This topic has been on my mind a lot lately.
Like many of you, I've been playing Melee since it came out. This means I have a large amount of muscle-memory burned in. About 12 years worth. Hard thing to overcome. But the thing is, A for jump seems like the best option for Smash Bros (on a GameCube controller).
Here are some pros I've come up with
Does A for Jump make more sense than X / Y?
Anyway, I'm going to keep messing around with it and see if my opinion changes / strengthens over time. Pls discuss.
Like many of you, I've been playing Melee since it came out. This means I have a large amount of muscle-memory burned in. About 12 years worth. Hard thing to overcome. But the thing is, A for jump seems like the best option for Smash Bros (on a GameCube controller).
Here are some pros I've come up with
- The A button is right in the middle, and is the closest button to any other button
- It is easier to go from B to A than B to Y for example
- This makes things like multi-shining and wave-shining easier / faster
- The A button is closer to the C-stick than Y or X, causing less thumb travel time after a jump to do a C-stick'd aerial
- The A button is big, fat, and comfortable to push (this one is personal, but I jump with Y, and the shape of that button can hurt my thumb sometimes, specifically the top ridge of it), wavedashing feels so goooood with A
- 12 years of muscle memory make it really hard to get used to
- Certain movies are harder to do
- Ike's Quick Draw -- it would be slightly harder to quickly do the attack out of it where you are holding the Attack button so it hits the first target it comes to (best description ever...)
- Lucario's super giant ball thing (it's still totally possible, you can hit the Attack button a split second after the Special button, they don't have to be simultaneous)
Does A for Jump make more sense than X / Y?
Anyway, I'm going to keep messing around with it and see if my opinion changes / strengthens over time. Pls discuss.