So, yesterday i decided that id have a go at editing Samus' pac file, to give her Dark suit Light and Dark beams instead of plasma and ice.
Had a decent run at it, but am now stuck on a few things. (testing each change got to be a pain, should probably run dolphin next time) Was wondering if anyone with more than a days experience could lend a hand =)
Basically all I'm doing is chucking an 'IF' in to see what costume is being used, then adjusting the gfx displayed for that move appropriately
Things I have changed: (these all work on costume slot 5, ie Darksuit. other slots remain Ice/Plasma)
Ice Fair is now Dark Fair
Ice Dilt is now Dark Dilt
Ice Usmash is now Dark Usmash
Plasma Dilt is now Light Dilt(kept fire burn on opponents, just changed the effect of the Dilt itself, due to Light beam having a burn in Echoes.(if there's a white fire, ill use that, but i cant find one)
Ice Fsmash Starting animation and Hold animations lose the ice crystals and have dark instead.
Things that are semi changed, but have problems:
Plasma Fsmash is now Light Fsmash, But the diagonal tilts now have no GFX
Taunt has a dark/light effect. But only works if you face right (lol, no idea how i changed that)
Things I don't know how to change:
Basically anything that calls a sub-routine. I tried to change one and got results that werent, uh, satisfactory.
Tried to change the rest of ice Fsmash (which gets called in a sub) but this resulted in all four versions of Fsmash (i.e ice, plasma, dark, light) not having any hitbox at all.
Plasma Fair and Usmash, have weird subroutines that I don't want to fiddle with after my Fsmash experience =p
So in all, that's 4/9 things right, 3/9 semi right and 2 things not yet right.
Anyone got any ideas on what to do about Fair/Usmash/diagonal smashes and taunt facing left?
Had a decent run at it, but am now stuck on a few things. (testing each change got to be a pain, should probably run dolphin next time) Was wondering if anyone with more than a days experience could lend a hand =)
Basically all I'm doing is chucking an 'IF' in to see what costume is being used, then adjusting the gfx displayed for that move appropriately
Things I have changed: (these all work on costume slot 5, ie Darksuit. other slots remain Ice/Plasma)
Ice Fair is now Dark Fair
Ice Dilt is now Dark Dilt
Ice Usmash is now Dark Usmash
Plasma Dilt is now Light Dilt(kept fire burn on opponents, just changed the effect of the Dilt itself, due to Light beam having a burn in Echoes.(if there's a white fire, ill use that, but i cant find one)
Ice Fsmash Starting animation and Hold animations lose the ice crystals and have dark instead.
Things that are semi changed, but have problems:
Plasma Fsmash is now Light Fsmash, But the diagonal tilts now have no GFX
Taunt has a dark/light effect. But only works if you face right (lol, no idea how i changed that)
Things I don't know how to change:
Basically anything that calls a sub-routine. I tried to change one and got results that werent, uh, satisfactory.
Tried to change the rest of ice Fsmash (which gets called in a sub) but this resulted in all four versions of Fsmash (i.e ice, plasma, dark, light) not having any hitbox at all.
Plasma Fair and Usmash, have weird subroutines that I don't want to fiddle with after my Fsmash experience =p
So in all, that's 4/9 things right, 3/9 semi right and 2 things not yet right.
Anyone got any ideas on what to do about Fair/Usmash/diagonal smashes and taunt facing left?
Last edited: