final hitbox 1
size 5.7 -> 6.0
x 11.0 -> 16.0
Din's Fire/Flare/Blaze
sweetspot hitbox
size 2.7 -> 2.1
Phantom Slash (uncharged swipe)
animation speed 0.5x for frames 60-70 (10 frames slower)
Phantom Slash (partially charged overhead)
animation speed 0.5x for frames 90-100 (10 frames slower)
Phantom Slash (partially charged uppercut)
animation speed 0.5x for frames 135-145 (10 frames slower)
Sheik
-----
Dtilt
all hitboxes
damage 7.5 -> 5.0
kbg 80 -> 100
bkb 35 -> 37
Bair
initial hitboxes 0/1
damage 10 -> 7
initial hitbox 2
damage 11 -> 8
Ganondorf
---------
Jab
hitbox 0
damage 6 -> 7
kbg 105 -> 90
bkb 40 -> 38
hitbox 1
damage 8 -> 10
kbg 105 -> 90
Fthrow
all hitboxes
hitlag 2.0 -> 1.5
Bthrow
all hitboxes
hitlag 2.0 -> 1.5
Uthrow
all hitboxes
hitlag 2.0 -> 1.6
Toon Link
---------
Dsmash
all hitboxes
trip 0.15 -> 0.0
made irreversible
first hit, hitbox 0 (aerial only)
x 16.0 -> 15.5
first hit, hitbox 1 (ground only)
wkb 140 -> 60
y 2.0 -> 2.6
x 16.0 -> 9.5
hitbox 2 added to first hit
angle 168
kbg 100
wkb 120
ground only
irreversible
second hit, hitbox 0
kbg 130 -> 127
size 4.0 -> 4.3
y 3.0 -> 4.5
hitbox 1 added to second hit
size 5.0
Samus
-----
Ftilt (all)
hitbox 1 and 2 IDs swapped
hitbox 0
bone 7 -> 6 (6 -> 5 for straight-angled)
damage 7 -> 6
kbg 90 -> 70
bkb 15 -> 10
size 3.0 -> 1.8
z 0 -> -1.5 (1.8 for up-angled)
new hitbox 1
kbg 90 -> 70
bkb 15 -> 10
new hitbox 2
kbg 90 -> 100
bkb 15 -> 30
z 6.0 -> -0.6
hitbox 3
bone 8 -> 9
damage 6 -> 9 (5 -> 8 for straight-angled)
kbg 90 -> 100
bkb 15 -> 30
size 2.5 -> 3.0
z 0 -> 6
y 0 -> -0.5
Zero Suit Samus
---------------
NO CHANGES
Pit
---
NO CHANGES
Palutena
--------
NO CHANGES
Marth
-----
Dancing Blade Ground Third Hit (Forward)
all hitboxes
angle 60/70/35 -> 50/55/40
bkb 30 -> 40
Ike
---
Counter
hitbox
kbg 74 -> 100
Robin
-----
Jab1
hitbox 0 and 2 IDs swapped
hitbox 0
angle 361 -> 70
kbg 30 -> 25
bkb 30 -> 35
hitbox 1
angle 60 -> 88
kbg 30 -> 25
bkb 30 -> 35
hitbox 2
angle 75 -> 90
kbg 30 -> 25
bkb 30 -> 35
Jab2
hitbox 0
angle 92 -> 98
kbg 24 -> 20
bkb 50 -> 30
hitbox 1
angle 80 -> 88
kbg 24 -> 20
bkb 50 -> 30
hitbox 2
angle 70 -> 80
bkb 50 -> 35
Rapid Jab Loop
hits on frames 3/8/13/18/23/28 -> 4/8/12/16/20/24/28
hitbox
kbg 100 -> 30
wkb 16 -> 0
bkb 0 -> 14
SDI 0.7 -> 0.8
Rapid Jab Final Hit
animation speed 2.0x for frames 1-7 (3 frames faster)
hitbox
damage 3 -> 2
kbg 160 -> 186
