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Guide List of Mega Man's Techniques and Tricks

D

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Recorded with the best potato i could find.

Against Fox and Falco if they side B onto stage, yes, it works.

Pretty sure it doesn't work on anyone else, and not even on them if they sweetspot the ledge. For up b's that go over the ledge like Kirby's, i guess it could work too if you time it right but in those cases you are better off going for a meteor or something else.
That's pretty freaking awesome.
 

Red Shirt KRT

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I didn't realize we could do that. I'm gonna have to try that. If they sweet spot it can you still hit them or is it only if they go slightly above the ledge?
 

xIvan321

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does uptilting near the ledge work?
Yes, it even sweet spots death if you are very precise. Up tilt, being a move with invulnerability can be used against your opponent on the ledge especially when you have a good read on your opponent that he will use the attack get up option. It can also be used when opponents hang on the ledge which still can potentially sweet spot.
 

SanAntonioSmasher

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I've been messing around with invinci-blade right before landing on rush in training. It seems pretty cool, you get a falling hit box from blade, invincibility, and landing on rush cancels your air dodge lag. You can also catch the blade, insta-throw it, or do an aerial while grabbing blade after bouncing off rush. You can even do the short hop bounce off rush.

I kind of like the down air recatch and the front air recatch short hopped off rush. It seems like those would punish someone trying to get you with an aerial.

So for example, the way I'm practicing is:

1. Use rush
2. After doing flip, invinci-blade
3. Land on rush
4. Use grab, any aerial, or insta-toss inputs. To do short hopped, I think you can just press jump at same time as what you want to do

Is this possibly useful, or just fancy stuff?
 
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Red Shirt KRT

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I don't think it would be very useful, maybe to catch the opponent off guard but I don't think it would be worth it to do it more than a few times in a match
 

SanAntonioSmasher

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Certainly not something to use a lot. Maybe just something to add to bag of tricks. I'm thinking use it when returning from high up, drop a rush and fast fall. Opponent will try to punish as you approach rush. Dodge them and punish after bouncing. If they bait an air dodge, you're much safer having rush underneath.

Thinking more about it, dodging right above rush seems handy. Having a metal blade in hand and dropping it is just kind of a bonus.
 

SanAntonioSmasher

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I'm having trouble doing short hops with MB, dropping, and recatching into lemons.

Which is better?

1. Jump backwards, return to neutral, zdrop, attack
2. Jump straight up, zdrop, input back, return to neutral, attack

I'd think 1 since less inputs, but I'm about equally bad with both. Any tips?
 

Rush 2112

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Press back as early as possible to give yourself more time to return to neutral maybe.
 
D

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Hope I'm not beating a dead horse. But I finally got to play some Smash over the weekend. And got some footage of ledge-trumping to guaranteed BAir.

At kill percents, I think this is one of Mega's best option on the ledge:



Good for mindgames too; eventually your opponents (depending on their distance from the ledge) which try to psych you out and hit you above the ledge. And you can punish them there too.
 

Sneak Sneaks

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Hope I'm not beating a dead horse. But I finally got to play some Smash over the weekend. And got some footage of ledge-trumping to guaranteed BAir.

At kill percents, I think this is one of Mega's best option on the ledge:



Good for mindgames too; eventually your opponents (depending on their distance from the ledge) which try to psych you out and hit you above the ledge. And you can punish them there too.
That is really though timing but seems great once you learn it
 

SanAntonioSmasher

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I've figured out to practice some MB techs, its faster to flood training mode with Mr saturns than rethrow MB each time
 

Red Shirt KRT

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Good for ditcit forward throw practice. As well as jump cancel glide toss. Also all if the Zdrop combos.
 

Red Shirt KRT

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Are those tough to pull off? Also is it tough on n actual opponent?
 

ENKER

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The SB one is much easier than the MB one. The MB one only works if the blade hits the enemy juuust right. SB causes more knockback (and hitstun, I think) and easily makes the opponent land on Rush.

