Levitas
the moon
If you've never seen frame data before, I list a bunch of numbers that represent the time or quantity for a certain value. Let's use the jab as an example:
jab:
hits:2 (this means that the jab hits on frame 2, or 1/30th of a second after you press A)
hitlag:6 (this means that both you and your opponent are frozen for 6 frames, or a tenth of a second after the move connects)
ends:24 (this means that the move finishes 24 frames after it starts, or four tenths of a second after it begins)
AA:
hits:2,15
hitlag:6,6
ends:44
AAA:
hits:2,15,30
hitlag:6,6,6
ends:58
Dtilt:
hits:3
hitlag:4
ends:14
Utilt:
hits:4
hitlag:3
ends:48
Ftilt:
hits:6
hitlag:6
ends:27
Usmash:
hits:32
hitlag:6-20 varies
ends:123
Dsmash:
hits:20,30,40 if all miss, add 16 frames after a hit
hitlag:16
ends:79 (one hit, add 16 per additional hit)
Fsmash:
hits:14
hitlag:12
ends:58
Dash attack:
hits:16
hitlag:14
ends:54
Nair:
hits:4 and then every 4 frames
hitlag:2
Fair:
hits:4
hitlag:6
landing lag:15 (lag experienced after landing while this move is in effect)
Bair:
hits:14 (earliest hit)
hitlag:12
landing lag:5
Uair:
hits:5
hitlag:9
landing lag:8
Dair:
hits:3,12,22,32
hitlag:4,4,4,4
landing lag:9
PK freeze:
hits: 55 (earliest possible hit)
PK thunder:
hits:21,renews every 48 frames for another bolt hit
hitlag(bolt):15
PK fire:
hits:18
ends:45
Psi Magnet:
hits:16 (earliest)
hitlag:11
ends:38
jab:
hits:2 (this means that the jab hits on frame 2, or 1/30th of a second after you press A)
hitlag:6 (this means that both you and your opponent are frozen for 6 frames, or a tenth of a second after the move connects)
ends:24 (this means that the move finishes 24 frames after it starts, or four tenths of a second after it begins)
AA:
hits:2,15
hitlag:6,6
ends:44
AAA:
hits:2,15,30
hitlag:6,6,6
ends:58
Dtilt:
hits:3
hitlag:4
ends:14
Utilt:
hits:4
hitlag:3
ends:48
Ftilt:
hits:6
hitlag:6
ends:27
Usmash:
hits:32
hitlag:6-20 varies
ends:123
Dsmash:
hits:20,30,40 if all miss, add 16 frames after a hit
hitlag:16
ends:79 (one hit, add 16 per additional hit)
Fsmash:
hits:14
hitlag:12
ends:58
Dash attack:
hits:16
hitlag:14
ends:54
Nair:
hits:4 and then every 4 frames
hitlag:2
Fair:
hits:4
hitlag:6
landing lag:15 (lag experienced after landing while this move is in effect)
Bair:
hits:14 (earliest hit)
hitlag:12
landing lag:5
Uair:
hits:5
hitlag:9
landing lag:8
Dair:
hits:3,12,22,32
hitlag:4,4,4,4
landing lag:9
PK freeze:
hits: 55 (earliest possible hit)
PK thunder:
hits:21,renews every 48 frames for another bolt hit
hitlag(bolt):15
PK fire:
hits:18
ends:45
Psi Magnet:
hits:16 (earliest)
hitlag:11
ends:38