x 13 -> 15
Ftilt
hitbox
size 5 -> 4
y 10.0 -> 9.5
x 16.5 -> 16.0
made irreversible
Kirby
-----
Fsmash (angled up)
delayed hitbox
damage 13 -> 12
Usmash
initial hitboxes 0/1
kbg 96 -> 102
bkb 34 -> 33
Dsmash
all hitboxes
angle 76 -> 69
kbg 102 -> 108
Dthrow
loop hitbox
damage 0.4 -> 0.8 (total throw damage 6.6 -> 10.2)
Ground Hammer Flip/Bash
hitbox 0
size 4.4 -> 5.4
y 4.0 -> 4.5
hitbox 1
size 2.5 -> 3.5
y 4.0 -> 4.5
Ground Hammer Flip Max Charge
hitbox 0
size 4.8 -> 5.8
y 4.0 -> 4.2
hitbox 1
size 2.9 -> 3.9
y 4.0 -> 4.2
Ground Giant Hammer
all hitboxes
y 4.0 -> 4.5
Aerial Hammer Flip/Bash
all hitboxes
size 4.2/2.0 -> 5.2/3.0
y 4.0 -> 4.3
Aerial Hammer Flip Max Charge
hitbox 0
size 4.4 -> 5.4
hitbox 1
size 2.5 -> 3.5
Aerial Giant Hammer
all hitboxes
y 4.0 -> 4.3
King Dedede
-----------
NO CHANGES
Meta Knight
-----------
Fthrow
New hitbox added alongside existing one (same values)
Little Mac
----------
Ftilt
first hit, hitbox 2
z -3.8 -> -5.8
y 0 -> 0.5
Fsmash (straight)
pre-hit windbox
x 14 -> 11
Dsmash
second hit, hitbox 1
bone 22 -> 0
size 3.0 -> 2.8
y 0 -> 7.5
x 0 -> 3.0
Aerial KO Punch (all)
all hitboxes
duraction 4 -> 3 frames
Jolt Haymaker
all hitboxes
kbg 95 -> 98
bkb 25 -> 33
Grounding Blow
all delayed hitboxes (non-spike)
kbg 95 -> 98
bkb 25 -> 33
Fox
---
NO CHANGES
Falco
-----
Usmash
initial hitbox 0/1
angle 140 -> 110
kbg 20 -> 25
bkb 30 -> 60
can now hit grounded opponents
initial hitbox 2
can now hit aerial opponents
Pikachu
-------
NO CHANGES
Charizard
---------
Dtilt
animation speed 1.25x for frames 1-11 (2 frames faster; hits on frame 11 -> 9)
Nair
hitboxes appear on frame 8 -> 9
hitbox 0 (10% fire)
size 4.0 -> 3.5
hitbox 1 (7%)
size 4.0 -> 3.0
hitbox 2 (7%)
size 4.0 -> 1.5
hitbox 3 (7%)
size 4.0 -> 3.5
hitbox 4 added (7%, size 4.0)
hitboxes removed on frame 28 -> 26 (total duration 20 -> 17 frames)
Fair
all initial hitboxes (11%)
kbg 100 -> 92
bkb 45 -> 35
delayed hitbox (12%)
kbg 80 -> 98
bkb 25 -> 35
Bair
hitbox 0 (15% fire)
size 4.0 -> 4.5
x 0 -> -1
hitbox 1
z -1.3 -> -1.2
x 0.0 -> 0.5
hitbox 3
y 0.0 -> 0.5
x 0.0 -> 1.0
Uthrow
throwbox 0 (launching component of throw)
damage 2 -> 3
hitbox
damage 6 -> 8 (total damage 8 -> 11)
Lucario
-------
NO CHANGES
Jigglypuff
----------
NO CHANGES
Greninja
--------
NO CHANGES
Duck Hunt
---------
Unknown element change (30 -> 32) for non-damaging hitboxes related to the can
R.O.B.
