D
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I love Smash 64 for a few reasons, mostly because of how well it manages to hold up today. That being said, it's far from perfect and one of the reasons is the character balance. As well as the game is balanced (if only because there's 12 characters), it could be better. I'm not that into the Smash 64 community (as far as high-level play goes, and the disconnect isn't huge), so if any o' y'all want to tell me why this of planned character changes sucks, please inform me in a reply and I'll consider the reasoning as I revise the list. These are just notes I whipped up based on flaws people online frequently mention and problems I see characters having on netplay and stuff like that...
Here's the list of planned changes:
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Jigglypuff
-Rest has slightly less recovery and does more damage
Mario
-Down-special has SLIGHTLY reduced max height but is MUCH easier to reach max height with
-Fireballs deal more damage (probably not much more)
Samus
-A bit heavier (knockback-wise, untouched fall speed)
-A bit more aerial mobility
-Side-Smash has slight power increase
-Up-Smash has a bit more power (or links better)
-Slight increase in Charge-Shot hitbox
-Added/altered stages work better as Samus counter-picks
DK
-Bair is a more sexy kick (deals more damage on start, still has damage drop-off after time [the phrasing was just what I came up with in making the notes])
-Fair Meteors/Spikes harder
-Faster Up-Special (speed-wise/travels farther, but lasts the same amount of time and gains the same height)
-More hitstun on Up-air
-Weight increase (just a thought, as he's already really easy to combo)
Ness
-Reversion to JP (PK fire still deals US damage)
-PK Fire deals more shield damage and/or stun
-Some kind of change to PK Thunder (I'm between traveling farther, having invulnerability on the Thunder's spawn, like in later games, or dealing more knockback on PKT2, all of which have flaws)
Link
-Reversion to JP version with all buffs from NTSC
-PAL-style aerial mobility increase
(This one seems like a bit too much of a buff, but I'm not sure)
Luigi
-Drill deals more damage
-Down-Special gains height change like Mario's and kills easier
-Increased air-speed
-Sour-spot Shoryu deals more damage (Like, 1% more as in JP)
-Fireballs travel faster/farther (IDK which yet) and deal more damage
Some nerfs may happen, but balancing up is generally more fun, among other things
========================================================================================
The game would be a modification of the existing patch "19XX Tournoument Edition" (http://smashboards.com/threads/19xxte-ssb64-rom-hack-updated-6-30-2015.402248/) and would include other features like the option to disable tap-jump (with some accommodation for stick-jumping, I guess), GUI edits for convinience, and stage edits (not sure what exactly would be changed).
TL;DR: Read that big, un-educated list and tell me what should be added and removed to give the game the best balance possible
(PS: I'm garbage at formatting on forums, I'm so sorry)
Here's the list of planned changes:
========================================================================================
Jigglypuff
-Rest has slightly less recovery and does more damage
Mario
-Down-special has SLIGHTLY reduced max height but is MUCH easier to reach max height with
-Fireballs deal more damage (probably not much more)
Samus
-A bit heavier (knockback-wise, untouched fall speed)
-A bit more aerial mobility
-Side-Smash has slight power increase
-Up-Smash has a bit more power (or links better)
-Slight increase in Charge-Shot hitbox
-Added/altered stages work better as Samus counter-picks
DK
-Bair is a more sexy kick (deals more damage on start, still has damage drop-off after time [the phrasing was just what I came up with in making the notes])
-Fair Meteors/Spikes harder
-Faster Up-Special (speed-wise/travels farther, but lasts the same amount of time and gains the same height)
-More hitstun on Up-air
-Weight increase (just a thought, as he's already really easy to combo)
Ness
-Reversion to JP (PK fire still deals US damage)
-PK Fire deals more shield damage and/or stun
-Some kind of change to PK Thunder (I'm between traveling farther, having invulnerability on the Thunder's spawn, like in later games, or dealing more knockback on PKT2, all of which have flaws)
Link
-Reversion to JP version with all buffs from NTSC
-PAL-style aerial mobility increase
(This one seems like a bit too much of a buff, but I'm not sure)
Luigi
-Drill deals more damage
-Down-Special gains height change like Mario's and kills easier
-Increased air-speed
-Sour-spot Shoryu deals more damage (Like, 1% more as in JP)
-Fireballs travel faster/farther (IDK which yet) and deal more damage
Some nerfs may happen, but balancing up is generally more fun, among other things
========================================================================================
The game would be a modification of the existing patch "19XX Tournoument Edition" (http://smashboards.com/threads/19xxte-ssb64-rom-hack-updated-6-30-2015.402248/) and would include other features like the option to disable tap-jump (with some accommodation for stick-jumping, I guess), GUI edits for convinience, and stage edits (not sure what exactly would be changed).
TL;DR: Read that big, un-educated list and tell me what should be added and removed to give the game the best balance possible
(PS: I'm garbage at formatting on forums, I'm so sorry)