Lloid Tactics:
Lloid Glitch-
While this doesnt do insane damage and OHKO you, it's still found a use in my games every 20 or so when an opponent is trying to ledge guard.
EG: Falcon using UTilt spikes to ledgeguard, lloid glitch method insta explodes, dealing 12% and knocking back, allowing for a safe recover.
You can always hard drop and jump up to hit it, and at a certain point I've become good enough to do it at any point near a ledge or slightly below on wall jump stages.
Also, I can confirm that after update 1.0.5, reflectors can still proc a super powered lloid glitch. Earlier in a game (forgot to save replay, wish I did) I was actually about to lose to a Fox, when he down smashed me, I spammed lloid to stop momentum. The lloid flew and slowly went down as if it was about to auto explode, hit the reflector on the bottom as it looked like, and completely exploded fox at 11% or so and killed him.
I believe he went to 76% from it as well.
I was NOT riding Lloid.
Lloid Air Stall:
This should be familiar and applied to all Villager mains, but the air stall usually allows for a DAir punish if the opponent does an "early" USmash that otherwise would have hit you (or forced an unsafe dodge.)
Lloid Recovery:
I have never seen a use for this. I've punished and been punished every time a Villager does this, and it usually ends in a spike if its a competent player. Or a gimp.
... Or a dropped bowling ball in the dittos case.