Levitas
the moon
I will expand this with full lucas PERFECT frame data once I have it polished. Like frame data you've never seen, the kind that you can only get when you are awesome.
In the meantime, lucas's ATs are the most precise things ever.
Requirements for a zap jump:
Frame 1: input a double jump
Frame 2: input a pk fire
Yes, that's right. you must input a PK fire the frame after you jump. If you input the pk fire one frame late, you'll get the minimum height "hop" thing that we all hate. There is no middle ground.
Requirements for a manual wavebounce:
Frame 1: input a reverse pk fire (aerial)
Frame 4: input the direction you want pk fire to move in.
The other frames don't matter at all. As long as you're doing a reverse PK fire when you start, and hold the direction you want the PK fire to move in, you're golden. Note that if you're running at them that means switching analog stick directions twice, though only one of those has a 3 frame time limit.
Requirement for a wavezap:
Frame 1: jump
Frame 2: reverse PK fire (PK fire the way you want to move)
Frame 5: hit the direction you want the pk fire to move in (opposite frame 2)
Frame whenever you feel like it: do a PsiM and go flying again.
In the meantime, lucas's ATs are the most precise things ever.
Requirements for a zap jump:
Frame 1: input a double jump
Frame 2: input a pk fire
Yes, that's right. you must input a PK fire the frame after you jump. If you input the pk fire one frame late, you'll get the minimum height "hop" thing that we all hate. There is no middle ground.
Requirements for a manual wavebounce:
Frame 1: input a reverse pk fire (aerial)
Frame 4: input the direction you want pk fire to move in.
The other frames don't matter at all. As long as you're doing a reverse PK fire when you start, and hold the direction you want the PK fire to move in, you're golden. Note that if you're running at them that means switching analog stick directions twice, though only one of those has a 3 frame time limit.
Requirement for a wavezap:
Frame 1: jump
Frame 2: reverse PK fire (PK fire the way you want to move)
Frame 5: hit the direction you want the pk fire to move in (opposite frame 2)
Frame whenever you feel like it: do a PsiM and go flying again.