Col. Stauffenberg
Smash Lord
I once lived to 200% on Brinstar in doubles. Was lulzy.
But yeah don't go there. It's not even a good Lucario stage to begin with.
But yeah don't go there. It's not even a good Lucario stage to begin with.
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If they can react to it. it gets THAT MUCH WORSE, just saying.I also found it really effective against characters where you have to play really defensive, I've been able to time bair so I get the right effects when I want it, like the empty bair -> dash grab, or low lag bair -> fsmash. Full hop needs to be looked into more as lucario isn't really vulnerable underneath like other chars, plus it expands his option pool like soooooooo much lolol.
Only with more PSYCHOLOGY! which is a form of SCIENCE!This mentality reminds me a lot of my old Lucario playstyle thread.
I was thinking the same about b-reversal, even double team since it do slows down your momentum somewhat.Hmm well I guess we don't need to master everything (because we already know some stuff that won't work), but at least we should look into some things that we know does have some potential.
Ex. B-Reversals (check to see if it can "bucket brake"), Non-Stall D-Air, complete Aura Sphere priority, framedata stuff (I be there might be even a frame trap with Double Team worth looking into), etc.
Not everyone has access to the framedata stuffs (I don't), but I'm sure the other things could be tested by just about anyone who has Brawl.
The Aura Sphere priority thing is very important in my eyes... Wouldn't you love to know exactly when something will cause something like Snake's Grenades to be blown up? That will open up all sorts of additional mindgames that will increase Lucario's options.
DAir has some other goofy properties that need to be looked to as well...
Here's something I found after Kitamerby mentioned some shield pressure shenanigans in the Lucario xat chat...If you shield break someone's shield with DAir at the edge of a stage you can push their body off of the stage when they spring up since you're already in the air, they won't grab the edge, and they will simply plummet to their death.
I feel inspired, so I'm going to look into the Aura Sphere Priority things now and gather some delicious data. Om nom.