------
Uthrow
throwbox 0 (launching component of throw)
kbg 72 -> 70
bkb 70 -> 60
Ness
----
NO CHANGES
Captain Falcon
--------------
Fsmash downward
all hitboxes
angle 40 -> 38
kbg 94 -> 84
Villager
--------
NO CHANGES
Olimar
------
Very slightly less kbg on 6 unknown attacks for all 5 pikmin
Very slight bkb increase on 3 of those
Wii Fit Trainer
---------------
Fsmash
all hitboxes
made irreversible
Usmash
initial setup hit, all hitboxes
kbg 105 -> 100
bkb 30 -> 31
Dr. Mario
---------
Usmash
all hitboxes
angle 110 -> 130
kbg 105 -> 108
Fair
all middle hitboxes
damage 14 -> 15
duration 3 -> 4 frames (final hitbox duration shorted 1 frame to match)
Dark Pit
--------
NO CHANGES
Lucina
------
Ftilt
all hitboxes
damage 8.075 -> 8.5
Dtilt
all hitboxes
damage 8.075 -> 8.5
Fsmash
all hitboxes
damage 14.725 -> 15.0
Dsmash
second hit, all hitboxes
damage 13.775 -> 14.0
Ground Shield Breaker Uncharged
all hitboxes
damage 8.075 -> 8.5
Ground Shield Breaker Charged
all hitboxes
damage 21.85 -> 23
Dancing Blade Ground Third Hit (Forward)
all hitboxes
angle 60/70/35 -> 50/55/40
bkb 30 -> 40
Shulk
-----
NO CHANGES
Pac-Man
-------
Ftilt
up-angled and down-angled now hit on frame 4 -> 5 (matches normal ftilt)
Mega Man
--------
NO CHANGES
Sonic
-----
Bthrow
throwbox 0 (launching component of throw)
kbg 90 -> 79
Homing Attack/Stomp/Surprise Attack
second hitbox added (identical values to existing)
Spin Dash ??? + both customs
hitbox
damage 6 -> 3
kbg 73 -> 112
bkb 70 -> 66
Spin Dash + Hammer Spin Dash ???
hitbox
kbg 46 -> 62
bkb 70 -> 67
Burning Spin Dash ???
hitbox
damage 7 -> 9
kbg 46 -> 62
bkb 70 -> 67
Burning Spin Dash ???
hitbox
damage 10 -> 12
Burning Spin Dash ???
hitbox
damage 4 -> 6
Mewtwo
------
[NEW]
Mii Brawler
-----------
Fsmash (all)
all hitboxes
made irreversible
hitbox 1
z -1.6 -> -1.9
Fair
all initial hitboxes
damage 4 -> 3
all second hitboxes
damage 6 -> 5
Bair
all hitboxes
damage 12 -> 10
hitbox 0
size 5.7 -> 4.7
Piston Punch
initial hitbox
wkb 200 -> 150
final hitbox
kbg 190 -> 180
Mii Swordfighter
----------------
Dtilt
all hitboxes
damage 6 -> 8
angle 60 -> 65
kbg 50 -> 80
bkb 90 -> 50
Nair
all hitboxes
damage 5 -> 8
kbg 100 -> 68
bkb 42 -> 48
Fair
all final hit hitboxes
angle 60 -> 50
kbg 150 -> 130
Fthrow
all hitboxes
hitlag 2.0 -> 1.7
Bthrow
all hitboxes
hitlag 2.0 -> 1.7
Uthrow
all hitboxes
hitlag 2.0 -> 1.8
Dthrow
all hitboxes
hitlag 2.0 -> 1.8
Ground Hero's Spin
initial hitbox 0
damage 12 -> 14
initial hitbox 1
damage 13 -> 11
all hitbox 2s
y 8.6 -> 9.1
new stage of hitboxes on frame 6 that do 12/11/7 damage
third stage of hitboxes now on frame 11, not 9
Mii Gunner
----------
NO CHANGES