ItsRainingGravy
Smash Ace
Before I begin, I would like to mention what character this was tested with and why. This information was gathered by having the opponent as Mega Man. Here's why:
http://smashboards.com/threads/list...-initial-frame-to-slowest-frame-speed.388564/
- Has the fastest grab and dash grab possible, frame 6-7 and frame 8-9 respectively.
- Along with Rosalina, he also has the longest grab reach in comparison to the other fastest grabbers.
- This applies both to his standing grab and his dash grab.
- He was chosen over Rosalina due to having a more average hurtbox size, and therefore shield size.
With that out of the way, here is a list of attacks that I have found to be completely (or almost completely) safe on shield. Note that I have not tested special attacks for any of the characters.
Mario
Bair (far)
Nair (retreating)
Fsmash (far)
Dr. Mario
Nair (retreating)
Bair (far, safer than Mario's)
- Loses Fsmash as a potential option in comparison to Mario...kind of. Still has good knockback but loses range.
Luigi
Bair (far)
Nair (retreating)
Fsmash (good shield damage and pretty safe iirc)
Peach
Fsmash (far, frying pan being the most effective)
Aerials (due to floating)
Bowser
Dtilt: A small word about his Dtilt. It's safe on shield that it limits the opponent's options severely and does a ton of shield damage. It prevents them from jumping OoS, grabbing, or dropping shield. However, it has one vulnerability in that opponents are able to roll away after blocking the first hit, and Bowser is pretty punishable after that. But if they don't expect it, Dtilt is pretty good. Just be careful.
Yoshi
Aerials (due to aerial mobility, though this only applies to retreating and not approaching)
Fsmash (far)
Rosalina
Nothing reliable, unless I am missing something in regards to Luma.
Bowser Jr.
Nothing completely reliable.
Wario
Dtilt (far)
Ftilt (far)
Fsmash (far)
Aerials (due to aerial mobility, mostly for retreating though Dair can approach and cross the opponent up)
DK
Dtilt (far)
Fsmash
Ftilt (far)
Dair (retreating)
Diddy
Aerials (Far Fair and Bair, retreating Dair, etc)
G&W
Usmash
Fsmash (far)
Bair (far)
Fair (retreating? can't remember lol)
Little Mac
KO Punch (unblockable, and lol)
Link
Zair (far)
Bair (retreating)
Fair (far)
Jab 1 (far)
Jab 2 (far)
Dtilt (far)
Ftilt (far)
Toon Link
Zair (far)
Jab 1 (far)
Dtilt (far)
- Loses Jab 2/Ftilt/Bair/Fair in comparison to Link.
Zelda
Fair (sweetspot)
Bair (sweetspot)
Dair (retreating)
Sheik
Ftilt (far...mostly)
Fair
Bair (far)
Nair (far)
Ganondorf
Usmash
Fsmash (far)
Fair (far)
Bair (far)
Utilt (...lol)
Samus
Zair (far)
Ftilt (far)
Utilt (far)
Bair (far)
ZSS
Ftilt (far)
Bair (far)
Zair (far, but it is hard to consistently time and space)
Pit
Ftilt (far, for the sweetspot)
Dair (retreating)
Nair (retreating, and mixup potential for crossups)
Dark Pit
Dair (retreating)
Nair (retreating, and mixup potential for crossups)
- Loses Ftilt as a potential option in comparison to Pit.
Palutena
Fair
Marth
Jab (tipper)
Ftilt (tipper)
Dtilt (tipper)
Fsmash (tipper)
Nair (tipper)
Lucina
Jab (far)
Dtilt (far)
Nair (better than Marth's up close)
- Loses Ftilt and Fsmash as potential options in comparison to Marth, due to lacking tippers.
Ike
Ftilt (far)
Fsmash
Usmash (back hitbox)
Dsmash (back hitbox)
Dair (retreating)
Bair (far)
Robin
Dsmash (Levin Sword only due to the ground sparks)
Duck Hunt
Ftilt (far)
Fair (far)
Dair (retreating)
Kirby
Ftilt (far)
Dtilt (far)
Utilt (far, only for the back hitbox)
Aerials (far, and only for retreating usually)
King DeDeDe
Bair (far)
Meta Knight
Dair (retreating)
Fsmash
Fox
Bair (far)
Nair (retreating)
Falco
Dtilt (far)
Bair (far)
Pikachu
Jab (for the most part)
Dtilt (far)
Nair (retreating)
Bair (...retreating? Can't remember why I put this here lol)
Charizard
Sadly no, not really.
