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Look a Lucario Mod

What!

Smash Cadet
Joined
Nov 18, 2010
Messages
29
Taken from my kc post

Yeah so basically lucario was pretty lame to me in his current form so I modded em changes below.

Normals
Removed the aura effect from all his regular attacks except his smashes
Dash attack travels farther
If you hit the enemy with AirAttackUp you can jump cancel it.
both hits of AirAttack Down spikes now.
NeutralAirAttack is now ryu jump roundhouse like mario's, link, etc.

Specials
Aura sphere's shooting animation is twice as fast so you can use it better.
Force palm can now grab enemies in the air and is also twice as fast.
Double team comes out on the first frame so you can actually use it to counter certain things
Extremespeed has a hitbox, when it hits you can attack or jump

Grabs
No change

Misc
Damage,speed,recovery,trajectory for attacks have been altered.
Uptilt has invincibility the first 4 frames of the animation lots of recovery, use against fairly deep jump ins
Aura sphere size larger
Rolls and dodges little less safe(I do that to all the brawl characters)
Forward roll doesn't have invincibility till frame 5
Back roll doesn't have invincibility till frame 3

Finally he was designed for brawl- since it has has the hitstun set to .54.

With that here's a video of him in action - http://www.youtube.com/watch?v=WtWZ305SAA0

This might look a little different than the standard brawl- cause I play with higher gravity.

Here's a link to the pac - http://www.mediafire.com/?tclwzrf98xmuay4
Link to the motion pac - http://www.mediafire.com/?i3uvpiud8kak8c8

Just figured I'd post it here, not a particularly ambitious mod, just gave him some things that would make em feel complete to me at least.

Feedback and whatnot would be cool too thanks.
 

What!

Smash Cadet
Joined
Nov 18, 2010
Messages
29
By the looks of the video and how he can easily spam fully charged aura spheres, I'd go with horribly broken.
Lol those weren't fully charged aura spheres I just increased the size not damage knockback, etc.

And that "spam" was typical fireball zoning.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
bigger hitbox != stronger attack.
technically yes it does because that attack is now 9001x more reliable.

Would Snake be *as* good if his tilts had small hitboxes that actually fit the animations?
 

What!

Smash Cadet
Joined
Nov 18, 2010
Messages
29
technically yes it does because that attack is now 9001x more reliable.

Would Snake be *as* good if his tilts had small hitboxes that actually fit the animations?
Agreed but I was referring to stronger as in damage wise not effectiveness.

And kangorogreen by != I meant not equal.
 

Photos

Smash Journeyman
Joined
Oct 14, 2009
Messages
399
Location
Dreamworld
he's slightly broken, but not enough to matter terribly. except for when the ai just sits on the other side of the stage and tosses aura spheres and i'm just soaking them up. i mean, seriously, i ended the bout with 0%. after using the stick to lob them back.
 

Big Moose

Smash Cadet
Joined
Dec 30, 2010
Messages
64
Location
Utah
I am interested in this mod but there are afew things you should change in order to, well balance him out.
-Give Lucario his orginal aura spheres.
-Change Dair so it does not spike.
-Leave his recovery the way it was in Brawl.
 

Photos

Smash Journeyman
Joined
Oct 14, 2009
Messages
399
Location
Dreamworld
I am interested in this mod but there are afew things you should change in order to, well balance him out.
-Give Lucario his orginal aura spheres.
-Change Dair so it does not spike.
-Leave his recovery the way it was in Brawl.
erm, but that is what he changed.
 

Photos

Smash Journeyman
Joined
Oct 14, 2009
Messages
399
Location
Dreamworld
what i meant was that's really the only actual changes he made. if you take those away, ^^what he said.
 
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