The research and advice on Yoshi looks good so far. Does anybody know if Vectorman is going to give us some other pointers, or is he going to let Amsa take Evo first. Lol
Aside from this, anybody have something to add about the other matchups or to correct for the sake of the people going to the other majors? Otherwise, we probably are better off continuing to discuss Yoshi considering all of our inexperience with him unless you play as Yoshi or are SAUS.
Sorry, I was busy for the past few months.
I don't mind giving away a few secrets about the MU to you guys. =)
I'll post by Saturday if not sooner.
EDIT: or some for now xD
I PROMISE you guys the MU isn't as bad as you guys might think. 50/50 for sure.
I will say it can be a nightmare for you though upon simple mistakes, such as incorrectly challenging superarmor. =p
Also yes moves that cause yoshi to go upwards work well... sadly Link Doesn't exactly have a safe option that will break a yoshi armor at low % Dair is best, but yoshi players will avoid that to put you in bad position or if you were at Combo percent (15-35% range) yoshi would just
DJC counter and uair chain anyway for a better punish..
this is a match up that you want to stay on the ground and zone Yoshi with your arsenal of projectiles...after you've properly baited them much of your damage will be airborne. (Assuming you're wall of projectiles don't do this already) boomerang and bomb work best here... the trick is to bait Yoshi to look for something they believe to DJ CC counter (such as boomerang to bomb) depending on the situation Yoshi's will absorb the boomerang if worked correctly whiff and miss on the counter and if still airborne (which is the trick here)
You bomb yoshi lacks a jump and uair chains work annoyingly well here....some Yoshi's panic and downB? No problem uair wins vs that...they sweet spot to ledge with downB? Links sour spot UpB that's a dead dino (note this can cause trades but worth)...yoshi tries to tumble away? You have annoying projectiles to keep from landing...Egg roll?? Lol anything you want that keeps yoshi from landing and Yoshi's very vulnerable. Air dodge? Most cases this is the tricky one to cover but all of links aerials have long duration...NAIR.. <----Eff this move
^If utilized properly this can be a NIGHTMARE for the Yoshi player...
Do you know how good/annoying single full jump Nair to Uair/Nair can be vs a grounded yoshi? (Can also be used as bait like I mentioned above baiting yoshi to waste DJ) <--which is bad on Yoshi because yoshi will need to use aerial movement to get close to you anyway since you can wall a grounded yoshi with endless projectiles...
^these are simple things and opportunities you will want to look for...
my next post will be things you will want to completely avoid because he Yoshi can punish very hard in this MU and even kill at low% the trick here is to learn proper DI
Bye for now..