Lucario
Bair
Smashes (max aura)
Jigglypuff
Ftilt (far)
Dtilt
Aerials (due to aerial mobility, usually for retreating but Dair can approach and cross the opponent up)
Greninja
Dtilt (...far? But could be completely safe.)
Fair (far)
ROB
Dtilt (far)
Ftilt (far)
Aerials (usually not practical besides Fair, others are due to range)
Ness
Dtilt (mostly lol)
Fsmash (far)
Nair (retreating)
Bair (far)
Captain Falcon
Ftilt (far)
Dsmash (back hitbox)
Dair (retreating?)
Bair (far)
Uair
Villager
Jab
Fsmash
Aerials (usually for retreating)
Olimar
*These work best with Purple/Red, decent with Yellow/Blue, and don't work with White Pikmin*
Bair (retreating)
Dair (retreating...White works here I guess)
Fsmash (completely safe even up close!)
Fsmash (far...only for White lol)
Dsmash (causes WEIRD things to happen but is mostly safe, even up close)
Wii Fit Trainer
Nope. Nothing here~
Shulk
*Buster increases shield stun, Jump is neutral, Speed is slightly less, and Shield/Smash remove your options*
Dtilt (far)
Bair (far)
Fair (Speed Monado, retreating)
Nair (Speed Monado, retreating and has crossup potential. Reverse hitbox is also effective)
Ftilt (Buster Monado only)
Pac-Man
Nair (retreating)
Fair (really safe!)
Dair (retreating?)
Mega Man (lol)
Jab
Ftilt
Nair
Fsmash (far)
Uair (great for dragging people out of their shields!)
Sonic
Dtilt (far)
Fsmash (far)
Nair (not completely safe when used for approaching but sometimes works due to his silly mobility specs alone)
Haven't done Miis yet. Might get to that eventually. Anyways though, you can discuss the moves on this list, or other potential moves that I might've missed~
http://smashboards.com/threads/list...-initial-frame-to-slowest-frame-speed.388564/
- Has the fastest grab and dash grab possible, frame 6-7 and frame 8-9 respectively.
- Along with Rosalina, he also has the longest grab reach in comparison to the other fastest grabbers.
- This applies both to his standing grab and his dash grab.
- He was chosen over Rosalina due to having a more average hurtbox size, and therefore shield size.
With that out of the way, here is a list of attacks that I have found to be completely (or almost completely) safe on shield. Note that I have not tested special attacks for any of the characters.
Mario
Bair (far)
Nair (retreating)
Fsmash (far)
Dr. Mario
Nair (retreating)
Bair (far, safer than Mario's)
- Loses Fsmash as a potential option in comparison to Mario...kind of. Still has good knockback but loses range.
Luigi
Bair (far)
Nair (retreating)
Fsmash (good shield damage and pretty safe iirc)
Peach
Fsmash (far, frying pan being the most effective)
Aerials (due to floating)
Bowser
Dtilt: A small word about his Dtilt. It's safe on shield that it limits the opponent's options severely and does a ton of shield damage. It prevents them from jumping OoS, grabbing, or dropping shield. However, it has one vulnerability in that opponents are able to roll away after blocking the first hit, and Bowser is pretty punishable after that. But if they don't expect it, Dtilt is pretty good. Just be careful.
Yoshi
Aerials (due to aerial mobility, though this only applies to retreating and not approaching)
Fsmash (far)
Rosalina
Nothing reliable, unless I am missing something in regards to Luma.
Bowser Jr.
Nothing completely reliable.
Wario
Dtilt (far)
Ftilt (far)
Fsmash (far)
Aerials (due to aerial mobility, mostly for retreating though Dair can approach and cross the opponent up)
DK
Dtilt (far)
Fsmash
Ftilt (far)
Dair (retreating)
Diddy
Aerials (Far Fair and Bair, retreating Dair, etc)
G&W
Usmash
Fsmash (far)
Bair (far)
Fair (retreating? can't remember lol)
Little Mac
KO Punch (unblockable, and lol)
Link
Zair (far)
Bair (retreating)
Fair (far)
Jab 1 (far)
Jab 2 (far)
Dtilt (far)
Ftilt (far)
Toon Link
Zair (far)
Jab 1 (far)
Dtilt (far)
- Loses Jab 2/Ftilt/Bair/Fair in comparison to Link.