If the opponent is used to Rush shenanigans, all they need to do is use a midair jump immediately after bouncing off of Rush. This will most likely ruin this string as its all dependant upon height. But, if you have the element of surprise, then, hehehehe...

I discovered this late last night and could only test it against a CPU. If there's enough interest I'll gladly test it against my buddy, 7, sometime soon!
 

ENKER

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Since Rush needs to be near the opponent, I'm not sure if that'll work. Unless I'm misinterpreting what you're saying! :)

EDIT: Oh my god, it does work. You can jump towards your opponent > diagonal down MB > Rush and force your opponent on Rush as well > Uair > bounce on Rush again > Rush again mid air and force opponent on Rush > Uair.

I don't feel like making a video right now. If requested, I will later! :)
 
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ElRammo

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Haha I did it to someone in for glory, I have to make 10 posts before I can link a video though!

I think I slightly botched it even, I did it at around 70% - it's total jank but there's a possibility that it'll outdamage and therefore be better than a non-KO shoryu that you'd otherwise get even if you don't get a KO but manage to link two uairs (since the damage is pretty high). Needs more testing and more hapless FG victims.

Needs a name. The z1gma up up and away (no not really)
 

ElRammo

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https://www.youtube.com/watch?v=AnIg9gFc1q4&feature=youtu.be
does it werk

started @ 31% and killed at 62% by my estimation

lol

edit: posted to megamanmains subreddit, credit and link to here included.
double edit: it's not exactly the same as ENKER's description, needs some fiddling with a willing candidate really to figure out if it's something to be used outside of FG
 
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Sorichuudo

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As with everything involving rush, i think it might caught the opponent off guard but definitely not something to abuse.

He was mashing attack but didn't managed to hit you when you both went up, maybe if he mashed something other than nair, i don't know. Also he could definitely DI'd to the sides or something before that final air shooter, but again, not like he was expecting it.

Still, situational and a tad risky, but that could be said from pretty much all our techniques. Lets try it is out on some random FG people, if it works there, test it out on ladder/friendly matches or whatever.
 

ElRammo

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I did it vs a roy and noted that his nair clipped me. It's stricter spacing than the z1gma, but it can deal more damage. Just gotta figure out if two uairs can at least be consistent, it's possible that the opponent can't DI enough in time for those.

Also consider that z1gma in a tense game is so strong I sometimes find myself going in on my metal blade without the hit confirm - this is a "safer" option since rather than risking whiffing a shoryu into shield or spot dodge (free hard punish) if you don't get the hit confirm you can still leave unscathed.

Play with it guys we'll figure out if it's viable faster! Remember the fact that two uairs at low % is greater than a shoryu and puts your opponent in an unfavourable position (it's not hard to frametrap a falling opponent with a MB/fast fall fsmash).
 
D

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I'm gonna try it out tonight. I use diagonal MB a lot for mixups; following up with grabs, pivot grabs, DAirs, UTilt, et cetera. Adding this in there would be quite interesting.
 
D

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I agree only because I don't really use customs, haha.
But it looks pretty crisp. Of course, this depends on if the player would try to attack you in the air like that, or try to avoid Air Shooter. In either case, I actually think it's relatively safe.

So worth trying.
 

Sorichuudo

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Really seems worth trying out, but i still think it's kinda of a "one thing only", to catch your opponent off guard.

Is kinda like what @Dezmu, does to people respawning after a KO.
 

ChopperDave

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I found a decent little trick:

If you z-drop an item and continue to hold the z button as you land on the ground, you will buffer into a shield that will come out on the earliest possible frame when you land. You can fast fall after z-dropping to get down quickly.

It's possible to short hop, z-drop into metal blade, fast fall, land into a power shield, short hop, z-catch metal blade, rinse and repeat. Timing is pretty tight but it seems like it could be a neat approach option.
 
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Red Shirt KRT

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I hate to shoot down ideas like this but I feel like the rush into air shooter thing will only work on FG players. Any smart player will DI out of the way of a second air shooter or second rush bounce.

I had someone try it on me once and it was really easy to get out of
 
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ENKER

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Agreed. Still flashy and cool enough to keep in our back pockets! :)
 

ChopperDave

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Heh, I just learned from an overzealous Yoshi on For Glory that you can footstool to escape shield break stun if you're midair. So, if you ever get your shield broken, mash that jump button and hope that your opponent runs in for a usmash a little too quickly :)
 

PokéMurio

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I'm not sure if this belongs here or if this has been discovered already, but I found this funny Mega Man trick
 

ChopperDave

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I'm not sure if this belongs here or if this has been discovered already, but I found this funny Mega Man trick
Hah! It's not one for the guide, which is competitively oriented, but that's a pretty funny little parlor trick.
 

SanAntonioSmasher

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Is it possible to do a double jump into dair, and land on metal blade and do "tricks" with mb. I know how to land it without lag, but can't do anything like insta-toss, jab/ftilt blade pick up, etc. I can do aerial and z-grab blade if I wait a moment.

I was really hoping you could do a rising MB thrown down, double jump, into dair into tricks. I assume because certain tricks must be initiated in the air, and there just isn't time to do it after dair.
 
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SanAntonioSmasher

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I found a decent little trick:

If you z-drop an item and continue to hold the z button as you land on the ground, you will buffer into a shield that will come out on the earliest possible frame when you land. You can fast fall after z-dropping to get down quickly.

It's possible to short hop, z-drop into metal blade, fast fall, land into a power shield, short hop, z-catch metal blade, rinse and repeat. Timing is pretty tight but it seems like it could be a neat approach option.
Even something as simple as backward jump to zdrop held, land, then jump back air recatch blade seems good. You don't need to wait for blade to hit ground if you fast fall after dropping. Or you can throw in a quick spot dodge upon landing while holding z, then do the backair MB grab. This would punish someone trying to shield grab you when you drop blade.
 
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Red Shirt KRT

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Don't think this has been found or mentioned before but correct me if i'm wrong.

I have done this 2 times and have tried many times in training mode to replicate it to no avail.

Basically it is a retreating MB insta catch.

How I did it is I was retreating from an opponent and I threw a MB diagonal down towards my backside away from my opponent, and I caught the MB while both myself and the MB were in the air, it was almost an instant air catch. Not sure how I did it but it could be an extremely quick way to get MB in hand. I for sure did it 2 times.
 

SanAntonioSmasher

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Don't think this has been found or mentioned before but correct me if i'm wrong.

I have done this 2 times and have tried many times in training mode to replicate it to no avail.

Basically it is a retreating MB insta catch.

How I did it is I was retreating from an opponent and I threw a MB diagonal down towards my backside away from my opponent, and I caught the MB while both myself and the MB were in the air, it was almost an instant air catch. Not sure how I did it but it could be an extremely quick way to get MB in hand. I for sure did it 2 times.
I'm gonna write up a quick metal blade guide on all the options for getting and using metal blades. This would be a good addition. Were you close to ground when you caught it? Did you do a full jump, short hop + full jump, or double full jump, or were you falling from from being hit?
 
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Red Shirt KRT

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I believe both times it was full jump and I believe I caught it before I reached short hop height so relatively quick catch.

I think I accidentally did diagonal blade away and was trying to do diagonal blade forward. Not sure if that affected it at all.
Also I don't think it was a b reversal or abything
 

Meistermayo

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I'm gonna write up a quick metal blade guide on all the options for getting and using metal blades. This would be a good addition. Were you close to ground when you caught it? Did you do a full jump, short hop + full jump, or double full jump, or were you falling from from being hit?
I have done this once or twice, it looks sick when done right
 
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