Berserker.
:^)
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WHY? Anyway it won't matter on whose favor you think it is because it won't be marked anywayThis can hopefully prevent MU scores from being the main point of discussion.
So just talking about both of their pros and cons?I really hope you guys remember that match up favors/scores aren't even being noted down here. Only pure input on how each character can deal with each other.
Thanks
I'm not that good, but as a small reply, I'd be glad to ask for some matches with you.Also, feel free to ask for some matches as I would like to see a good Shulk! Looking forward for this MU!
Oh hey, I'm surprised you're posting in a MU thread!One tip for both sides of the MU (I play both characters, though I don't have much to say):
- The Shulk player musn't be careless
Were you meaning to sound like Dunban?Dunban said:
Agreed.when recovering to the ledge against a Lucario who's mindful / aware that Shulk's Air Slash doesn't snap to the ledge that safely. Whether it's the regular Aura Sphere, Snaring Sphere, or Piercing Sphere, Shulk has to play it safe with snapping to the ledge with his Air Slash, Advancing Air Slash, & Mighty Air Slash's startup of the 1st or 2nd hit. If the Shulk isn't careful, they'll be gimped by the Piercing Spheres or be outright KOd by Snaring / regular Aura Sphere.
[*]The Lucario player should be mindful of the Jump / DJump / HJump & Smash / DSmash / HSmash Arts on or off-stage whenever the Shulk player has stage control & zones the ledge. One mistake on the Lucario player's end may result in an early death which becomes a great deficit & more effort for the Lucario player to catch up.
You are a good Shulk player.EDIT:
I'm not that good, but as a small reply, I'd be glad to ask for some matches with you.
Most dangerous scenario for Shulk is that when he finishes the air slash right at above the stage's ledge. Lucario can just punishe him, or blast him with Aura Sphere, I've seen this a lot.One tip for both sides of the MU (I play both characters, though I don't have much to say):
EDIT:
- The Shulk player musn't be careless when recovering to the ledge against a Lucario who's mindful / aware that Shulk's Air Slash doesn't snap to the ledge that safely. Whether it's the regular Aura Sphere, Snaring Sphere, or Piercing Sphere, Shulk has to play it safe with snapping to the ledge with his Air Slash, Advancing Air Slash, & Mighty Air Slash's startup of the 1st or 2nd hit. If the Shulk isn't careful, they'll be gimped by the Piercing Spheres or be outright KOd by Snaring / regular Aura Sphere.
- The Lucario player should be mindful of the Jump / DJump / HJump & Smash / DSmash / HSmash Arts on or off-stage whenever the Shulk player has stage control & zones the ledge. One mistake on the Lucario player's end may result in an early death which becomes a great deficit & more effort for the Lucario player to catch up.
I'm not that good, but as a small reply, I'd be glad to ask for some matches with you.