Zelda
Fair (sweetspot)
Bair (sweetspot)
Dair (retreating)
Sheik
Ftilt (far...mostly)
Fair
Bair (far)
Nair (far)
Ganondorf
Usmash
Fsmash (far)
Fair (far)
Bair (far)
Utilt (...lol)
Samus
Zair (far)
Ftilt (far)
Utilt (far)
Bair (far)
ZSS
Ftilt (far)
Bair (far)
Zair (far, but it is hard to consistently time and space)
Pit
Ftilt (far, for the sweetspot)
Dair (retreating)
Nair (retreating, and mixup potential for crossups)
Dark Pit
Dair (retreating)
Nair (retreating, and mixup potential for crossups)
- Loses Ftilt as a potential option in comparison to Pit.
Palutena
Fair
Marth
Jab (tipper)
Ftilt (tipper)
Dtilt (tipper)
Fsmash (tipper)
Nair (tipper)
Lucina
Jab (far)
Dtilt (far)
Nair (better than Marth's up close)
- Loses Ftilt and Fsmash as potential options in comparison to Marth, due to lacking tippers.
Ike
Ftilt (far)
Fsmash
Usmash (back hitbox)
Dsmash (back hitbox)
Dair (retreating)
Bair (far)
Robin
Dsmash (Levin Sword only due to the ground sparks)
Duck Hunt
Ftilt (far)
Fair (far)
Dair (retreating)
Kirby
Ftilt (far)
Dtilt (far)
Utilt (far, only for the back hitbox)
Aerials (far, and only for retreating usually)
King DeDeDe
Bair (far)
Meta Knight
Dair (retreating)
Fsmash
Fox
Bair (far)
Nair (retreating)
Falco
Dtilt (far)
Bair (far)
Pikachu
Jab (for the most part)
Dtilt (far)
Nair (retreating)
Bair (...retreating? Can't remember why I put this here lol)
Charizard
Sadly no, not really.
Lucario
Bair
Smashes (max aura)
Jigglypuff
Ftilt (far)
Dtilt
Aerials (due to aerial mobility, usually for retreating but Dair can approach and cross the opponent up)
Greninja
Dtilt (...far? But could be completely safe.)
Fair (far)
ROB
Dtilt (far)
Ftilt (far)
Aerials (usually not practical besides Fair, others are due to range)
Ness
Dtilt (mostly lol)
Fsmash (far)
Nair (retreating)
Bair (far)
Captain Falcon
Ftilt (far)
Dsmash (back hitbox)
Dair (retreating?)
Bair (far)
Uair
Villager
Jab
Fsmash
Aerials (usually for retreating)
Olimar
*These work best with Purple/Red, decent with Yellow/Blue, and don't work with White Pikmin*
Bair (retreating)
Dair (retreating...White works here I guess)
Fsmash (completely safe even up close!)
Fsmash (far...only for White lol)
Dsmash (causes WEIRD things to happen but is mostly safe, even up close)
Wii Fit Trainer
Nope. Nothing here~
Shulk
*Buster increases shield stun, Jump is neutral, Speed is slightly less, and Shield/Smash remove your options*
Dtilt (far)
Bair (far)
Fair (Speed Monado, retreating)
Nair (Speed Monado, retreating and has crossup potential. Reverse hitbox is also effective)
Ftilt (Buster Monado only)
Pac-Man
Nair (retreating)
Fair (really safe!)
Dair (retreating?)
Mega Man (lol)
Jab
Ftilt
Nair
Fsmash (far)
Uair (great for dragging people out of their shields!)
Sonic
Dtilt (far)
Fsmash (far)
Nair (not completely safe when used for approaching but sometimes works due to his silly mobility specs alone)
Haven't done Miis yet. Might get to that eventually. Anyways though, you can discuss the moves on this list, or other potential moves that I might've missed~
Last edited: